branchrust_reboot/main/softcore_update/bag_changescancel

20 Commits over 0 Days - ∞cph!

11 Months Ago
Fixed being able to pickup destroyed bags/towels/beds
11 Months Ago
Prevent TC from being repaired if it would overlap another TC once it's repaired
11 Months Ago
Added dirt layer to Standard-Cloth shader, towels need it
11 Months Ago
Add dirt layer to all LOD levels of the Standard-Cloth-Specular shader
11 Months Ago
Merge from parent
11 Months Ago
Can no longer reassign destroyed bags Fixed bag count not updating properly after a bag was destroyed and turned into a corpse If a single use bag is deleted from the map, destroy it entirely rather than leaving it to be claimed
11 Months Ago
Merge from parent
11 Months Ago
Made the new corpses immortal
11 Months Ago
Merge from parent
11 Months Ago
Bed corpse setup
11 Months Ago
Added icons to sleeping bag corpses on the map and respawn screens Pass whether a bag is a corpse in the respawn option data
11 Months Ago
Copy deployer id and bag name to destroyed version Hook up towel corpse
11 Months Ago
Hooked up dirt layer component on sleeping bag corpse, works with skins
11 Months Ago
Fix sleeping bag corpses spawning their own corpse so they could never truely be destroyed
11 Months Ago
Create sleeping bag corpse as a variant of the normal sleeping bag prefab - keeps all respawn prefab setup identical
11 Months Ago
Fix corpse not being spawned from `ent kill` after refactor
11 Months Ago
Fix compile errors
11 Months Ago
Reassign all the corpse references since the field name was changed
11 Months Ago
Refactor / rewrite so that corpses are dropped from `BaseCombatEntity` instead of `StorageEntity` - rename methods like `DropCorpse()` -> `DropDeployableCorpse()` - keep it seperate from normal animal & player corpse code
11 Months Ago
Add support for sleeping bags corpses to be destroyed after a player spawns on them