userJake_Richcancel

4,190 Commits over 1,219 Days - 0.14cph!

2 Hours Ago
Redo #if DS_CONSOLE_ENABLED regions to fix compile error from server console
3 Hours Ago
merge from optimize_windows_console -> main
3 Hours Ago
merge from modding_custom_icons -> main
4 Hours Ago
Manually add protobuf & codegen
4 Hours Ago
Cherrypick CS113020, CS113021, CS113022, CS113025 (hackweek_modding_improvements/item_icon) - allows modded servers to use server images as item icons rather than having to make a workshop item for each one
4 Hours Ago
merge from modding_dropped_item_names -> main
4 Hours Ago
Dropped items will use the Item.name that the server networks instead of always using the ItemDefinition's name
4 Hours Ago
merge from modding_ddraw_perms -> main
4 Hours Ago
Also allow server to run `ddraw.clear` command as well
5 Hours Ago
Cherrypick CS 113082 (allow server to run ddraw commands without local admin)
5 Hours Ago
merge from modding_entity_scale -> main
5 Hours Ago
Allow modders to network entity scale (without cursed parenting to spheres) - first enable `networkEntityScale` bool (used to gate networking scale to modded servers so we don't cause issues with any vanilla entities that change their scale) - now if the entity scale isn't (1,1,1) it will send to client - worked in editor last time I tried it - only sends in network data, not persisted to disk
5 Hours Ago
merge from modding_cui_dragdrop -> main
5 Hours Ago
Cherrypick other CUI improvements that were merged to github but not in game - allow changing the color of the color of buttons when they are moused over
5 Hours Ago
merge from modding_cui_dragdrop -> main
6 Hours Ago
Cherrypick draggable_cui branch
6 Hours Ago
merge from modding_user_info_lang -> main
6 Hours Ago
Include user language inside GiveUserInformation packet - allows modded servers to adjust loading messages right away - shouldn't require a network++
Today
merge from editor_selected_texture_memory -> main
Today
Add texture estimation tool when selecting assets in editor - right click textures, select `Sum Texture Memory Usage`, it prints out the memory usage of textures
Today
merge from fix_streaming_misc_textures -> main
Today
Bank vault (30MB)
Today
Store mannequin (100MB)
Today
merge from fix_texture_analyzer_npot -> main
Today
`Find Uncompressed Textures` tool will now flag textures that have texture compression "enabled" except it's disabled due to the texture not being a power of 2 - will flag with big yellow prefix text in console that the texture is uncompressed due to not being a power of 2 + having mipmaps enabled - will include in the sum of texture memory being used by uncompressed textures
Yesterday
M15 pistol (50MB)
Yesterday
Delete old mannequin folder - clone of the store mannequin folder under `TwitchDrops/` but unreferenced everywhere
Yesterday
Piper nigrum vines (27MB)
Yesterday
Decor DLC wallpaper (42MB)
Yesterday
Pilot ejector seat occlusion and normals (12MB)
Yesterday
Pilot hazmat (120MB, though unsure how many textures were used in end product)
Yesterday
Coconut gloves (20MB)
Yesterday
Coconut torso armor (25MB)
Yesterday
Enable streaming on mannequin textures (16MB)
Yesterday
merge from fix_streaming_wallpaper -> main
Yesterday
Enable texture streaming on wallpaper floors
Yesterday
merge from naval_update -> deep_sea
Yesterday
merge from main -> naval_update
Yesterday
merge from lop_entity_spawn_time -> main
Yesterday
Add `logentityspawntime` admin convar to print out spawn times on client - use `logentityspawntime_min` to control the minimum spawn times that are logged
Yesterday
merge from fix_tags_levelurl -> main
Yesterday
Include level url in server tags
2 Days Ago
merge from modding_can_throw -> main
2 Days Ago
Allow melee weapons to network if they can be thrown - fields `canThrowAsProjectile` and `onlyThrowAsProjectile` Add `setthrowable` command to test that it works 0 = not throwable 1 = throwable 2 = only throwable
2 Days Ago
merge from fix_sam_site_reload -> main
2 Days Ago
Fix sam sites not reloading after a period of inactivity - fixes SAM sites shooting <6 rockets before pausing to reload when an MLRS strike happens (or air vehicle but that's not as much of an issue) - will automatically reload after 45s of no target (convar `autoreloaddelay`) - rename Reload() -> LoadAmmo() because the reload code wasn't actually loading ammo
2 Days Ago
merge from modding_drone_tax -> main
2 Days Ago
Add `ent dronetax {Amount or Item Name}` to manually change drone tax for testing
2 Days Ago
merge from modding_drone_tax -> main
2 Days Ago
Reapply proto changes Only send delivery fee in network data, don't save to disk