userJake_Richcancel
branchrust_reboot/main/softcore_update/bag_changescancel

8 Commits over 0 Days - ∞cph!

2 Months Ago
Prevent TC from being repaired if it would overlap another TC once it's repaired
2 Months Ago
Fix sleeping bag corpses spawning their own corpse so they could never truely be destroyed
2 Months Ago
Create sleeping bag corpse as a variant of the normal sleeping bag prefab - keeps all respawn prefab setup identical
2 Months Ago
Fix corpse not being spawned from `ent kill` after refactor
2 Months Ago
Fix compile errors
2 Months Ago
Reassign all the corpse references since the field name was changed
2 Months Ago
Refactor / rewrite so that corpses are dropped from `BaseCombatEntity` instead of `StorageEntity` - rename methods like `DropCorpse()` -> `DropDeployableCorpse()` - keep it seperate from normal animal & player corpse code
2 Months Ago
Add support for sleeping bags corpses to be destroyed after a player spawns on them