userJake_Richcancel

3,978 Commits over 1,035 Days - 0.16cph!

5 Hours Ago
merge from fix_tc_corpse_building_split -> main
6 Hours Ago
Fix deployable corpses (specifically TCs) losing their attached building when the building splits - try to find closest building block, fallback to the largest of the splits
Today
merge from fix_lock_ownerid_debris -> main
Today
Fix lock not saving ownerid for deployable debris
Today
merge from softcore_update -> main
Today
merge from cinematic_export_pipes -> main
Today
Fix pipe not being baked if selecting the renderer of the pipe instead of root of pipe
Today
Change output directory from `Assets/Cinematic` -> `Assets/Media`
Today
merge from main -> cinematic_export_pipes
Today
merge from copy_paste_clientside_fixes -> main
Today
Fixed `killbox` command skipping entities it should delete instead of the other way around Prevent `killbox` from killing players on the server
Today
Print out "Pasted 5 entities" in F1 console
Today
merge from main -> copy_paste_clientside_fixes
Today
merge from softcore_update -> aux2
Today
Set softcore max team size for 4 - also limits 4 players per TC and turret
Today
Fix another NRE from wounding in softcore
Yesterday
Prevent TC from being repaired if it would overlap another TC once it's repaired
Yesterday
merge from softcore_update -> aux2
Yesterday
Fix wrong convar being set to prevent backpacks from being dropped when players are wounded in softcore
Yesterday
merge from fix_wounded_nre -> softcore_update
Yesterday
Fix NRE when running injure command in softcore mode
Yesterday
merge from softcore_update -> aux2
Yesterday
merge from tc_changes -> softcore_update
Yesterday
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Yesterday
Move flag that blocks all building when TC is destroyed to `CanBuild()` method inside BuildingPrividge - move all building checks from IsAuthed() -> CanBuild() - ensures all other TC auth checks don't get messed up by prevent building flag
Yesterday
merge from softcore_update -> tc_changes
Yesterday
Fix keylock not spawning locked when corpse is repaired
2 Days Ago
merge from softcore_update -> aux2
2 Days Ago
merge from respawn_changes -> softcore_update
2 Days Ago
When respawning and trying to reclaim items, drop extra items in a dropped bag Switch dropped bag from white -> corpse bag when dropping extra reclaim loot
2 Days Ago
Don't respawn with items in softcore if you die inside building privilege - convar `reclaim_building_auth` controls it
2 Days Ago
merge from softcore_update -> respawn_changes
2 Days Ago
merge from softcore_update -> aux2
2 Days Ago
merge from tc_changes -> softcore_update
2 Days Ago
Fix codelocks spawning as locked but with no code after a deployable corpse is repaired if the lock was unlocked when the deployable was destroyed
3 Days Ago
merge from softcore_update -> aux2
3 Days Ago
merge from upkeep_changes -> softcore_update
3 Days Ago
Set `use_door_upkeep_brackets = true` in softcore gamemode
3 Days Ago
Add extra phrase to show both building block and door upkeep brackets in the TC loot panel
3 Days Ago
Add support for doors to have their own upkeep brackets and calculate upkeep seperately in softcore mode - store List<Doors> per building - calculate different upkeep brackets for doors vs building blocks - show both "10 blocks at 10%, 5 doors at 20%" in TC tooltip if doors are on the base Placeholder values for door upkeep brackets
4 Days Ago
merge from softcore_update -> aux2
4 Days Ago
merge from respawn_changes -> softcore_update
4 Days Ago
Only merge backpack partial stacks if something is taken from the backpack for the reclaim system
4 Days Ago
Make backpack dropped on death if not reclaimed instead of staying on the corpse - backpack still stays on player if you are wounded in softcore (to enforce reclaim of backpack contents)
4 Days Ago
Move drop backpack to `WoundedStartSharedCode()`
4 Days Ago
Fix drop backpack for wounding not being called when the player is set to crawling
4 Days Ago
Make sure "drop backpack on death" is only called when they die and not when they are wounded - no change to behavior, fixes convars for "drop backpack on death vs wound"
4 Days Ago
Handle all default items, not just rocks and torches
4 Days Ago
Ensure rocks, torches and other starting items are never reclaimed
4 Days Ago