userJames Kingcancel
reposbox-mazing-scenecancel

82 Commits over 184 Days - 0.02cph!

11 Days Ago
Update .gitignore Update libraries Add Input.config Fix obsoletes Fix broken floor colliders Update .gitignore
53 Days Ago
Library cleanup
2 Months Ago
Remove libstates Add libstates as a submodule Update libstates Use GameObject.Clone instead of GetPrefabScene
2 Months Ago
Fix some edge cases when players leave
2 Months Ago
Fix host transfer of non-player networked objects
2 Months Ago
Fix incrementing times visited a level
2 Months Ago
Stats tweaks
2 Months Ago
Add libstates, update libevents Revert old-style state machine implementation of spike trap Fix host spawning twice (?) Level and time stats update for completed level Misc json changes
3 Months Ago
Add libevents Use state machine for spike trap
5 Months Ago
Attempt to fix ragdolls
6 Months Ago
Ghosts fade out over time Get rid of logging in Projectile
6 Months Ago
Fixed escape sound from triggering at the start of the next level
6 Months Ago
Possible fix for #7
6 Months Ago
Fixed #4 Fixed #2, #6
6 Months Ago
Try using Network.ClearInterpolation (#1)
6 Months Ago
World-space UI leaderboards in lobby https://files.facepunch.com/ziks/2024-05-23/sbox-dev_kqddkvk4SA.png (Why does it think I'm in France?)
6 Months Ago
Key tracker enemy
6 Months Ago
Wallbanger AStar distance limit fix Only choose from last 5 unlocked enemy types Vaulter sound effects Ghost color fix
6 Months Ago
Chaser https://files.facepunch.com/ziks/2024-05-22/sbox-dev_yOujkz7pEv.mp4 Tweaked player speed and vault cooldown
6 Months Ago
Vaulter path finding fixes
6 Months Ago
Vaulter
6 Months Ago
Tweak enemy spawn rates Ghost enemy
6 Months Ago
Speedrun stats
6 Months Ago
Spikes take up 2 tiles
6 Months Ago
Spike traps https://files.facepunch.com/ziks/2024-05-22/sbox-dev_i2Um7rSnQj.mp4
6 Months Ago
Enemies refuse to path over open exits
6 Months Ago
More maze chunks Move camera further back Make maze size grow non-linearly
6 Months Ago
Key hunter https://files.facepunch.com/ziks/2024-05-21/sbox-dev_68LQAK1SPy.mp4
6 Months Ago
Fixed placement of pillars at wall corners Halve rate of maze growth Fixed mazer starting direction
6 Months Ago
Finished off wizards https://files.facepunch.com/ziks/2024-05-21/sbox-dev_UiJMfgCDqY.mp4
6 Months Ago
Wizard teleportation, main loop
6 Months Ago
Don't spawn enemies facing a wall
6 Months Ago
More maze chunks Maze generation tweaks
6 Months Ago
A few more maze chunks Navigator now keeps track of last visited Makes seeker / charger behaviour easier to predict Fix path costs not actually being stored Fixes seekers not flanking Enemies avoid bunching up Exit placement tweaks
6 Months Ago
Get rid of occlusion on all sounds WIP wizard
6 Months Ago
Increase charger run speed to 180u/s
6 Months Ago
Some basic stats
6 Months Ago
Fix exit in lobby
6 Months Ago
Fix hatch materials Refactor maze generator object placement Try to place exit in difficult place
6 Months Ago
Fix ragdolls not spawning for other players
6 Months Ago
Mazer collision tweaks
6 Months Ago
Can turn / vault while being held
6 Months Ago
Fix follow camera target
6 Months Ago
Player-player collision
6 Months Ago
Determine held state from if parented to a Holder
6 Months Ago
Handle players disconnecting
6 Months Ago
Remove mysterious references to another project Let's just use parenting for held items
6 Months Ago
Enemies can pick up objects, logic tweaks
6 Months Ago
Score, basic HUD
6 Months Ago
Clean up maze parameters Tweak held item animations