121 Commits over 762 Days - 0.01cph!
Fixed sweat particles
Some player carrying fixes
Some player carrying fixes
Don't submit scores for players that joined more than half way in
Fixes related to killing held players
Increase threat of Chargers, fixes #3
Can escape from being carried by vaulting, some fixes #4
Players can carry each other #4
Fixed warnings about missing spawn points
Fixed North and South being flipped 🤦
Org change
Show streak lost in chat log after death
Missing change from last commit
Enemy kill range tweak
Added survival bonus system #11
Disable score submission in -tools mode, fixes #21
Disable noclip, fixes #20
Nameplate position tweak
One more possible NRE fix
Possible fix for NRE in MazingWalkController
Some cleanup
Fixed wanderer logic when next to a hatch
Nameplates with avatars and held cash
Merge remote-tracking branch 'origin/master'
Added missing .sound_c file
Sound listener pos fix, more sound tweaks
Treasure spawn tweak
Treasure pickup anim
Got rid of some debug logging
Camera tweaks
Per-map ranking
Score diff colour
Notify final score
Spawn rate tweak
Enemies start with a random rotation
Fixed air movement regression
Level size randomization
Use noclip anim for ghosts
Ghosts float above the level
Cleaner entity deletion logic between levels
Avoid enemies being stuck together
More enemy spawning tweaks
Don't let enemies kill vaulting players
Ruby value tweak
Chat messages, new enemy spawn logic
Fixed seeker not always reaching players
Fixed charger starting angry
Money ticker on pickup
Lighting / material tweaks
Treasure tweaks, added ruby
Sweat drops particle tweak
Item models refactor, added some gems
Refactor to make referencing ents easier
New key model
Lighting, item holding tweaks
Set max res for textures
Include /mazes/*.txt files
Maze size progression tweak
Lobby level, wizard fixes, wizard bolt particles
New players join as ghosts
UI tweaks
Enemy fixes on game reset
Tweaked enemy spawn order
Wizards are done, don't let enemies fall through the exit