branchrust_reboot/main/softcore_update/bag_changescancel

20 Commits over 0 Days - ∞cph!

26 Days Ago
Fixed being able to pickup destroyed bags/towels/beds
26 Days Ago
Prevent TC from being repaired if it would overlap another TC once it's repaired
26 Days Ago
Added dirt layer to Standard-Cloth shader, towels need it
26 Days Ago
Add dirt layer to all LOD levels of the Standard-Cloth-Specular shader
26 Days Ago
Merge from parent
27 Days Ago
Can no longer reassign destroyed bags Fixed bag count not updating properly after a bag was destroyed and turned into a corpse If a single use bag is deleted from the map, destroy it entirely rather than leaving it to be claimed
27 Days Ago
Merge from parent
27 Days Ago
Made the new corpses immortal
27 Days Ago
Merge from parent
27 Days Ago
Bed corpse setup
27 Days Ago
Added icons to sleeping bag corpses on the map and respawn screens Pass whether a bag is a corpse in the respawn option data
27 Days Ago
Copy deployer id and bag name to destroyed version Hook up towel corpse
27 Days Ago
Hooked up dirt layer component on sleeping bag corpse, works with skins
32 Days Ago
Fix sleeping bag corpses spawning their own corpse so they could never truely be destroyed
32 Days Ago
Create sleeping bag corpse as a variant of the normal sleeping bag prefab - keeps all respawn prefab setup identical
32 Days Ago
Fix corpse not being spawned from `ent kill` after refactor
32 Days Ago
Fix compile errors
32 Days Ago
Reassign all the corpse references since the field name was changed
32 Days Ago
Refactor / rewrite so that corpses are dropped from `BaseCombatEntity` instead of `StorageEntity` - rename methods like `DropCorpse()` -> `DropDeployableCorpse()` - keep it seperate from normal animal & player corpse code
32 Days Ago
Add support for sleeping bags corpses to be destroyed after a player spawns on them