branchrust_reboot/main/world_update_2cancel
64 Commits over 61 Days - 0.04cph!
Re-enabled foliage displacement on divesites
Improved Legacy Wood Piles -> World Update 2
Made underwater checks more stringent on divesites
Radioactive Water -> World Update 2
Radioative Water -> World Update 2
Added prevent build volumes to buoys and divesites
Divesite underwater check
Radioactive Water (missing manifest) -> World Update 2
Radioactive Water -> World Update 2
Adjust terrain anchors on all 3 new divesites
Swap divesites over to prefab
Remove Scene2Prefab
Resetup populations
Delete autospawn folder
DoPrepare to get an id on the new divesite prefabs
Cleared out divesite_a and c replicas
Updated manifest
Re-added to populations to ensure proc gen spawning for the new prefab paths
New Divesite Spawns -> World Update 2