userIan Hendersoncancel
branchrust_reboot/main/patrol_helicopter_revisioncancel

67 Commits over 60 Days - 0.05cph!

2 Years Ago
Attempted to merge orbital strafe to the end of the strafe run. Couple bugs, needs looked at again
2 Years Ago
Prevent orbit strafe from breaking until rockets are emptied
2 Years Ago
Slowed down rockets shot during orbit strafe
2 Years Ago
Ensure that heli instantly explodes when impacting the water the same way as it does on land Prevented exiting any state if retiring - probably not needed
2 Years Ago
Prevent patrol helicopter from being able to be aggro'd when leaving the map This stops it despawning mid fight
2 Years Ago
Refill rockets when starting orbit strafe
2 Years Ago
Refactored strafe rocket code
2 Years Ago
Few checks to only point at interest zone if in orbit and not breaking orbit Overrode default rotation speed for orbit strafing Set interestzone origin from strafe passover to ensure a more accurate target
2 Years Ago
Orbit strafe now attempts to point at interest zone wilst orbitting
2 Years Ago
Initial orbit strafe state
2 Years Ago
Fixed bug causing heli to be locked in an idle/orbit/strafe state if its target dissapears
2 Years Ago
Merge main
2 Years Ago
Can anger the heli by attacking it anywhere (provided it already isnt targetting someone and has been waiting a decent amount of time since it was last damaged)
2 Years Ago
Slight chance of a very slight increase or decrease on rocket clip per strafe
2 Years Ago
Heli will drop out of strafe at a random distance threshold rather than a constant one
2 Years Ago
Variable rocket aimcone now placed in a varied range
2 Years Ago
Added a chance that the heli will go to random map positions over cycling monuments