userIan Hendersoncancel
branchrust_reboot/main/siege_weaponscancel

95 Commits over 61 Days - 0.06cph!

3 Months Ago
- Greatly improved the raise command on siege tower - Stopped draw bridges trying to reverse open
3 Months Ago
- Wrote a script to resolve duplicate bone names by appending digits - Removed the vast majority of duplicate bone warnings on siege tower (rest will need looked at after art pass)
3 Months Ago
- Fixed door NRE still happening sometimes - Changed my stupid OnChildAdded override
3 Months Ago
- Added big ass vehicle world colliders for better vehicle -> vehicle siege tower collision - Siegetower was using drawbridge 1 as its network model?
3 Months Ago
Added repel and hurt trigger inside the tower in case you manage to glitch in
3 Months Ago
Fixed doubled up siege tower doors
3 Months Ago
Siege tower: - no longer spams sound errors - tried to fix duplicate doors
3 Months Ago
Re-enabled front door colliders on siege tower
3 Months Ago
Ensured towing visuals delete properly when the towing joint breaks
3 Months Ago
Reverted sockets
3 Months Ago
Another work around to priv checks with Vehicle_Large collliders
3 Months Ago
- Reverted Drawbridge LOD changes - Ensure siege tower volumes parent sleepers
3 Months Ago
- Dont show building priv on vehicle large entities just because you are authed - Add prevent building volume to constructable
3 Months Ago
Prevent invalid hash error
3 Months Ago
Siege tower: - Remove unneeded checks on parenting volumes
3 Months Ago
Better trigger parent volumes
3 Months Ago
Dont allow pushing the siege tower if your parent entity is the tower
3 Months Ago
- Siege tower towing setup - Added editor gizmos to towing visuals
3 Months Ago
- Added icon to siege tower - Finalised basic constructable (added each of the build steps and relevant colliders)
3 Months Ago
- Redone siegetower constructable with the new model - Setup colliders for each stage - Use constructable stage 1 model as the guide mesh
3 Months Ago
Added small ramp so its easier to get in and out of the tower
3 Months Ago
- Cleaned up Siege Tower - New colliders for front entrace - Wired up doors to the dual damage system
3 Months Ago
wip: Siege Tower~ - Fixed really annoying metal pole colliders - Middle wheels didnt have world colliders
3 Months Ago
fix: Fixed some colliders on siegetower not showing collider effects
3 Months Ago
wip: - Siege tower third floor collider improvments - Second floor finished
3 Months Ago
wip: Second floor detail colliders
4 Months Ago
- Fixed issue causing effects to spawn inside siege tower - Removed left over mesh renderers - Renamed some colliders
4 Months Ago
Further changes to new siege tower model: - Setup 50%~ of the detail colliders - Fixed wheel orientation - Added catapult wheels to the tower
4 Months Ago
Moed ladders to be compatable with new siege tower model
4 Months Ago
Stop VehicleChassisVisuals NRE on stop terrain fx
4 Months Ago
Prevent crash with SimpleVehicleVisuals should the visual wheels be missing
4 Months Ago
Siege tower: - Removed old siege tower models - Setup new detailed colliders on siege tower entity (not finished yet)~ - Setup correct materials for a bunch of places on siege tower. Wood was metal and metal was wood
4 Months Ago
Fixed handle towing visuals nre when joining into a map with removed siege weapons
4 Months Ago
Impose use distance on request raise
4 Months Ago
Codegen (was getting errors)
4 Months Ago
Restored catapult files
4 Months Ago
Rotate all siege weapon wheels in a quaternion space instead of euler angles. Fixes all instances of gimbal lock on the Catapult/Ballista and Siege Tower wheels
4 Months Ago
Simple Vehicle Visuals now supports easy assignment of wheel rotate direction (X,Y or Z)
4 Months Ago
Fixed pulling and pushing siege tower
4 Months Ago
Ensure you cant lead a horse thats towing a siege weapon
4 Months Ago
Horse will send detach packets on death if towing an entity
4 Months Ago
Missing prefabs
4 Months Ago
- Removed siege tower door - Siege tower door socket setup (so players can place own doors)
4 Months Ago
- Fixed weird starting health of doors - Healing any door heals them all
4 Months Ago
Ensured main door isnt able to be picked up
4 Months Ago
Fixed battering ram wheel axis after model change
4 Months Ago
- Fixed catapult packet being checked rather than siege tower - Ensured proper post server load setup - Is loading save checks
4 Months Ago
-Siege tower door shelter style setup -Siege tower doors forward all damage to siege tower and vice versa -Setup new system to grab all the doors at once -System to prevent recursive damage
4 Months Ago
Siege tower doors can no longer be removed or opened by NPCs
4 Months Ago
If taken longer than a few seconds to raise the siege tower then gve up