branchrust_reboot/main/world_update_2cancel
64 Commits over 61 Days - 0.04cph!
Increase second rad pool height so its easier to drink from
merge -> world_update_2 (have to do this again cause of last conflicts)
Refix: Had to remove due to merge conflicts
Fixed drinking from rad water sources just providing regular water
Nerf waterguns filled with radioactive water. It was over 400 rads per tank before
Fixed doubled up vehicle modules. Turns out rad code can work just fine without additional item calls
Labs draw some topology under themselves to prevent divesites from spawning on top of them. Divesites avoid monument topology
Show toast when trying to mix different liquids so the player has a clue whats going on
Don't allow mixing different liquid types on liquid vessels. This has always been allowed?
radioactive_water -> world_update_2
radioactive_water -> world_update_2
radioactive_water -> world_update_2
Ensure vendor grabs correct direction for peek
Travelling vendor calculates the correct starting distance
Removed spammy debug print statement
radioactive_water -> world_update_2
Ensure patrol helicopter will crash at new Radtown and Mining Outpost
radioactive_water -> world_update_2
radioactive_water -> world_update_2
radioactive_water -> world_update_2
Allow underwater plants to respond to displacement using Brian's new displacement override.
Adjusted displacement planes to see if that has any effect
Make buoys add a little force to the player when they stand on top
radioactive_water -> world_update_2
Fixed wood piles being set as ore
Wood Pile:
Balancing changes
Increased size of grass displacement map
radioactive_water -> Aux2
radioactive_water -> world_update_2
Ensured large coastal rocks don't spawn on 'monument' marked topology
radioactive_water -> world_update_2
Reduce wood pile density by 40%
Increased radius of blocking zone on cargo docking path. Should prevent cargo from clipping the new rocks when docking
Set prevent building radius to is trigger on new divesites
radtown_npc_drivethrough -> world_update_2
radtown_npc_drivethrough -> world_update_2
radtown_npc_drivethrough -> world_update_2
world_update_2/logpile_fixes -> world_update_2
world_update_2/radioactive_water -> world_update_2
Merge radioactive_water -> world_update_2
Ensure shared is created in GameSetup as well as main menu system
visual_bounds_fix -> world_update_2
Subtract last merge due to project settings
visual_bounds_fix -> world_update_2
world_update_2/waterwell_update -> world_update_2
Streamlined legacy woodpile material setup
Added shark spawner to all divesites
Prevent building on legacy wood pile
world_update_2/legacy_woodpile_improvements -> world_update_2
Further tightening of divesite terrain anchors
Increased divesite anchor count. Anchor radius and height