userJake_Richcancel
branchrust_reboot/main/monument_scenescancel

91 Commits over 61 Days - 0.06cph!

4 Months Ago
Remove all [MapGeneration] component since it's unused - in future we are going to remove components from map gen scene in a different way
4 Months Ago
merge from main -> monument_scenes
4 Months Ago
merge from main -> monument_scenes
5 Months Ago
Merge from main -> monument_scenes
5 Months Ago
Merge from main -> monument_scenes
5 Months Ago
Fix remapping order being reversed
5 Months Ago
Fix remapping only remapping the requested monument instead of every single one
5 Months Ago
Fix train tunnel prefab that got overwritten with SceneSpawner during some S2P
5 Months Ago
S2P compound & oil rig as they had the BBQ prefabs
5 Months Ago
Merge from main -> monument_scenes
5 Months Ago
S2P everything again
5 Months Ago
Run Scene2Scene on all the correctly tagged monuments - only commit the scene output, not the legacy prefabs as they shouldn't have changed at all
5 Months Ago
Remove MonumentScene tag from swamp cabins scene
5 Months Ago
Remapped prefabs
5 Months Ago
When running "SceneToScene" in bulk don't print errors & run on tags instead of "if MonumentInfo" is present
5 Months Ago
Add "MonumentScene" tag to all real monuments
5 Months Ago
Delete all scene spawner prefabs & monument scene outputs so we don't include any existing monuments that want to opt-out from conversion
5 Months Ago
Switch from a bool inside the `SceneToPrefab` component to using tags on the scenes to opt-in to output a scene - the prevents us from reserializing the source scenes and causing conflicts with other branches
5 Months Ago
Slight cleanup of code
5 Months Ago
Switch monument scenes to be opt-in rather than opt-out (to deal with all the non-monuments being included) Find monument scene spawners inside the /remapped/ directory instead of trying to remap every single prefab
5 Months Ago
merge from main -> monument_scenes
6 Months Ago
S2P everything
6 Months Ago
Fix arctic research base not having S2P label
6 Months Ago
Add logging
6 Months Ago
Rename HLOD setting
6 Months Ago
Simplify system to always output both legacy prefab + new scene - ensures it always updates the monument regardless of what system is running
6 Months Ago
Merge from main -> monument_scenes
6 Months Ago
merge from main -> monument_scenes
6 Months Ago
Merge preprocess refactor -> monument_scenes
6 Months Ago
Disable "client scene" and "server scene" in S2P because they aren't implemented yet
6 Months Ago
merge from main -> monument_scenes
6 Months Ago
Fix Serialization.AddPrefab() getting accidently deleted in previous commit
6 Months Ago
Merge from main -> monument_scenes
6 Months Ago
Generate manifest with new string pool
6 Months Ago
Get rid of checking for scene in standalone build - asset bundles don't want to tell you if scene is there - rare error: won't occur once build process is normal
6 Months Ago
Fix train_tunnel_entrance_a having output prefab somehow unlinked?
6 Months Ago
Fix scene prefabs that don't support remapping having all their components stripped (train tunnels)
6 Months Ago
Codegen
6 Months Ago
Fix the check "is scene in asset bundles" not working outside of editor - added method to check if any asset is at path in filesystem
6 Months Ago
merge from main -> monument_scenes
6 Months Ago
Fix `monument_scenes` convar not applying to remapping paths after previous commits Don't remap to scene spawner if the scene doesn't exist in asset bundles Allow editor to control whether it uses monument_scenes when doing map generation with `monument_scene_generation` convar
6 Months Ago
Cut down version of every monument scene spawner prefab
6 Months Ago
Remove every map generation component from scene spawner prefab for monuments - only output GameObject + ScenePrefab component
6 Months Ago
Spawn normal prefab when doing map generation so we can guarentee that all map generation components are present Remap to scene spawner only when spawning world
6 Months Ago
Switch `monument_scenes` convar to be saved
6 Months Ago
merge build_leave_bundles_symlink -> monument_scenes
6 Months Ago
Merge from optimize_asset_warmup_tunnels -> monument_scenes
6 Months Ago
Don't run DetachMonumentChildren when monuments are in their own scenes
6 Months Ago
Include all active & inactive objects in new output `UnityEngine.Object_All.Count.txt` Include total amount of components at the top of the file
6 Months Ago
Order `Stats/Transform Count` based on the amount of components