userIan Hendersoncancel
branchrust_reboot/main/siege_weaponscancel

73 Commits over 31 Days - 0.10cph!

3 Days Ago
wip: Siege Tower~ - Fixed really annoying metal pole colliders - Middle wheels didnt have world colliders
3 Days Ago
fix: Fixed some colliders on siegetower not showing collider effects
3 Days Ago
wip: - Siege tower third floor collider improvments - Second floor finished
3 Days Ago
wip: Second floor detail colliders
13 Days Ago
- Fixed issue causing effects to spawn inside siege tower - Removed left over mesh renderers - Renamed some colliders
13 Days Ago
Further changes to new siege tower model: - Setup 50%~ of the detail colliders - Fixed wheel orientation - Added catapult wheels to the tower
13 Days Ago
Moed ladders to be compatable with new siege tower model
14 Days Ago
Stop VehicleChassisVisuals NRE on stop terrain fx
14 Days Ago
Prevent crash with SimpleVehicleVisuals should the visual wheels be missing
14 Days Ago
Siege tower: - Removed old siege tower models - Setup new detailed colliders on siege tower entity (not finished yet)~ - Setup correct materials for a bunch of places on siege tower. Wood was metal and metal was wood
14 Days Ago
Fixed handle towing visuals nre when joining into a map with removed siege weapons
15 Days Ago
Impose use distance on request raise
15 Days Ago
Codegen (was getting errors)
15 Days Ago
Restored catapult files
15 Days Ago
Rotate all siege weapon wheels in a quaternion space instead of euler angles. Fixes all instances of gimbal lock on the Catapult/Ballista and Siege Tower wheels
15 Days Ago
Simple Vehicle Visuals now supports easy assignment of wheel rotate direction (X,Y or Z)
15 Days Ago
Fixed pulling and pushing siege tower
15 Days Ago
Ensure you cant lead a horse thats towing a siege weapon
15 Days Ago
Horse will send detach packets on death if towing an entity
15 Days Ago
Missing prefabs
15 Days Ago
- Removed siege tower door - Siege tower door socket setup (so players can place own doors)
16 Days Ago
- Fixed weird starting health of doors - Healing any door heals them all
16 Days Ago
Ensured main door isnt able to be picked up
17 Days Ago
Fixed battering ram wheel axis after model change
17 Days Ago
- Fixed catapult packet being checked rather than siege tower - Ensured proper post server load setup - Is loading save checks
17 Days Ago
-Siege tower door shelter style setup -Siege tower doors forward all damage to siege tower and vice versa -Setup new system to grab all the doors at once -System to prevent recursive damage
17 Days Ago
Siege tower doors can no longer be removed or opened by NPCs
17 Days Ago
If taken longer than a few seconds to raise the siege tower then gve up
17 Days Ago
Adjusted raise command Prefab Adjustments Removal of logs New approach to raising
17 Days Ago
Fixed siege tower raising
17 Days Ago
Compile errors
17 Days Ago
Tipped over siege tower wont parent players inside allowing to be used as combat cover with minimal glitching
20 Days Ago
- Siege tower raising now works, but not as clean as i'd like it to be yet - Code cleanup
20 Days Ago
- Added raise command when siege tower has flipped onto the ground - Fixed bugs with IsTipping not being registered properly
20 Days Ago
IsTipping wont be called if tipped
20 Days Ago
Split off IsTipping and IsTipped flags Only enable is tipping if we are starting to tip and not when we are on the ground
20 Days Ago
If tipping over turn on a trigger to hurt players inside
20 Days Ago
Siege tower now sets flag should it be tipped over
20 Days Ago
- Added methods to check if siege tower is tipping over or has tipped - Moved them into BaseVehicle
20 Days Ago
Fixed bug preventing loaded horses that are towing something from being detached
20 Days Ago
- Ensured ride horse shows up first instead of tow/detach (again?) - Fixed NRE with random.range
20 Days Ago
- Improved rope tension values - Fixed weird rope wind amplitude - Tweaked wind values with some more randomness
20 Days Ago
- Adjusted wind amplitude - Adjusted connection points
20 Days Ago
Fixed TransformLineRenderer NRE
20 Days Ago
Enable horse siege harness if is towing flag enabled
21 Days Ago
Added end caps to ropes
21 Days Ago
- Reduce distance padding - Fix a bug causing a rope to go to 0,0,0
21 Days Ago
Cherrypicked siege harness
21 Days Ago
- Towing joints are now saved/loaded - Towing graphics are loaded properly along with the joints
22 Days Ago
siege_weapons/visual_towing -> siege_weapons