userJake_Richcancel

5,911 Commits over 1,584 Days - 0.16cph!

3 Years Ago
Fix damage being logged for scientists / npc but no player involved Change damageType from int to string
3 Years Ago
Merge from main -> gameplay_metrics
4 Years Ago
Don't log the individual ingredients used for crafted (can use joins in db later)
4 Years Ago
Implement GetHashCode & IEquatable for all struct dictionary keys in analytics Push aggregate items (inluding upkeep) every 60 minutes instead of every minute Change "UploadPendingItems" from task to coroutine
4 Years Ago
Fix conditional compile causing unreachable code
4 Years Ago
Fixed ability to set process priority with IL2CPP on windows
4 Years Ago
Remove "Starting to aggregate players" spam
4 Years Ago
Log workbench level when the craft was started instead of when the craft ends
4 Years Ago
Ignore logging wipe ids of NPCs Log stashes Log entity manifest on startup Fix barrels not being logged
4 Years Ago
Log keycard swipes Log hackable crates start & end Noclip violations requires HIghFrequencyStats
4 Years Ago
Push server info every hour instead of once at startup
4 Years Ago
Fix barrels not logging loot Add isOcean when items are looted Move biome to helper .cs Log server tags Log device id Log player count directly
4 Years Ago
Log player who dropped item & log the player when it despawns
4 Years Ago
Team UI & Nametags will use steam nicknames instead of steam names / streamer names if you are friends with the player Added 'use_steam_nicknames' convar to revert to previous behaviour
4 Years Ago
Log item definitions on startup
4 Years Ago
Add 'stats_blacklist' convar to manually exclude events Update analytics urls Add 'pending_analytics' convar to get the amount of pending events Add 'high_freq_stats' convar to disable common high frequency events Enable saving for analytics convars
4 Years Ago
Merge from main -> gameplay_metrics
4 Years Ago
Added cpu_priority & cpu_affinity console commands
4 Years Ago
Merge from main -> cpu_affinity_test
4 Years Ago
Fix single wood door not using deploy whitelist
4 Years Ago
Merge from main -> door_deploy_fix
4 Years Ago
Fix crafting ingredients being marked as produced instead of consumed
4 Years Ago
Fix error when logging server performance Check if AnalyticsSecret is empty rather than null Using the staging api for server analytics
4 Years Ago
Remove redundant using statements causing compile errors
4 Years Ago
Merge from main -> gameplay_metrics
4 Years Ago
Fix compile error
4 Years Ago
Fix memorystream pooling
4 Years Ago
Small refactor
4 Years Ago
Store wipeid in json instead
4 Years Ago
Merge from sav_extra_json
4 Years Ago
Remove wipeid as an optional parameter
4 Years Ago
Add json string to .sav to store optional parameters
4 Years Ago
Compile fix
4 Years Ago
Merge from main -> gameplay_metrics
4 Years Ago
Fixed TCs showing "Open" as default option when in building priv but not authorized Prevent opening turret inventory until authed on turret
4 Years Ago
Applied IAuthorizeEntity to codelocks & fixed authradius command to work with codelocks
4 Years Ago
Made the type in two places
4 Years Ago
Fixed a typo I couldn't find earlier & Vis.Entities has to check BaseEntity.isServer
4 Years Ago
Refactor after code review
4 Years Ago
Remove analytics DB, instead use a hash of steamId + serverWipeId to get playerWipeId
4 Years Ago
Refactor projectile tracking a bit Log every projectile invalid Log projectile updates in BasePlayer.FiredProjectile
4 Years Ago
Add ILootableEntity interface and add "LastLootedBy" to all lootable entities, use that instead of a Dictionary tracking lastLootedBy
4 Years Ago
Use Facepunch.Pool instead of manually pooling MemoryStream & List<EventRecord>
4 Years Ago
Iniital fixes after code review
4 Years Ago
Refactor aggregate methods Log aggregate blueprint counts for online players every 1hr Log aggregate entity count for server every 1hr Log player positions every 1 min
4 Years Ago
Merge from main -> gameplay_metrics
4 Years Ago
Developers can use all skins outside of the editor with "client.unlock_all_skins"
4 Years Ago
Fix minicopter blocking building of walls & doors underneath by raiding building blocked volume by 0.3m
4 Years Ago
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4 Years Ago
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