branchrust_reboot/main/monument_scenescancel

91 Commits over 61 Days - 0.06cph!

24 Days Ago
Remove all [MapGeneration] component since it's unused - in future we are going to remove components from map gen scene in a different way
24 Days Ago
merge from main -> monument_scenes
25 Days Ago
merge from main -> monument_scenes
30 Days Ago
Merge from main -> monument_scenes
32 Days Ago
Merge from main -> monument_scenes
54 Days Ago
Fix remapping order being reversed
54 Days Ago
Fix remapping only remapping the requested monument instead of every single one
54 Days Ago
Fix train tunnel prefab that got overwritten with SceneSpawner during some S2P
54 Days Ago
S2P compound & oil rig as they had the BBQ prefabs
54 Days Ago
Merge from main -> monument_scenes
57 Days Ago
S2P everything again
58 Days Ago
Run Scene2Scene on all the correctly tagged monuments - only commit the scene output, not the legacy prefabs as they shouldn't have changed at all
58 Days Ago
Remove MonumentScene tag from swamp cabins scene
58 Days Ago
Remapped prefabs
58 Days Ago
When running "SceneToScene" in bulk don't print errors & run on tags instead of "if MonumentInfo" is present
58 Days Ago
Add "MonumentScene" tag to all real monuments
58 Days Ago
Delete all scene spawner prefabs & monument scene outputs so we don't include any existing monuments that want to opt-out from conversion
58 Days Ago
Switch from a bool inside the `SceneToPrefab` component to using tags on the scenes to opt-in to output a scene - the prevents us from reserializing the source scenes and causing conflicts with other branches
58 Days Ago
Slight cleanup of code
58 Days Ago
Switch monument scenes to be opt-in rather than opt-out (to deal with all the non-monuments being included) Find monument scene spawners inside the /remapped/ directory instead of trying to remap every single prefab
58 Days Ago
merge from main -> monument_scenes
2 Months Ago
S2P everything
2 Months Ago
Fix arctic research base not having S2P label
2 Months Ago
Add logging
2 Months Ago
Rename HLOD setting
2 Months Ago
Simplify system to always output both legacy prefab + new scene - ensures it always updates the monument regardless of what system is running
2 Months Ago
Merge from main -> monument_scenes
2 Months Ago
merge from main -> monument_scenes
3 Months Ago
Merge preprocess refactor -> monument_scenes
3 Months Ago
Disable "client scene" and "server scene" in S2P because they aren't implemented yet
3 Months Ago
merge from main -> monument_scenes
3 Months Ago
Fix Serialization.AddPrefab() getting accidently deleted in previous commit
3 Months Ago
Merge from main -> monument_scenes
3 Months Ago
Generate manifest with new string pool
3 Months Ago
Get rid of checking for scene in standalone build - asset bundles don't want to tell you if scene is there - rare error: won't occur once build process is normal
3 Months Ago
Fix train_tunnel_entrance_a having output prefab somehow unlinked?
3 Months Ago
Fix scene prefabs that don't support remapping having all their components stripped (train tunnels)
3 Months Ago
Codegen
3 Months Ago
Fix the check "is scene in asset bundles" not working outside of editor - added method to check if any asset is at path in filesystem
3 Months Ago
merge from main -> monument_scenes
3 Months Ago
Fix `monument_scenes` convar not applying to remapping paths after previous commits Don't remap to scene spawner if the scene doesn't exist in asset bundles Allow editor to control whether it uses monument_scenes when doing map generation with `monument_scene_generation` convar
3 Months Ago
Cut down version of every monument scene spawner prefab
3 Months Ago
Remove every map generation component from scene spawner prefab for monuments - only output GameObject + ScenePrefab component
3 Months Ago
Spawn normal prefab when doing map generation so we can guarentee that all map generation components are present Remap to scene spawner only when spawning world
3 Months Ago
Switch `monument_scenes` convar to be saved
3 Months Ago
merge build_leave_bundles_symlink -> monument_scenes
3 Months Ago
Merge from optimize_asset_warmup_tunnels -> monument_scenes
3 Months Ago
Don't run DetachMonumentChildren when monuments are in their own scenes
3 Months Ago
Include all active & inactive objects in new output `UnityEngine.Object_All.Count.txt` Include total amount of components at the top of the file
3 Months Ago
Order `Stats/Transform Count` based on the amount of components