userIan Hendersoncancel
branchrust_reboot/main/world_update_2cancel

64 Commits over 61 Days - 0.04cph!

2 Years Ago
Re-enabled foliage displacement on divesites
2 Years Ago
Improved Legacy Wood Piles -> World Update 2
2 Years Ago
Fixed floating divesites
2 Years Ago
Made underwater checks more stringent on divesites
2 Years Ago
Radioactive Water -> World Update 2
2 Years Ago
Radioative Water -> World Update 2
2 Years Ago
Added prevent build volumes to buoys and divesites
2 Years Ago
Divesite underwater check
2 Years Ago
Radioactive Water (missing manifest) -> World Update 2
2 Years Ago
Radioactive Water -> World Update 2
2 Years Ago
Adjust terrain anchors on all 3 new divesites
2 Years Ago
Swap divesites over to prefab Remove Scene2Prefab Resetup populations Delete autospawn folder
2 Years Ago
DoPrepare to get an id on the new divesite prefabs Cleared out divesite_a and c replicas Updated manifest Re-added to populations to ensure proc gen spawning for the new prefab paths
2 Years Ago
New Divesite Spawns -> World Update 2