userJake_Richcancel

4,878 Commits over 1,431 Days - 0.14cph!

5 Hours Ago
update apartment_complex_monument/prototype
5 Hours Ago
merge from apartment_complex_monument/prototype -> apartment_complex_monument
5 Hours Ago
Fix finding unoccupied rooms not checking the size requested, only if they are free
6 Hours Ago
Start of code to handle upgrading rooms - transfer items from one apartment to another one
Today
Flesh out apartment conversations a bit more
Today
Prevent turning furnaces & campfires on & off if there is a lock attached
Today
Fix spawning of furniture inside apartment room
Today
Add support for PreProcess to fully remove GameObjects from a prefab instead of simply nominating them for deletion if they are empty - allows us to remove all the child entities inside of the apartment room entity and only spawn them in when the room is rented
Today
Add apartment lock to manifest
Today
Don't store furniture as children of the apartment room because it causes issues with raycasts (and who knows what else) Switch from using codelocks to an "apartment lock" - new type of BaseLock that reads auth list from the apartment room instead of having to sync the list of guests from apartment room -> codelocks - apply to all furniture & doors inside the apartment so we can protect all storage incase cheaters / players sneak into apartment rooms
Today
Codegen command name
Today
Convert some of the apartments furniture into entities
Today
Use flag to determine if room is rented so client doesn't need list of authed users - modify furniture code to use the flag
Today
Commands for `rentroom {room}` and `checkoutroom`
Yesterday
Print in chat when they get a room until we sort out conversation fully
Yesterday
Remove more junk from prototype room number prefab
Yesterday
Implement protobuf data for room numbers
Yesterday
Add digital sign prefab as a placeholder room number sign so you can see which room is which - text will be set to the room number when loading on the client
Yesterday
Assign room numbers manually inside `apartment_complex_wing.prefab` so it has more control going forward - small apartments 101 - 116 - medium apartments 201 - 608 - large apartments PH1 - PH6
Yesterday
Allow apartments to have room numbers assigned in the prefab - ignore the original version that assigned room numbers in code because I am a programmer
Yesterday
Somehow apartment vendor loadout got deleted
Yesterday
update apartment_complex_monument/prototype
Yesterday
Fix .meta files that were trying to create random folders
Yesterday
Update manifest.asset
Yesterday
Codegen
Yesterday
Codegen
Yesterday
merge from main -> apartment_complex_monument
Yesterday
merge from apartment_complex_monument/prototype -> apartment_complex_monument
Yesterday
Add apartment vendor to monument
Yesterday
Yesterday
Fix apartment room prefabs
Yesterday
Configure apartment vendor
Yesterday
Conversation
Yesterday
More functionality and fixes
Yesterday
Yesterday
Apartment vendor conversation
Yesterday
ApartmentBuilding.cs implements actual logic ApartmentVendor.cs checks
Yesterday
Add conversation conditions for being able to rent, upgrade or checkout from your apartment rooms - filter based on enum size of room - add support in inspector for the new conditions Couple small improvements to the conversation dialog graph - show "Invert" checkbox below condition value - add left margin so the condition vs action is clearer Evaluate condition conditions inside ApartmentVendor so the functions aren't buried inside ConversationData.cs
2 Days Ago
Speculative fix for changes being lost in the graph view of conversations from copilot
3 Days Ago
Start making conversation for apartment vendor NPC
3 Days Ago
update apartment_complex_monument/prototype
3 Days Ago
merge from apartment_complex_monument/prototype -> apartment_complex_monument
3 Days Ago
Make apartment entity class partial for codegen
3 Days Ago
update apartment_complex_monument/prototype
3 Days Ago
merge from main -> apartment_complex_monument
3 Days Ago
Remove logging because it's annoying even if it's editor only when it prints out 100+ items, instead opt for a command `printitemtax`
3 Days Ago
3 Days Ago
Made logging editor only
3 Days Ago
.meta files
3 Days Ago
Add purchase price for apartments (placeholder values)