userJake_Richcancel
branchrust_reboot/main/softcore_update/bag_changescancel

8 Commits over 0 Days - ∞cph!

9 Months Ago
Prevent TC from being repaired if it would overlap another TC once it's repaired
10 Months Ago
Fix sleeping bag corpses spawning their own corpse so they could never truely be destroyed
10 Months Ago
Create sleeping bag corpse as a variant of the normal sleeping bag prefab - keeps all respawn prefab setup identical
10 Months Ago
Fix corpse not being spawned from `ent kill` after refactor
10 Months Ago
Fix compile errors
10 Months Ago
Reassign all the corpse references since the field name was changed
10 Months Ago
Refactor / rewrite so that corpses are dropped from `BaseCombatEntity` instead of `StorageEntity` - rename methods like `DropCorpse()` -> `DropDeployableCorpse()` - keep it seperate from normal animal & player corpse code
10 Months Ago
Add support for sleeping bags corpses to be destroyed after a player spawns on them