userIan Hendersoncancel
branchrust_reboot/main/world_update_2cancel

64 Commits over 61 Days - 0.04cph!

1 Year Ago
Re-enabled foliage displacement on divesites
1 Year Ago
Improved Legacy Wood Piles -> World Update 2
1 Year Ago
Fixed floating divesites
1 Year Ago
Made underwater checks more stringent on divesites
1 Year Ago
Radioactive Water -> World Update 2
1 Year Ago
Radioative Water -> World Update 2
1 Year Ago
Added prevent build volumes to buoys and divesites
1 Year Ago
Divesite underwater check
1 Year Ago
Radioactive Water (missing manifest) -> World Update 2
1 Year Ago
Radioactive Water -> World Update 2
1 Year Ago
Adjust terrain anchors on all 3 new divesites
1 Year Ago
Swap divesites over to prefab Remove Scene2Prefab Resetup populations Delete autospawn folder
1 Year Ago
DoPrepare to get an id on the new divesite prefabs Cleared out divesite_a and c replicas Updated manifest Re-added to populations to ensure proc gen spawning for the new prefab paths
1 Year Ago
New Divesite Spawns -> World Update 2