userIan Hendersoncancel
branchrust_reboot/main/world_update_2cancel

64 Commits over 61 Days - 0.04cph!

5 Months Ago
Increase second rad pool height so its easier to drink from
5 Months Ago
merge -> world_update_2 (have to do this again cause of last conflicts)
5 Months Ago
Refix: Had to remove due to merge conflicts
5 Months Ago
main -> world_update_2
5 Months Ago
Fixed drinking from rad water sources just providing regular water
5 Months Ago
Nerf waterguns filled with radioactive water. It was over 400 rads per tank before
5 Months Ago
Fixed doubled up vehicle modules. Turns out rad code can work just fine without additional item calls
5 Months Ago
Labs draw some topology under themselves to prevent divesites from spawning on top of them. Divesites avoid monument topology
5 Months Ago
Show toast when trying to mix different liquids so the player has a clue whats going on
5 Months Ago
Don't allow mixing different liquid types on liquid vessels. This has always been allowed?
5 Months Ago
radioactive_water -> world_update_2
6 Months Ago
radioactive_water -> world_update_2
6 Months Ago
radioactive_water -> world_update_2
6 Months Ago
Ensure vendor grabs correct direction for peek
6 Months Ago
Travelling vendor calculates the correct starting distance
6 Months Ago
Removed spammy debug print statement
6 Months Ago
radioactive_water -> world_update_2
6 Months Ago
Ensure patrol helicopter will crash at new Radtown and Mining Outpost
6 Months Ago
radioactive_water -> world_update_2
6 Months Ago
radioactive_water -> world_update_2
6 Months Ago
radioactive_water -> world_update_2
6 Months Ago
Allow underwater plants to respond to displacement using Brian's new displacement override. Adjusted displacement planes to see if that has any effect
6 Months Ago
Make buoys add a little force to the player when they stand on top
6 Months Ago
radioactive_water -> world_update_2
6 Months Ago
Fixed wood piles being set as ore
6 Months Ago
Wood Pile: Balancing changes Increased size of grass displacement map
6 Months Ago
radioactive_water -> Aux2
6 Months Ago
radioactive_water -> world_update_2
6 Months Ago
Ensured large coastal rocks don't spawn on 'monument' marked topology
6 Months Ago
radioactive_water -> world_update_2
6 Months Ago
Reduce wood pile density by 40%
6 Months Ago
Increased radius of blocking zone on cargo docking path. Should prevent cargo from clipping the new rocks when docking
6 Months Ago
Set prevent building radius to is trigger on new divesites
6 Months Ago
radtown_npc_drivethrough -> world_update_2
6 Months Ago
radtown_npc_drivethrough -> world_update_2
6 Months Ago
radtown_npc_drivethrough -> world_update_2
6 Months Ago
world_update_2/logpile_fixes -> world_update_2
6 Months Ago
world_update_2/radioactive_water -> world_update_2
6 Months Ago
Merge radioactive_water -> world_update_2
6 Months Ago
Ensure shared is created in GameSetup as well as main menu system
6 Months Ago
visual_bounds_fix -> world_update_2
6 Months Ago
Subtract last merge due to project settings
6 Months Ago
visual_bounds_fix -> world_update_2
6 Months Ago
world_update_2/waterwell_update -> world_update_2
7 Months Ago
Streamlined legacy woodpile material setup
7 Months Ago
Added shark spawner to all divesites
7 Months Ago
Prevent building on legacy wood pile
7 Months Ago
world_update_2/legacy_woodpile_improvements -> world_update_2
7 Months Ago
Further tightening of divesite terrain anchors
7 Months Ago
Increased divesite anchor count. Anchor radius and height