userJake_Richcancel
branchrust_reboot/main/primitivecancel

40 Commits over 31 Days - 0.05cph!

35 Days Ago
merge from primitive/fix_loot_table_nre -> primitive
35 Days Ago
Remove debug spam of server tags in F1 menu
35 Days Ago
merge from main -> primitive
36 Days Ago
Cherrypick CS 112520 (fix_catfish_primitive_items)
36 Days Ago
Cherrypick 112514 "fix_metal_detector_no_loot"
36 Days Ago
merge from primitive/era_loot_tables -> primitive
36 Days Ago
merge from primitive/fix_gamemode_sleeping_bags -> primitive
36 Days Ago
merge from primitive/fix_primitive_tag -> primitive
36 Days Ago
merge from primitive/fix_primitive_tag -> primitive
40 Days Ago
merge from primitive_gm -> primitive
41 Days Ago
Update manifest
41 Days Ago
merge from primitive_gm -> primitive
46 Days Ago
Use `==` instead of `?` for completeness sake (should handle missing prefab reference either way)
46 Days Ago
Fix an NRE inside GameObjectRef itself (when GameObjectRef lost it's reference to the gameobject but you call GetEntity() on it)
46 Days Ago
merge from primitive_gm -> primitive
46 Days Ago
merge from primitive_gm -> primitive
47 Days Ago
merge from primitive_gm -> primitive
47 Days Ago
Fix compile error from BaseRagdoll
48 Days Ago
Yet another try catch that needs to throw it's exception instead of logging during GenerateManifest
48 Days Ago
Ensure errors are thrown inside DoPrepare() instead of being skipped over - only applies when `-throw_manifest_error` is set
49 Days Ago
Ensure AssetDatabase.SaveAssets() is called after manifest is generated - seemed to work fine on build server without this but didn't save manifest locally until manually using Ctrl + S
49 Days Ago
merge from primitive_gm -> primitive
49 Days Ago
Add menu item for "Update Game Manifest (optimized)" to allow you to use the faster generate manifest optimization in the editor (instead of only on the build server)
49 Days Ago
merge from primitive_gm -> primitive
50 Days Ago
merge from primitive_gm -> primitive
50 Days Ago
Fix compile errors
50 Days Ago
merge from optimize_prepare_prefabs -> primitive
50 Days Ago
merge from primitive_gm -> primitive
55 Days Ago
merge from primitive_gm -> primitive
56 Days Ago
merge from main -> primitive
56 Days Ago
merge from main -> primitive
56 Days Ago
merge from primitive_gm -> primitive
57 Days Ago
Fix compile error from System namespace applying to Random class
57 Days Ago
merge from primitive_gm -> primitive
58 Days Ago
merge from primitive_gm -> primitive
2 Months Ago
merge from primitive_gm -> primitive
2 Months Ago
merge from primitive_gm -> primitive
2 Months Ago
merge from primitive_gm -> primitive
2 Months Ago
merge from primitive_gm -> primitive
2 Months Ago
merge from primitive_gm -> primitive