branchrust_reboot/main/softcore_update/bag_changescancel

20 Commits over 0 Days - ∞cph!

9 Months Ago
Fixed being able to pickup destroyed bags/towels/beds
9 Months Ago
Prevent TC from being repaired if it would overlap another TC once it's repaired
9 Months Ago
Added dirt layer to Standard-Cloth shader, towels need it
9 Months Ago
Add dirt layer to all LOD levels of the Standard-Cloth-Specular shader
9 Months Ago
Merge from parent
9 Months Ago
Can no longer reassign destroyed bags Fixed bag count not updating properly after a bag was destroyed and turned into a corpse If a single use bag is deleted from the map, destroy it entirely rather than leaving it to be claimed
9 Months Ago
Merge from parent
9 Months Ago
Made the new corpses immortal
9 Months Ago
Merge from parent
9 Months Ago
Bed corpse setup
9 Months Ago
Added icons to sleeping bag corpses on the map and respawn screens Pass whether a bag is a corpse in the respawn option data
9 Months Ago
Copy deployer id and bag name to destroyed version Hook up towel corpse
9 Months Ago
Hooked up dirt layer component on sleeping bag corpse, works with skins
10 Months Ago
Fix sleeping bag corpses spawning their own corpse so they could never truely be destroyed
10 Months Ago
Create sleeping bag corpse as a variant of the normal sleeping bag prefab - keeps all respawn prefab setup identical
10 Months Ago
Fix corpse not being spawned from `ent kill` after refactor
10 Months Ago
Fix compile errors
10 Months Ago
Reassign all the corpse references since the field name was changed
10 Months Ago
Refactor / rewrite so that corpses are dropped from `BaseCombatEntity` instead of `StorageEntity` - rename methods like `DropCorpse()` -> `DropDeployableCorpse()` - keep it seperate from normal animal & player corpse code
10 Months Ago
Add support for sleeping bags corpses to be destroyed after a player spawns on them