userIan Hendersoncancel
branchrust_reboot/main/patrol_helicopter_revisioncancel

67 Commits over 60 Days - 0.05cph!

1 Year Ago
Greatly reduced zone stale time - should prevent non time averaged scores from having a crazy effect
2 Years Ago
Removed useless check that could prevent rockets from firing during strafe Should increase performance during rocket runs
2 Years Ago
Remove extra logs
2 Years Ago
Prevent patrol from forcing a target inside a no go zone
2 Years Ago
Will now strafe targets in nearby danger zones as it finds them should they be the most dangerous Refactored targetting code Randomised can strafe and can use napalm timeout thresholds Clear old targets when fleeing from no go zone to ensure we dont come back in
2 Years Ago
Increased at rotation bounds
2 Years Ago
Halved orbitstrafe rotation speed when first moving into position
2 Years Ago
Fixed bug that caused heli gunners to still target you if you are killed and then respawn quickly Avoid marking players as targets that are inside nogo zones Extra logs
2 Years Ago
Fixed a bunch of bugs when entering and leaving strafe, as well as bugs calculating last damage time Targetting from patrol now works properly when not using danger zones
2 Years Ago
Bunch of viewing vector zero checks before running through lookrotation
2 Years Ago
Ensured thwop and engine lerp and clamped between 0 and 1
2 Years Ago
Additional checks to ensure you can't aggro a dying patrol helicopter
2 Years Ago
merge main
2 Years Ago
Merge main
2 Years Ago
Removed a few sneaky logs Codegen
2 Years Ago
Merge main
2 Years Ago
Codegen
2 Years Ago
Fixed rotation viewing vector zero
2 Years Ago
checked in main
2 Years Ago
Convar'd flee damage percentage Adjusted zone stale time, danger zone size and max zones 'cache' size
2 Years Ago
Wrote system to cull least active zone if danger zones overflow cache
2 Years Ago
Heli now filters its targets based on the danger of the zone they are in
2 Years Ago
Increased orbit distance Refactor of napalm time handling in orbitstrafe
2 Years Ago
Re-enabled debugging stuff Flee positions are picked better again Fixed more orbital lock issues Fixed problem with using napalm in no go zones Swapped zones to check positions, rather than players Strafe no go check Patrol points are now recaclulated up to 5 times in order to find one outside of a zone. Monuments are used as fallback
2 Years Ago
Fixed another possible distance check which could be locking an orbit state
2 Years Ago
Removed some extra debugs that should've been hidden
2 Years Ago
Fixed possible way to stay fixed in orbit state
2 Years Ago
Fixed bug causing strafe to be locked waiting for rotation Fixed some napalm bugs
2 Years Ago
Move further on flee Orbit strafe now supports napalm Fixed bug that could cause heli to be aggro'd after death
2 Years Ago
Fixed crazy flee height Made rocket aimcone a bit less crazy
2 Years Ago
Swapped a distance check to distance 2d
2 Years Ago
reduced orbit strafe distance
2 Years Ago
Fixed? RPC error on being killed with rocket
2 Years Ago
Removed ddraws
2 Years Ago
editor check for ddraw
2 Years Ago
Removed excess logs Codegen Debug = false
2 Years Ago
Merged main
2 Years Ago
Orbit now listens to no go zones
2 Years Ago
Fixed infinite loop :) Danger zone score is now weighted weirdly (but it works?) Check if player is in no go zone before strafing
2 Years Ago
Fixed bug preventing breaking of orbit Added should debug boolean Ensured zone states are only on the server
2 Years Ago
Missed files
2 Years Ago
-First iteration of danger zones added (nogo zones). If heli is damaged quick enough in a specific area it will avoid it -Added console commands to test all heli states -Added flee state - cant get aggro when in this state -Ensured flee state runs if heli is within a newly added no go zone
2 Years Ago
Orbital strafe chance set to 60%
2 Years Ago
Make time to fire in orbits slightly longer Make orbital rocket clip more wighted to having more rockets
2 Years Ago
Prevent being aggro'd mid strafe - this needs fixed Removed bunch of debug logs Remove bunch of debug draws Reduced turn speed when swapping to orbit strafe
2 Years Ago
Fixed bug that would pull heli out of move state if there were no targets - moved that code to orbit code only. Added AtRotation check. Ensures heli has finished rotating before moving into strafe attack
2 Years Ago
Refactored init strafe and aggro code Fixed bug causing multiple changes of strafe drop out distance per tick
2 Years Ago
Refactored starting strafe code Ensured time since damaged threshold was appropriate for each damage type
2 Years Ago
Fixed bug in orbitting causing radians to be converted to radians - this was causing inaccurate calculations on points Ensured fixed orbit works the same as the old orbit Bunch of debug stuff Fixed entry into orbit strafe
2 Years Ago
OrbitStrafe state now attempts to flow nicely from a strafe state when swapping