13,672 Commits over 2,741 Days - 0.21cph!
Fixed AI getting stuck in attacking state
GoIdle animation event was being ignored if the unit was attacking, which prevented AI from switching to Idle
WIP child passengers + props that trigger animations
Added some helper meshes when placing props
Better main menu + terrible game logo
Passenger efficiency improvements
Some overworld/route placing polish
Building upgrades can be unlocked via the unlock system (set the required unlock in the upgrade parameters on the building), if no unlock is assigned the upgrade will be available
Added grass crafting unlock: Inspect grass to unlock grass upgrades for buildings and the grass bed
Locked pelt upgrades for buildings behind the basic leatherwork unlock
Filled in some missing data to make bear headress wearable/craftable
Made deer and bear headwear unlock definitions (unlock advanced leatherworking and inspect a bear/deer)
Refactored units into passengers (in preparation for staff)
Switched to linear colour space
Ships now have weight and power stats
Better part tooltips and start of more terminal types
Inventory screen
Backdrop changes material based on ship location
Units check if they can reach something before moving
Hopefully fixes people getting to out of reach locations
Exit is now a trigger, should prevent blockages when disembarking
100 new cities + filters to deal with them
More map tweaks and city changes
Fixed overworld location prefab id not saving
Saving overworld locations
Tracking popularity by city?
WIP location upgrade rework
More upgrade stuff
More location/inventory work
More stat stuff
Can now equip upgrades in locations
Terminal reworks
Fix routes not saving
Lots of fixes
More stats and upgrades
Placeholder terrain mesh for world map
Disabled an expensive gizmo
Inventory Items can now have extra description lines
Research balance tweaks
WorldShip now tracks what material it's over
Terminal reworks
Fix routes not saving
Lots of fixes
More stats and upgrades
Placeholder terrain mesh for world map
Disabled an expensive gizmo
Inventory Items can now have extra description lines
Research balance tweaks
Fixed wolf not being carryable
RTSCamera now remembers what unit it was following when saving/loading
Can now equip upgrades in locations
More location/inventory work
WIP location upgrade rework
More upgrade stuff
Tracking popularity by city?
Fixed overworld location prefab id not saving
Saving overworld locations
More map tweaks and city changes
100 new cities + filters to deal with them
Research manager doesn't show selection indicator
UI tweaks
Misc grave fixes
Machine process can now define the conjunction used on the process ability, so it now supports "Cook Rabbit ON Spit" as well as "Bury Jim IN Grave"
Added some info text to the MachineProcessSettings editor to show an example of the machine process text
Typo fix
Some reorganization/cleanup
WIP Research system
More reasearch + timing stuff
Can now receive new parts from researching
Time and date display on UI
Unlocks can now be unlocked via a trigger
Graves unlock is now unlocked when a member of the player's tribe is killed
Fixed some more issues with dead/buried units
Debug tool spawn section now has a recent tab that lists the last 10 items/units/buildings that were spawned
Added a grave building that can be used to bury a dead unit
Can only be spawned via the debug tool (there's an unlock definition for it, but it has no conditions yet)
Also fixed exceptions when mousing over a unit that was killed via debug tools
LIfeimte ship stat storage
WIP ship part/upgrades/stats system
Can now equip part upgrades
Cusotm part tooltip shows stats
More upgrades
Cleaned up some warnings
Zero warnings forever!
More route placement stuff
World Ship now updates colour
Ship purchasing screen
More input stuff
WIP route palcement improvements
More shield charge stuff
Really bad effect, impact causes damage
Added the territory module to the bear and added a select random position in territory so bears don't wander as much and murder tribes
More serialisation/bug fixes
Added a screen fader to hide the ship transition
Can now click+drag to place corridors
UI Fixes for multi ships
More multi ship work
Fixed objectives not loading properly and fixed objectives UI display not being updated after loading
Removed time hack on session load, doesn't seem to work anymore
Time fix on load
Fix units trying to recook an already cooked thing
Fixed FindAndPutCorpseOnFire being set to desire creation mode instead of execute
Added new Eat a Piece interaction to the DispenserFoodValue consideration - units can now successfully skin a corpse, put it on the spit and eat from it without player intervention!
Basic framework for customisation on new game
Company name + Colour
More ship stuff
More ship model stuff
Session fixes + WIP ship model
Can now delete save files
WIP ship select screen
In preparation for multiple ship systems
More multi ship work
Fix dead units getting their navmesh agent turned on because of another navmesh fix
Fixed machines not persisting their entity list, which fixes animals on spits not being clickable after a load