userIan Hendersoncancel
branchrust_reboot/main/world_update_2cancel

64 Commits over 61 Days - 0.04cph!

3 Months Ago
Increase second rad pool height so its easier to drink from
3 Months Ago
merge -> world_update_2 (have to do this again cause of last conflicts)
3 Months Ago
Refix: Had to remove due to merge conflicts
3 Months Ago
main -> world_update_2
3 Months Ago
Fixed drinking from rad water sources just providing regular water
3 Months Ago
Nerf waterguns filled with radioactive water. It was over 400 rads per tank before
3 Months Ago
Fixed doubled up vehicle modules. Turns out rad code can work just fine without additional item calls
3 Months Ago
Labs draw some topology under themselves to prevent divesites from spawning on top of them. Divesites avoid monument topology
3 Months Ago
Show toast when trying to mix different liquids so the player has a clue whats going on
3 Months Ago
Don't allow mixing different liquid types on liquid vessels. This has always been allowed?
3 Months Ago
radioactive_water -> world_update_2
3 Months Ago
radioactive_water -> world_update_2
3 Months Ago
radioactive_water -> world_update_2
3 Months Ago
Ensure vendor grabs correct direction for peek
3 Months Ago
Travelling vendor calculates the correct starting distance
3 Months Ago
Removed spammy debug print statement
3 Months Ago
radioactive_water -> world_update_2
3 Months Ago
Ensure patrol helicopter will crash at new Radtown and Mining Outpost
3 Months Ago
radioactive_water -> world_update_2
3 Months Ago
radioactive_water -> world_update_2
3 Months Ago
radioactive_water -> world_update_2
3 Months Ago
Allow underwater plants to respond to displacement using Brian's new displacement override. Adjusted displacement planes to see if that has any effect
3 Months Ago
Make buoys add a little force to the player when they stand on top
3 Months Ago
radioactive_water -> world_update_2
4 Months Ago
Fixed wood piles being set as ore
4 Months Ago
Wood Pile: Balancing changes Increased size of grass displacement map
4 Months Ago
radioactive_water -> Aux2
4 Months Ago
radioactive_water -> world_update_2
4 Months Ago
Ensured large coastal rocks don't spawn on 'monument' marked topology
4 Months Ago
radioactive_water -> world_update_2
4 Months Ago
Reduce wood pile density by 40%
4 Months Ago
Increased radius of blocking zone on cargo docking path. Should prevent cargo from clipping the new rocks when docking
4 Months Ago
Set prevent building radius to is trigger on new divesites
4 Months Ago
radtown_npc_drivethrough -> world_update_2
4 Months Ago
radtown_npc_drivethrough -> world_update_2
4 Months Ago
radtown_npc_drivethrough -> world_update_2
4 Months Ago
world_update_2/logpile_fixes -> world_update_2
4 Months Ago
world_update_2/radioactive_water -> world_update_2
4 Months Ago
Merge radioactive_water -> world_update_2
4 Months Ago
Ensure shared is created in GameSetup as well as main menu system
4 Months Ago
visual_bounds_fix -> world_update_2
4 Months Ago
Subtract last merge due to project settings
4 Months Ago
visual_bounds_fix -> world_update_2
4 Months Ago
world_update_2/waterwell_update -> world_update_2
4 Months Ago
Streamlined legacy woodpile material setup
4 Months Ago
Added shark spawner to all divesites
4 Months Ago
Prevent building on legacy wood pile
4 Months Ago
world_update_2/legacy_woodpile_improvements -> world_update_2
5 Months Ago
Further tightening of divesite terrain anchors
5 Months Ago
Increased divesite anchor count. Anchor radius and height