branchrust_reboot/main/softcore_update/bag_changescancel

20 Commits over 0 Days - ∞cph!

4 Days Ago
Fixed being able to pickup destroyed bags/towels/beds
4 Days Ago
Prevent TC from being repaired if it would overlap another TC once it's repaired
4 Days Ago
Added dirt layer to Standard-Cloth shader, towels need it
4 Days Ago
Add dirt layer to all LOD levels of the Standard-Cloth-Specular shader
4 Days Ago
Merge from parent
4 Days Ago
Can no longer reassign destroyed bags Fixed bag count not updating properly after a bag was destroyed and turned into a corpse If a single use bag is deleted from the map, destroy it entirely rather than leaving it to be claimed
4 Days Ago
Merge from parent
5 Days Ago
Made the new corpses immortal
5 Days Ago
Merge from parent
5 Days Ago
Bed corpse setup
5 Days Ago
Added icons to sleeping bag corpses on the map and respawn screens Pass whether a bag is a corpse in the respawn option data
5 Days Ago
Copy deployer id and bag name to destroyed version Hook up towel corpse
5 Days Ago
Hooked up dirt layer component on sleeping bag corpse, works with skins
9 Days Ago
Fix sleeping bag corpses spawning their own corpse so they could never truely be destroyed
9 Days Ago
Create sleeping bag corpse as a variant of the normal sleeping bag prefab - keeps all respawn prefab setup identical
9 Days Ago
Fix corpse not being spawned from `ent kill` after refactor
9 Days Ago
Fix compile errors
9 Days Ago
Reassign all the corpse references since the field name was changed
9 Days Ago
Refactor / rewrite so that corpses are dropped from `BaseCombatEntity` instead of `StorageEntity` - rename methods like `DropCorpse()` -> `DropDeployableCorpse()` - keep it seperate from normal animal & player corpse code
9 Days Ago
Add support for sleeping bags corpses to be destroyed after a player spawns on them