4,523 Commits over 1,280 Days - 0.15cph!
    
    
    
        
            
            
            
                
                merge from puzzle_reset_changes -> main
 
                
                
                
                
                
             
         
        
            
            
            
                
                Enable pauseUntilLooted on water treatment
Disable radiation on the manually opened puzzle room
S2P
 
                
                
                
                
                
             
         
        
            
            
            
                
                Enable pauseUntilReset on trainyard
S2P
 
                
                
                
                
                
             
         
        
            
            
            
                
                Enable pauseUntilLooted on dome
S2P
 
                
                
                
                
                
             
         
        
            
            
            
                
                Enable pauseUntiLooted and ignoreAboveGround on sewer branch puzzle
S2P
 
                
                
                
                
                
             
         
        
            
            
            
                
                Enable pauseUntilLooted in sats
S2P
- shrink from 7m -> 5m
 
                
                
                
                
                
             
         
        
            
            
            
                
                Enable pauseUntilLooted in radtown
S2P
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add right click option to update spawn groups on a PuzzleReset by finding all within 0.25m in the scene
 
                
                
                
                
                
             
         
        
            
            
            
                
                Enable pauseUntilReset on harbor 2
S2P
- fix door barricade not spawning with puzzle, ensure it doesn't consider the puzzle started
 
                
                
                
                
                
             
         
        
            
            
            
                
                Enable pauseUntilReset on harbor 1
S2P
 
                
                
                
                
                
             
         
        
            
            
            
                
                Enable pauseUntilLooted on ferry terminal
S2P
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add pauseUntilReset to airfield puzzle room
S2P
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from main -> puzzle_reset_changes
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from puzzle_reset_changes -> main
 
                
                
                
                
                
             
         
        
            
            
            
                
                Redo codegen becasue it was failing to merge
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from main -> puzzle_reset_changes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Prevent barrels from starting the reset timer (so players can't shoot barrels to start reset time)
S2P
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from puzzle_reset_changes/arctic_research -> puzzle_reset_changes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Set all spawn groups to spawn their existing maximum amount per tick so it works correctly with the puzzle reset
S2P
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add the rest of the SpawnGroups in arctic to the single puzzle reset
- otherwise people could loot arctic for free because AI won't respawn until someone loots the blue keycard rooms
 
                
                
                
                
                
             
         
        
            
            
            
                
                Ignore snowmobile spawn group since it doesn't track snowmobile count
 
                
                
                
                
                
             
         
        
            
            
            
                
                Handle SpawnGroups automatically that don't have enough spawn positions to hit the maximum
 
                
                
                
                
                
             
         
        
            
            
            
                
                Show what SpawnGroup has been looted in the ddraw
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add radiation to arctic research and pause until looted
S2P
 
                
                
                
                
                
             
         
        
            
            
            
                
                Delete the 2nd puzzle reset for scientist spawners only, attach everything to the main puzzle reset
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge two PuzzleReset inside the garages into the main puzzle reset
- move all the RespawnGroups & ResetEnts over
- run "Process" so all SpawnGroup positions are changed
- should cause both blue keycard garages to reset with the rest of the monument (except we aren't done yet!)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Another fix PuzzleReset not calculating if looted
- poll if PuzzleReset is looted instead of caching as loot can spawn after the PuzzleReset checks it's reset causing it to cache the incorrect value
- check if the amount spawned is less than maxPopulation instead of comparing total spawned vs deleted
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix puzzle being considered as looted when unlooted instead of correctly checking if no spawn groups exist
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add ddraw to show if the puzzle has been looted or not when `drawpuzzleresets` is enabled
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add ConVar `pauseunlootedpuzzles` to toggle "pause puzzle timer until looted" functionality (default true)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Pause launch site puzzle until crates are looted
S2P
 
                
                
                
                
                
             
         
        
            
            
            
                
                Pause military tunnels puzzle reset until crates are looted
S2P
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix a bunch of things having their own respawn timers instead of using the military tunnels puzzle (even before I deleted the 2nd puzzle reset in military tunnels)
- fix bottom lab scientists respawning every 15m instead of with the puzzle (aka stop them spawning on top of players)
- fix door barricade above not respawning with the puzzle
- fix diesel respawning separately from the puzzle
S2P
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix "Process" option for PuzzleReset not setting spawn delay of assigned groups to infinite (so they don't spawn on their own + with puzzle)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix a bunch of the NMS SpawnGroups not being assigned in the PuzzleReset
- they were at the same position so should be picked up but better to be safe
- gave each one a numbered name so can confirm fixed
- S2P (even though not needed)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Pause NMS puzzle reset timer until crates are looted
S2P
 
                
                
                
                
                
             
         
        
            
            
            
                
                Allow SpawnGroups to override their reset behavior
- crates above NMS won't start the reset timer
- scientists inside NMS could start the reset timer
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add support for puzzle resets to only start counting their timer down once they are looted
- easier to check loot than wait for the keycard to specifically be swiped
- enabled per puzzle reset
- will ignore NPCs being killed outside the monument
- very similar to how junkpiles work: start reset timer once the crates have been looted
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix military tunnel scene not being playable in editor
Fix puzzle reset not covering a small part of the underground area
S2P
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from military_tunnels -> puzzle_reset_changes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Connect all IO to single puzzle reset generator since we already got rid of the other puzzle reset
S2P
 
                
                
                
                
                
             
         
        
            
            
            
                
                update puzzle_reset_changes/military_tunnels
 
                
                
                
                
                
             
         
        
            
            
            
                
                Shrink water treatment puzzle resets slightly
S2P
 
                
                
                
                
                
             
         
        
            
            
            
                
                Dome shrink puzzle reset from 60m -> 6m
S2P
 
                
                
                
                
                
             
         
        
            
            
            
                
                Harbor 2 shrink puzzle reset 50m -> 7m
S2P
 
                
                
                
                
                
             
         
        
            
            
            
                
                Harbor 1 shrink puzzlereset from 60m -> 7m
S2P
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from puzzle_reset_changes -> main
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add radiation to launch puzzle reset
S2P
 
                
                
                
                
                
             
         
        
            
            
            
                
                Move trainyard puzzle reset on top of the puzzle room (only half covered it?)
Add radiation to trainyard puzzle
S2P
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add radiation to dome puzzle
S2P