userJames Kingcancel
repoSpaceUsurperUnitycancel

3,463 Commits over 2,557 Days - 0.06cph!

7 Years Ago
Possible fix for fuse divergence
7 Years Ago
Fixed Rotation.Normalize Merge branch 'rotations' of SpaceUsurperUnity into rotations
7 Years Ago
clamp pxc animation frame fixed planet rotation fixed pixelgroup rotation Merge branch 'master' into rotations
7 Years Ago
Fixed camera shake
7 Years Ago
Rotation overhaul
7 Years Ago
Fix for build error
7 Years Ago
Changed how diagnostics reset, added diagnostics to Unit
7 Years Ago
Removed old code analysis system for determinism Working on being able to immediately see which values diverge Merge branch 'master' into diagnostics Finished off basic divergence testing Merge branch 'diagnostics'
7 Years Ago
Finished off basic divergence testing
7 Years Ago
stage debug unit hovering can drag units around in debug mode fuse stage boss & laser fuse stage enemy pxcs visually rotate pxcrotation calculations increased replay aiming angular precision Merge branch 'master' into diagnostics
7 Years Ago
Removed old code analysis system for determinism Working on being able to immediately see which values diverge
7 Years Ago
Can now use the fast forward / slomo UI buttons again
7 Years Ago
Player name auto-hides with the replay timeline
7 Years Ago
Added #if UNITY_EDITOR guards around Utils.DivergenceLog
7 Years Ago
Timeline now shows while playback speed is not 1 Fixed divergence caused by bullet pattern elapsed time not being reset properly Merge branch 'master' of SpaceUsurperUnity
7 Years Ago
Replay progress bar only shows if the cursor is over the game window
7 Years Ago
Better replay diagnostic formatting so it works with diff tools
7 Years Ago
Now logs replay diagnostic data when a test divergence frame is specified
7 Years Ago
Added standalone guard around steamworks api usage
7 Years Ago
Moved hijack button Added player name and recording date to replay playback
7 Years Ago
Progress bar now auto-hides if the player doesn't move the mouse for a while Fixed leaderboard entry selection showing when not in focus
7 Years Ago
Working on optimising connection checking Fixed case where victory UI wouldn't hide Connection cache memory optimisation Merge branch 'master' into connections Space is always left for leaderboard scrolling arrows
7 Years Ago
fixed timer bug repel effect proper size attract effect bullet freeze effect redirect visual effects player death effect player damaged start visual effect trying another fix for permanent invuln tweaked visual effect when getting a powerup pattern params patternNum & patternDegrees; tentacle orb attack effect bullets use a different pool tentacles attract attack and visual effect tentacle 3rd form Fixed case where victory UI wouldn't hide Connection cache memory optimisation Merge branch 'master' into connections
7 Years Ago
Working on optimising connection checking
7 Years Ago
Fixed pxc connections possibly being marked as invalidated unnecessarily
7 Years Ago
Misc optimisation Bullet update optimisation
7 Years Ago
Added EffectParameter struct
7 Years Ago
Working on frame delta caching Further Pxc_Animation optimisation Fixed ShouldTestReplay
7 Years Ago
Working on frame delta caching
7 Years Ago
Pxc_Animation optimisation and some misc allocation reduction
7 Years Ago
Pxc_Connection optimisation
7 Years Ago
Update scheduling tweaks
7 Years Ago
Added MaxCatchupFrames to GameManager
7 Years Ago
Can now load a replay file from command line, or a shared replay in-editor
7 Years Ago
Bumped up game version
7 Years Ago
Reduced main causes of allocation
7 Years Ago
Started adding some profiling More profiling
7 Years Ago
Split `PixelGroup.CenterPos` into `RenderCenterPos` and `FixedCenterPos` to fix a divergence
7 Years Ago
Fixed testing replays
7 Years Ago
Re-enabled comments UI
7 Years Ago
Added standalone guards
7 Years Ago
Fixed not being able to click on leaderboard entries
7 Years Ago
Fix for broken leaderboard rows in some cases
7 Years Ago
Flipped off / on in toggle buttons
7 Years Ago
Removed redundant SaveProgressionData() call
7 Years Ago
New game version
7 Years Ago
Fix for sometimes not switching to controller input mode
7 Years Ago
Added deadzones for options navigation
7 Years Ago
Possible race condition fix
7 Years Ago
Can now operate combo options with a mouse