branchrust_reboot/main/softcore_update/bag_changescancel
8 Commits over 0 Days - ∞cph!
Prevent TC from being repaired if it would overlap another TC once it's repaired
Fix sleeping bag corpses spawning their own corpse so they could never truely be destroyed
Create sleeping bag corpse as a variant of the normal sleeping bag prefab
- keeps all respawn prefab setup identical
Fix corpse not being spawned from `ent kill` after refactor
Reassign all the corpse references since the field name was changed
Refactor / rewrite so that corpses are dropped from `BaseCombatEntity` instead of `StorageEntity`
- rename methods like `DropCorpse()` -> `DropDeployableCorpse()`
- keep it seperate from normal animal & player corpse code
Add support for sleeping bags corpses to be destroyed after a player spawns on them