userIan Hendersoncancel
branchrust_reboot/main/world_update_2cancel

64 Commits over 61 Days - 0.04cph!

8 Months Ago
Increase second rad pool height so its easier to drink from
8 Months Ago
merge -> world_update_2 (have to do this again cause of last conflicts)
8 Months Ago
Refix: Had to remove due to merge conflicts
8 Months Ago
main -> world_update_2
8 Months Ago
Fixed drinking from rad water sources just providing regular water
8 Months Ago
Nerf waterguns filled with radioactive water. It was over 400 rads per tank before
8 Months Ago
Fixed doubled up vehicle modules. Turns out rad code can work just fine without additional item calls
8 Months Ago
Labs draw some topology under themselves to prevent divesites from spawning on top of them. Divesites avoid monument topology
8 Months Ago
Show toast when trying to mix different liquids so the player has a clue whats going on
8 Months Ago
Don't allow mixing different liquid types on liquid vessels. This has always been allowed?
9 Months Ago
radioactive_water -> world_update_2
9 Months Ago
radioactive_water -> world_update_2
9 Months Ago
radioactive_water -> world_update_2
9 Months Ago
Ensure vendor grabs correct direction for peek
9 Months Ago
Travelling vendor calculates the correct starting distance
9 Months Ago
Removed spammy debug print statement
9 Months Ago
radioactive_water -> world_update_2
9 Months Ago
Ensure patrol helicopter will crash at new Radtown and Mining Outpost
9 Months Ago
radioactive_water -> world_update_2
9 Months Ago
radioactive_water -> world_update_2
9 Months Ago
radioactive_water -> world_update_2
9 Months Ago
Allow underwater plants to respond to displacement using Brian's new displacement override. Adjusted displacement planes to see if that has any effect
9 Months Ago
Make buoys add a little force to the player when they stand on top
9 Months Ago
radioactive_water -> world_update_2
9 Months Ago
Fixed wood piles being set as ore
9 Months Ago
Wood Pile: Balancing changes Increased size of grass displacement map
9 Months Ago
radioactive_water -> Aux2
9 Months Ago
radioactive_water -> world_update_2
9 Months Ago
Ensured large coastal rocks don't spawn on 'monument' marked topology
9 Months Ago
radioactive_water -> world_update_2
9 Months Ago
Reduce wood pile density by 40%
9 Months Ago
Increased radius of blocking zone on cargo docking path. Should prevent cargo from clipping the new rocks when docking
9 Months Ago
Set prevent building radius to is trigger on new divesites
9 Months Ago
radtown_npc_drivethrough -> world_update_2
9 Months Ago
radtown_npc_drivethrough -> world_update_2
9 Months Ago
radtown_npc_drivethrough -> world_update_2
9 Months Ago
world_update_2/logpile_fixes -> world_update_2
9 Months Ago
world_update_2/radioactive_water -> world_update_2
9 Months Ago
Merge radioactive_water -> world_update_2
9 Months Ago
Ensure shared is created in GameSetup as well as main menu system
9 Months Ago
visual_bounds_fix -> world_update_2
9 Months Ago
Subtract last merge due to project settings
9 Months Ago
visual_bounds_fix -> world_update_2
9 Months Ago
world_update_2/waterwell_update -> world_update_2
10 Months Ago
Streamlined legacy woodpile material setup
10 Months Ago
Added shark spawner to all divesites
10 Months Ago
Prevent building on legacy wood pile
10 Months Ago
world_update_2/legacy_woodpile_improvements -> world_update_2
10 Months Ago
Further tightening of divesite terrain anchors
10 Months Ago
Increased divesite anchor count. Anchor radius and height