branchrust_reboot/main/softcore_update/bag_changescancel

20 Commits over 0 Days - ∞cph!

3 Months Ago
Fixed being able to pickup destroyed bags/towels/beds
3 Months Ago
Prevent TC from being repaired if it would overlap another TC once it's repaired
3 Months Ago
Added dirt layer to Standard-Cloth shader, towels need it
3 Months Ago
Add dirt layer to all LOD levels of the Standard-Cloth-Specular shader
3 Months Ago
Merge from parent
3 Months Ago
Can no longer reassign destroyed bags Fixed bag count not updating properly after a bag was destroyed and turned into a corpse If a single use bag is deleted from the map, destroy it entirely rather than leaving it to be claimed
3 Months Ago
Merge from parent
3 Months Ago
Made the new corpses immortal
3 Months Ago
Merge from parent
3 Months Ago
Bed corpse setup
3 Months Ago
Added icons to sleeping bag corpses on the map and respawn screens Pass whether a bag is a corpse in the respawn option data
3 Months Ago
Copy deployer id and bag name to destroyed version Hook up towel corpse
3 Months Ago
Hooked up dirt layer component on sleeping bag corpse, works with skins
3 Months Ago
Fix sleeping bag corpses spawning their own corpse so they could never truely be destroyed
3 Months Ago
Create sleeping bag corpse as a variant of the normal sleeping bag prefab - keeps all respawn prefab setup identical
3 Months Ago
Fix corpse not being spawned from `ent kill` after refactor
3 Months Ago
Fix compile errors
3 Months Ago
Reassign all the corpse references since the field name was changed
3 Months Ago
Refactor / rewrite so that corpses are dropped from `BaseCombatEntity` instead of `StorageEntity` - rename methods like `DropCorpse()` -> `DropDeployableCorpse()` - keep it seperate from normal animal & player corpse code
3 Months Ago
Add support for sleeping bags corpses to be destroyed after a player spawns on them