userJake_Richcancel

6,323 Commits over 1,645 Days - 0.16cph!

Today
Push uncommitted work from hackweek * Blueprints show only the next guide to build, from a build order planned with stability * client.blueprint_next_block_only false shows every guide that can be built now instead * Client tests build the base block by block and layer by layer
Today
Pushing uncommitted changes after hackweek
Today
Pushing uncommitted changes after hackweek
Today
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Today
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2 Days Ago
Prototype of storing demos for every player encrypted and locking down playback
3 Days Ago
Open prefetched loot with the same path as normal loot
3 Days Ago
Prefetch furnaces & corpses too
3 Days Ago
Try rendering weapon icons with their attachments showing
3 Days Ago
Limit how many boxes are prefetched and pick the closest boxes to your look direction
3 Days Ago
Reduce delay before looting boxes
3 Days Ago
Prototype showing building guides for a base so teammates can help with building
3 Days Ago
Add building guide shader for guide blocks
3 Days Ago
Add guide flag for building blocks
4 Days Ago
Merge together nearby buildings into bases
4 Days Ago
Keep history of buildings and players using them
4 Days Ago
Optimize: Only find the nearest building block for deployables near the part of the base that split off
4 Days Ago
Keep the building ID on the largest part of a base when it splits instead of giving every part a new ID
4 Days Ago
Add building split benchmark
4 Days Ago
Predict the helicopter engine start on the client
4 Days Ago
Fix predicted helicopters bouncing on the ground at high latency
4 Days Ago
Give seamless servers full waves outside their terrain
4 Days Ago
Make the ocean continue across seamless server borders
4 Days Ago
Give seamless servers the same time of day
4 Days Ago
Hide the map grid when a seamless map is zoomed out past the usual limit
4 Days Ago
Show monument names on neighboring seamless islands on the map
4 Days Ago
Draw the grid on neighboring seamless islands on the map
4 Days Ago
Fade seamless map islands out towards the edges like the rest of the map
4 Days Ago
Let the seamless map zoom out until every island fits
4 Days Ago
Show every seamless server's island on the map
4 Days Ago
Show a neighboring seamless server's map markers once the player gets near it
4 Days Ago
Let players shoot entities on a neighboring seamless server
4 Days Ago
Group nearby seamless vehicles and players into clusters that stay on one server
4 Days Ago
Include test harness that loaded industrial from server saves
4 Days Ago
Stop seamless servers reusing the ids of entities they sent away
4 Days Ago
Keep clouds in place when switching seamless servers
4 Days Ago
Fix islands disappearing for a frame when switching seamless servers
4 Days Ago
Code cleanup
4 Days Ago
Add a client test for helicopter prediction
4 Days Ago
Keep the scrap and attack helicopter physics bodies on the client
4 Days Ago
Keep the minicopter physics body on the client
4 Days Ago
Predict the piloted helicopter on the client
4 Days Ago
Add a tick sequence to mounted player input
4 Days Ago
Fix pooled helicopters not ticking on the client
4 Days Ago
Share helicopter flight code with the client
4 Days Ago
Remove redundant index-to-value dictionaries from ListHashSet and ListDictionary
4 Days Ago
Optimize: conveyors sleep until one of the attached containers have an item in it change
4 Days Ago
Merge splitters into split blocks when every branch holds only split storages
4 Days Ago
Add tests for cupboards chained through splitters and combiners
4 Days Ago
Fill tool cupboards evenly, like furnaces