userJarryd Campicancel

13,523 Commits over 2,922 Days - 0.19cph!

8 Years Ago
Fixed some exceptions that could be thrown when an entire tribe of humans was killed Added a Health Bonus to the Fight (Human) goal to try and stop healthy units fleeing so much Added a "Hold Ground" goal plan to the Fight (Human) goal that does nothing - this hopefully keeps units from not having any valid offensive goals and falling back into defensive/fleeing (trying to stop the attack once and then run away combat pattern) - there might a better way to handle this, but it seems to be effective Fixed units repeatedly trying to Return to Territory while they are already in their territory
8 Years Ago
Fixed effect added/removed activity definitions with old keywords
8 Years Ago
Fixed intro cinematic leaving cinematic camera enabled
8 Years Ago
Fixed tribe members not being visible during the Tribe Create process
8 Years Ago
Stop EffectSettings errors when loading keywords that couldn't load in build (need to figure out why keywords aren't loading though)
8 Years Ago
Fixed load game screen not refreshing properly after deleting all saves
8 Years Ago
Some unsaved changes
8 Years Ago
Mostly fixed being able to skin/butcher corpses while they are being held by a unit
8 Years Ago
Switched GiftItem action to a CommandGenerator so the player gets specific options ("Gift Stone Axe") instead of the vague Gift Item (Gift Item) option they had before
8 Years Ago
Fixed menu initialising with Washed Up game mode but Lost and Found map selection
8 Years Ago
Some more changes to try and stop units waiting forever for thrown weapons that are no longer valid
8 Years Ago
Remove warmth check on animal Idle
8 Years Ago
Diplomacy widget updates status icons based on current relation
8 Years Ago
Hopefully fixed units waiting forever for thrown weapons that are thrown off a cliff and out of bounds destroyed
8 Years Ago
New Objective: Befriend A Tribe (added to Washed Up) Axes and spears are now gifts (Improved versions are more valuable gifts) New TribeDiplomacyTrigger type for detecting diplomacy changes Can no longer breed with people from other tribes Fixed some issues with gifting items
8 Years Ago
Removed some time delays when cooking with a stick Hopefully fixed an issue where FaceTarget would sometimes not fully rotate to the target rotation and would never end
8 Years Ago
Some more tutorial screen info/images
8 Years Ago
Added persisted data for consumable (cooked amount/states) Collated command for cooking items on fire Can now set the cooked state of an item via the debug tools
8 Years Ago
More unsaved stuff + fixed build error
8 Years Ago
Tutorial Sub-Tasks can now trigger unlocks when starting (eg. unlock basic weapons when the player is asked to craft a weapon) Unlock is silent (no UI pop-up)
8 Years Ago
Unsaved script
8 Years Ago
Fixed back button in radial menu widget in wrong position Added an open script button to CommandGenerator dropdowns to open the script up to the appropriate file/line of the generator IsDesiredEntity condition now checks for BuildingAction Desires as well as Building desires Added an IsDesired condition to the Create Building Desire action to prevent the Construct ability appearing when a unit already has a matching desire
8 Years Ago
Testing out some new senses elect behaviour: -The party leader's senses are now unaffected by being in a party (fixes sensing themselves) -Party members senses now use the leaders senses as an additive list, so if the leader can perceive something every party member can also perceive that thing
8 Years Ago
Unit path line renderer now increases width as camera is zoomed out in RTSCamera mode
8 Years Ago
Added a penalty to return to territory module so units are less likely to go home when they have nearby friendly units (safety in numbers!)
8 Years Ago
Increased party overlay widget view distance to work better with new camera Fixed sneak and jog party member movement mode behaviours
8 Years Ago
Fixed corpses not getting cooked on spits properly, they should now stay on the spit and not burn so the tribe can butcher meat off it as needed
8 Years Ago
Fixed projectiles not reparenting properly when detached from a corpse
8 Years Ago
Exiting Effects now get a an extra Tick so that exit actions are run correctly (fixes units getting stuck in stealth pose)
8 Years Ago
Fixed several audio channels not respecting audio settings (Ambient/Ocean/Weather/Wind are now controlled by the Effects slider)
8 Years Ago
Added an icon for hunt desires
8 Years Ago
Fixed a set random destination being used by hunting that was set to a 0 radius and was failing immediately Added a Player desire bonus to move attack to make sure player hunt commands are followed while there are buildings to construct
8 Years Ago
Collated command for Adding Fuel To Fire Fixed Breed request not hiding from UI if target is not human (0_o)
8 Years Ago
Fixed some animation loop issues when crafting an item at a crafting table
8 Years Ago
Fixed some fields not persisting in MachineProcessActionDesire
8 Years Ago
Building and Item placement now check that a valid path exists between the currently selected unit and the targeted build/placement position, this prevents players being able to build things in out of reach areas
8 Years Ago
Hacky workaround for failing SamplePosition calls in Navigation
8 Years Ago
Fixed several melee weapons having a minimum range of 0 Two new module packs, Default Human Combat and Default Animal Combat Default Human Combat lets humans run to their target and flee (instead of being stuck in face target) Default Animal Combat does the same, was applied to bears and wolves (herbivore combat is still not enabled, but that's less of an issue)
8 Years Ago
Added Party Member module to humans Added non placeholder text and images for hunting tutorial
8 Years Ago
Added Wake Up module to humans so they can wake up from sleeping
8 Years Ago
Rebake island_01 navmesh again
8 Years Ago
Enabled NavMeshModifiers on cliff rocks to fix units walking on cliffs
8 Years Ago
Fixed checkedBlockBy flag not being used on UnitSpawners Enabled the flag on a couple of unit spawners in Island_01 to fix animals being spawned inside cliffs
8 Years Ago
Fixed a party invite ability not being marked as ai only
8 Years Ago
Knowledge overlay now updates every 0.25 realtime seconds so that new labels appear as the player moves around the world
8 Years Ago
Corpses should now drop embedded projectiles when they are skinned
8 Years Ago
More debugger stuff
8 Years Ago
Added a go to previous module change button in the ai debugger
8 Years Ago
Better automatic nav mesh obstacle sizing for resource views
8 Years Ago
Fixed Island_01 and NoSpawns having out of date/missing navmeshes Deleted an orphaned(?) navmesh on island_01 Fixed an NRE in GroupPersonalities when a non-human in a group dies Fixed TakeAllItems mode in TakeFromDispenser actions breaking after dispensing the first item