userIan Hendersoncancel
branchrust_reboot/main/world_update_2cancel

64 Commits over 61 Days - 0.04cph!

1 Year Ago
Increase second rad pool height so its easier to drink from
1 Year Ago
merge -> world_update_2 (have to do this again cause of last conflicts)
1 Year Ago
Refix: Had to remove due to merge conflicts
1 Year Ago
main -> world_update_2
1 Year Ago
Fixed drinking from rad water sources just providing regular water
1 Year Ago
Nerf waterguns filled with radioactive water. It was over 400 rads per tank before
1 Year Ago
Fixed doubled up vehicle modules. Turns out rad code can work just fine without additional item calls
1 Year Ago
Labs draw some topology under themselves to prevent divesites from spawning on top of them. Divesites avoid monument topology
1 Year Ago
Show toast when trying to mix different liquids so the player has a clue whats going on
1 Year Ago
Don't allow mixing different liquid types on liquid vessels. This has always been allowed?
1 Year Ago
radioactive_water -> world_update_2
1 Year Ago
radioactive_water -> world_update_2
1 Year Ago
radioactive_water -> world_update_2
1 Year Ago
Ensure vendor grabs correct direction for peek
1 Year Ago
Travelling vendor calculates the correct starting distance
1 Year Ago
Removed spammy debug print statement
1 Year Ago
radioactive_water -> world_update_2
1 Year Ago
Ensure patrol helicopter will crash at new Radtown and Mining Outpost
1 Year Ago
radioactive_water -> world_update_2
1 Year Ago
radioactive_water -> world_update_2
1 Year Ago
radioactive_water -> world_update_2
1 Year Ago
Allow underwater plants to respond to displacement using Brian's new displacement override. Adjusted displacement planes to see if that has any effect
1 Year Ago
Make buoys add a little force to the player when they stand on top
1 Year Ago
radioactive_water -> world_update_2
1 Year Ago
Fixed wood piles being set as ore
1 Year Ago
Wood Pile: Balancing changes Increased size of grass displacement map
1 Year Ago
radioactive_water -> Aux2
1 Year Ago
radioactive_water -> world_update_2
1 Year Ago
Ensured large coastal rocks don't spawn on 'monument' marked topology
1 Year Ago
radioactive_water -> world_update_2
1 Year Ago
Reduce wood pile density by 40%
1 Year Ago
Increased radius of blocking zone on cargo docking path. Should prevent cargo from clipping the new rocks when docking
1 Year Ago
Set prevent building radius to is trigger on new divesites
1 Year Ago
radtown_npc_drivethrough -> world_update_2
1 Year Ago
radtown_npc_drivethrough -> world_update_2
1 Year Ago
radtown_npc_drivethrough -> world_update_2
1 Year Ago
world_update_2/logpile_fixes -> world_update_2
1 Year Ago
world_update_2/radioactive_water -> world_update_2
1 Year Ago
Merge radioactive_water -> world_update_2
1 Year Ago
Ensure shared is created in GameSetup as well as main menu system
1 Year Ago
visual_bounds_fix -> world_update_2
1 Year Ago
Subtract last merge due to project settings
1 Year Ago
visual_bounds_fix -> world_update_2
1 Year Ago
world_update_2/waterwell_update -> world_update_2
1 Year Ago
Streamlined legacy woodpile material setup
1 Year Ago
Added shark spawner to all divesites
1 Year Ago
Prevent building on legacy wood pile
1 Year Ago
world_update_2/legacy_woodpile_improvements -> world_update_2
1 Year Ago
Further tightening of divesite terrain anchors
1 Year Ago
Increased divesite anchor count. Anchor radius and height