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branchrust_reboot/main/world_update_2cancel

64 Commits over 61 Days - 0.04cph!

51 Days Ago
Increase second rad pool height so its easier to drink from
51 Days Ago
merge -> world_update_2 (have to do this again cause of last conflicts)
51 Days Ago
Refix: Had to remove due to merge conflicts
51 Days Ago
main -> world_update_2
51 Days Ago
Fixed drinking from rad water sources just providing regular water
51 Days Ago
Nerf waterguns filled with radioactive water. It was over 400 rads per tank before
51 Days Ago
Fixed doubled up vehicle modules. Turns out rad code can work just fine without additional item calls
51 Days Ago
Labs draw some topology under themselves to prevent divesites from spawning on top of them. Divesites avoid monument topology
51 Days Ago
Show toast when trying to mix different liquids so the player has a clue whats going on
51 Days Ago
Don't allow mixing different liquid types on liquid vessels. This has always been allowed?
53 Days Ago
radioactive_water -> world_update_2
55 Days Ago
radioactive_water -> world_update_2
55 Days Ago
radioactive_water -> world_update_2
55 Days Ago
Ensure vendor grabs correct direction for peek
55 Days Ago
Travelling vendor calculates the correct starting distance
55 Days Ago
Removed spammy debug print statement
55 Days Ago
radioactive_water -> world_update_2
55 Days Ago
Ensure patrol helicopter will crash at new Radtown and Mining Outpost
55 Days Ago
radioactive_water -> world_update_2
56 Days Ago
radioactive_water -> world_update_2
57 Days Ago
radioactive_water -> world_update_2
57 Days Ago
Allow underwater plants to respond to displacement using Brian's new displacement override. Adjusted displacement planes to see if that has any effect
58 Days Ago
Make buoys add a little force to the player when they stand on top
58 Days Ago
radioactive_water -> world_update_2
58 Days Ago
Fixed wood piles being set as ore
59 Days Ago
Wood Pile: Balancing changes Increased size of grass displacement map
59 Days Ago
radioactive_water -> Aux2
2 Months Ago
radioactive_water -> world_update_2
2 Months Ago
Ensured large coastal rocks don't spawn on 'monument' marked topology
2 Months Ago
radioactive_water -> world_update_2
2 Months Ago
Reduce wood pile density by 40%
2 Months Ago
Increased radius of blocking zone on cargo docking path. Should prevent cargo from clipping the new rocks when docking
2 Months Ago
Set prevent building radius to is trigger on new divesites
2 Months Ago
radtown_npc_drivethrough -> world_update_2
2 Months Ago
radtown_npc_drivethrough -> world_update_2
2 Months Ago
radtown_npc_drivethrough -> world_update_2
3 Months Ago
world_update_2/logpile_fixes -> world_update_2
3 Months Ago
world_update_2/radioactive_water -> world_update_2
3 Months Ago
Merge radioactive_water -> world_update_2
3 Months Ago
Ensure shared is created in GameSetup as well as main menu system
3 Months Ago
visual_bounds_fix -> world_update_2
3 Months Ago
Subtract last merge due to project settings
3 Months Ago
visual_bounds_fix -> world_update_2
3 Months Ago
world_update_2/waterwell_update -> world_update_2
3 Months Ago
Streamlined legacy woodpile material setup
3 Months Ago
Added shark spawner to all divesites
3 Months Ago
Prevent building on legacy wood pile
3 Months Ago
world_update_2/legacy_woodpile_improvements -> world_update_2
3 Months Ago
Further tightening of divesite terrain anchors
3 Months Ago
Increased divesite anchor count. Anchor radius and height