userJake_Richcancel
branchrust_reboot/main/primitivecancel

40 Commits over 31 Days - 0.05cph!

10 Months Ago
merge from primitive/fix_loot_table_nre -> primitive
10 Months Ago
Remove debug spam of server tags in F1 menu
10 Months Ago
merge from main -> primitive
10 Months Ago
Cherrypick CS 112520 (fix_catfish_primitive_items)
10 Months Ago
Cherrypick 112514 "fix_metal_detector_no_loot"
10 Months Ago
merge from primitive/era_loot_tables -> primitive
10 Months Ago
merge from primitive/fix_gamemode_sleeping_bags -> primitive
10 Months Ago
merge from primitive/fix_primitive_tag -> primitive
10 Months Ago
merge from primitive/fix_primitive_tag -> primitive
10 Months Ago
merge from primitive_gm -> primitive
10 Months Ago
Update manifest
10 Months Ago
merge from primitive_gm -> primitive
10 Months Ago
Use `==` instead of `?` for completeness sake (should handle missing prefab reference either way)
10 Months Ago
Fix an NRE inside GameObjectRef itself (when GameObjectRef lost it's reference to the gameobject but you call GetEntity() on it)
10 Months Ago
merge from primitive_gm -> primitive
10 Months Ago
merge from primitive_gm -> primitive
10 Months Ago
merge from primitive_gm -> primitive
10 Months Ago
Fix compile error from BaseRagdoll
10 Months Ago
Yet another try catch that needs to throw it's exception instead of logging during GenerateManifest
10 Months Ago
Ensure errors are thrown inside DoPrepare() instead of being skipped over - only applies when `-throw_manifest_error` is set
10 Months Ago
Ensure AssetDatabase.SaveAssets() is called after manifest is generated - seemed to work fine on build server without this but didn't save manifest locally until manually using Ctrl + S
10 Months Ago
merge from primitive_gm -> primitive
10 Months Ago
Add menu item for "Update Game Manifest (optimized)" to allow you to use the faster generate manifest optimization in the editor (instead of only on the build server)
10 Months Ago
merge from primitive_gm -> primitive
10 Months Ago
merge from primitive_gm -> primitive
10 Months Ago
Fix compile errors
10 Months Ago
merge from optimize_prepare_prefabs -> primitive
10 Months Ago
merge from primitive_gm -> primitive
10 Months Ago
merge from primitive_gm -> primitive
10 Months Ago
merge from main -> primitive
10 Months Ago
merge from main -> primitive
10 Months Ago
merge from primitive_gm -> primitive
10 Months Ago
Fix compile error from System namespace applying to Random class
10 Months Ago
merge from primitive_gm -> primitive
10 Months Ago
merge from primitive_gm -> primitive
10 Months Ago
merge from primitive_gm -> primitive
10 Months Ago
merge from primitive_gm -> primitive
11 Months Ago
merge from primitive_gm -> primitive
11 Months Ago
merge from primitive_gm -> primitive
11 Months Ago
merge from primitive_gm -> primitive