3,468 Commits over 2,710 Days - 0.05cph!
Fixed leaderboard entry metadata not being cached locally
Batch GetMetaAsync calls
Fixed possible NRE in LeaderboardEntry
Disable hijacking when paused
Test procedures
Updated Jenkinsfile
Fixed various UI elements not hiding / showing when changing options
Fixed speech bubble text sorting issues
Fixed leaderboard mode button prompt on pause screen
Fixed main menu tabs not always being highlighted correctly
Pause menu tweaks on Switch
Better pause screen header layout on Switch
Added tabs for campaign categories to main menu on Switch
Fixed possible NRE in Standalone builds
Some main menu fixes on Switch
Fixed Standalone build error
Show "Connecting..." while attempting to go online
Storage service now initializes immediately on Switch
Fixed possible deadlock when offline on Switch
Fixed margin of "Connecting" text
Auto-hide leaderboards when going offline
Fixed possible exception when viewing leaderboard on pause menu
Don't show leaderboard button on pause menu while offline
Fixed some bugs with stage items in the campaign menu while offline
Fixed material dirty callback being added multiple times
Fixed build error
Only open / close user when starting / closing game
Don't show stage leaderboards while offline
Don't auto-reconnect on Switch
Show prompt to go online when offline on Switch
Fixed possible exceptions when reconnecting on Switch
Switch guideline progress
Ignore score cache age when offline
Added storage service to DummyServiceProvider
Fixed possible NRE in ButtonPromptIcon
Updated .gitignore
Initialize campaign scores even when not online
Make sure new scores are stored locally, even when offline
Don't show error applet when using unlinked account
Fixed sorting order of prompt icons in speech bubbles
Fixed co-op button prompts animating for both players
Fixed bugs with wireless controller support on switch
Can now switch back to single player without disconnecting controllers
ControllerSupportApplet tweaks
Tweaked navigation of list menus
Fixed opening URLs on the Switch
Fixed fading out while holding stage reset button
Fixed audio settings not persisting on the Switch
Fixed players shooting on screen touch on Switch
Fixed navigating in campaign menu with 2 players on Switch
Fixed standalone build error
Revert "Limit fixed update rate in co-op on Switch"
This reverts commit 05e3d17dd57a8f1a63e538f9504869bc0b0495d3.
Fixed Switch build error
Fixed pause background being corrupted on Switch
Limit fixed update rate in co-op on Switch
Fixed standalone build error
While in the background, only call network polling methods
Fixed standalone build error
Fixed network connection loss when suspending game
Don't let controller applet block the main thread
▌▋▌██▇▇▄ █▋▉ ▅▌▅ ▋▍▋▄▄ ▅█▄▍▅▇▆▌▊ ▅▌█▍▇█▇▊▊ ▇▌▉ ▄ ▅▄▋▄▋ ▌▋▌▊▌ ▌██▋▌▋▋▅
!▅█▋▌▊_▆▉▋ !█▋▅
Fixed NRE on workshop stages !redux_all !ecs
Fixed possible error spam in the main menu !redux_all !ecs
Fixed exception while loading on Switch
Make sure no cameras have nearClipPlane 0
Fixed UnityException from accessing Input on a worker thread
Disable split-screen cameras when paused on Switch
Can zoom out the camera more in options
Fixed embedded button prompt icon size
Fixed flickering ECS bullets !redux_all !ecs
Fixed invalid bullet archetype code gen related to bullet aliases
Fixed possible access violation in generated bullet jobs
Handle attempting to re-use file attachment ID of a deleted file
Updated Jenkinsfile !redux_all !ecs
Can now reference SourcePlayer in ECS bullets
Fixed possible exception in ClearGeneratedBulletArchetypes
First pass of avoiding drawing whole scene in background of pause screen
Fixed ECS warning in Editor
More editor fixes for testing
Added a way to print out info of a list of uploaded replays
Better replay trace filenames
Only trace ECS bullet hashes within the playback time of replays
Account for instability in NativeBulletQueue sort
Fixed some ECS player collision callbacks not acting on the right player
Merge remote-tracking branch 'origin/coop-divergence'
Added a way to print out info of a list of uploaded replays
Better replay trace filenames
Only trace ECS bullet hashes within the playback time of replays
Account for instability in NativeBulletQueue sort
Fixed some ECS player collision callbacks not acting on the right player
Fixed ECS warning in Editor
More editor fixes for testing