4,190 Commits over 1,219 Days - 0.14cph!
Redo #if DS_CONSOLE_ENABLED regions to fix compile error from server console
merge from optimize_windows_console -> main
merge from modding_custom_icons -> main
Manually add protobuf & codegen
Cherrypick CS
113020, CS
113021, CS
113022, CS
113025 (hackweek_modding_improvements/item_icon)
- allows modded servers to use server images as item icons rather than having to make a workshop item for each one
merge from modding_dropped_item_names -> main
Dropped items will use the Item.name that the server networks instead of always using the ItemDefinition's name
merge from modding_ddraw_perms -> main
Also allow server to run `ddraw.clear` command as well
Cherrypick CS
113082 (allow server to run ddraw commands without local admin)
merge from modding_entity_scale -> main
Allow modders to network entity scale (without cursed parenting to spheres)
- first enable `networkEntityScale` bool (used to gate networking scale to modded servers so we don't cause issues with any vanilla entities that change their scale)
- now if the entity scale isn't (1,1,1) it will send to client
- worked in editor last time I tried it
- only sends in network data, not persisted to disk
merge from modding_cui_dragdrop -> main
Cherrypick other CUI improvements that were merged to github but not in game
- allow changing the color of the color of buttons when they are moused over
merge from modding_cui_dragdrop -> main
Cherrypick draggable_cui branch
merge from modding_user_info_lang -> main
Include user language inside GiveUserInformation packet
- allows modded servers to adjust loading messages right away
- shouldn't require a network++
merge from editor_selected_texture_memory -> main
Add texture estimation tool when selecting assets in editor
- right click textures, select `Sum Texture Memory Usage`, it prints out the memory usage of textures
merge from fix_streaming_misc_textures -> main
merge from fix_texture_analyzer_npot -> main
`Find Uncompressed Textures` tool will now flag textures that have texture compression "enabled" except it's disabled due to the texture not being a power of 2
- will flag with big yellow prefix text in console that the texture is uncompressed due to not being a power of 2 + having mipmaps enabled
- will include in the sum of texture memory being used by uncompressed textures
Delete old mannequin folder
- clone of the store mannequin folder under `TwitchDrops/` but unreferenced everywhere
Piper nigrum vines (27MB)
Decor DLC wallpaper (42MB)
Pilot ejector seat occlusion and normals (12MB)
Pilot hazmat (120MB, though unsure how many textures were used in end product)
Coconut torso armor (25MB)
Enable streaming on mannequin textures (16MB)
merge from fix_streaming_wallpaper -> main
Enable texture streaming on wallpaper floors
merge from naval_update -> deep_sea
merge from main -> naval_update
merge from lop_entity_spawn_time -> main
Add `logentityspawntime` admin convar to print out spawn times on client
- use `logentityspawntime_min` to control the minimum spawn times that are logged
merge from fix_tags_levelurl -> main
Include level url in server tags
merge from modding_can_throw -> main
Allow melee weapons to network if they can be thrown
- fields `canThrowAsProjectile` and `onlyThrowAsProjectile`
Add `setthrowable` command to test that it works
0 = not throwable
1 = throwable
2 = only throwable
merge from fix_sam_site_reload -> main
Fix sam sites not reloading after a period of inactivity
- fixes SAM sites shooting <6 rockets before pausing to reload when an MLRS strike happens (or air vehicle but that's not as much of an issue)
- will automatically reload after 45s of no target (convar `autoreloaddelay`)
- rename Reload() -> LoadAmmo() because the reload code wasn't actually loading ammo
merge from modding_drone_tax -> main
Add `ent dronetax {Amount or Item Name}` to manually change drone tax for testing
merge from modding_drone_tax -> main
Reapply proto changes
Only send delivery fee in network data, don't save to disk