userJake_Richcancel

4,179 Commits over 1,157 Days - 0.15cph!

3 Days Ago
Ensure MemoryStream used to store bytes in EventRecord is returned to pool
3 Days Ago
Add support for adding byte[] fields to analytics events - serialized as Base64 string
3 Days Ago
merge from iconrenderer_improvements_batch -> main
3 Days Ago
Merge from fix_paste_stability -> main
3 Days Ago
Fix typo
3 Days Ago
Fix stability not being updated when a base is pasted with copy paste commands
3 Days Ago
merge from qol_print_queues -> main
3 Days Ago
Add `printqueues` command to print off all ObjectWorkQueues in console - number of items processsed, size and total execution time - must be admin to run command - available on both client & server
3 Days Ago
merge from qol_autosave_convars -> main
3 Days Ago
Add convars for `saveframebudget` (was defaulting to 5ms) and `pauseindustrialduringsave` (default true)
4 Days Ago
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4 Days Ago
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4 Days Ago
Fix wearables not rendering their icon to the existing item icon - search for ItemModWearable to connect Wearable <-> Item
4 Days Ago
Update icon manifest
4 Days Ago
Also search for wearables when generating PropRenderer manifest - display progress bar when generating manifest to give you hope it's working
4 Days Ago
Ensure rendering a single icon and rendering every selected icon goes through the same path of code
4 Days Ago
Hook up "Save" button in the icon renderer window to the "Update existing icon" button functionality
4 Days Ago
Re-add old icon renderer scene as "IconRenderOld" incase we need to grab settings from the old scene / export rendering settings from scene -> prefabs
4 Days Ago
Reduce super sampling of preview window from 4x -> 2x so it's slightly faster
4 Days Ago
Render screenshot once every 5 frames to the preview window so it doesn't lag the editor and make editor controls annoying to use
4 Days Ago
Switch from showing the scene view in the preview window to running the Screenshot() method every frame - applies all the rendering settings the screenshots have that the screen doesn't (such as black outline)
4 Days Ago
Fix destroying and recreating render textures over and over until it starts throwing errors
4 Days Ago
Delete all prop renderers in the scene when switching the selected prefab - fixes renderer objects not being deleted after the editor window is closed and reopened
4 Days Ago
Can now select prefabs, modify their values in the custom inspector and have them update the render
5 Days Ago
Fix preview window not redrawing every frame
5 Days Ago
Update icon renderer manifest
5 Days Ago
Spawn the prefab in the scene when you click it instead of setting one to active
5 Days Ago
Delete every prefab (except rendering ones) inside the IconRenderer scene, instead store the renderering setting in the PropRenderer component on the source prefab
5 Days Ago
Fix destroyed PropRenderer causing NRE and failing to draw window
5 Days Ago
Update iconrenderer_improvements/batch
5 Days Ago
merge from main -> iconrenderer_improvements
5 Days Ago
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11 Days Ago
merge from upkeep_convars -> hardcore_refresh
11 Days Ago
Set convars in hardcore gamemode to 5x upkeep (WIP)
11 Days Ago
Rewrite upkeep code so it can pull convars that are modified at runtime instead of being stuck with the convars it pulled when the TC was spawned - get rid of the arrays, pull convars manually - besides generally needing to be fixed, hardcore gamemode was changing the convar after entities were spawned
11 Days Ago
Modify upkeep convars to make them easier to understand - remove bracket_3_blockcount convar because it doesn't do anything (all blocks past bracket_2_blockcount are automatically in the 4th upkeep bracket) - change descriptions to be a bit easier to understand
11 Days Ago
Show max team size in the disconnected screen error message instead of as a toast
11 Days Ago
If you are the party leader and connecting to a server that has max team size lower than your party size, prevent connecting and show a toast indicating you need to remove party members before your party can connect - doesn't apply if max team size is zero or unable to be found
12 Days Ago
Add max team size convar to server tags & parse team size in server info
12 Days Ago
merge from party_system -> main
13 Days Ago
Fix joining a server in a party causing certain teammates to show their name as "DEAD" instead of their real name
13 Days Ago
merge from main -> party_system
13 Days Ago
merge from party_system -> main
14 Days Ago
Fix NRE from party menu trying to render when opening DM menu in chat
17 Days Ago
merge from party_system -> main
17 Days Ago
Show party leader icon beside the leader in the party - use callback to detect right when party owner has changed - expose party leader via IFriend (can make new interface in future)
17 Days Ago
Fix windows server console lagging server when spamming console (usually with errors) - buffer log messages in ConcurrentQueue and write to console on a separate thread - redraw input and status messages on that same thread - Unity logging is still slowish but improves windows console stalling the server when logging is spammed Add 'console_spam' command to forcibly spam the server console with text
17 Days Ago
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17 Days Ago
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