userJarryd Campicancel

13,600 Commits over 2,710 Days - 0.21cph!

7 Years Ago
More Save/Load stuff
7 Years Ago
WIP Save/Load logic refactor Breaking everything
7 Years Ago
Room placement improvements
7 Years Ago
Unit now stores a UnitDeathReason + UnitKilledBySettings to store how a unit died and what killed it Those two fields + the death time are now persisted
7 Years Ago
Unit Detail View tab no longer shows what the unit is feeling if they are dead, instead shows the "Dead for x hours" text we use on the toooltip
7 Years Ago
Fixed carried units appearing in a units portrait view
7 Years Ago
Tabbing to an unselectable unit will now skip to the next selectable unit rather than stopping
7 Years Ago
Fixed some exceptions that could be thrown when an entire tribe of humans was killed Added a Health Bonus to the Fight (Human) goal to try and stop healthy units fleeing so much Added a "Hold Ground" goal plan to the Fight (Human) goal that does nothing - this hopefully keeps units from not having any valid offensive goals and falling back into defensive/fleeing (trying to stop the attack once and then run away combat pattern) - there might a better way to handle this, but it seems to be effective Fixed units repeatedly trying to Return to Territory while they are already in their territory
7 Years Ago
Fixed terminal purchases not deducting cash
7 Years Ago
Enabled cheat codes in builds
7 Years Ago
Better selection ordering, fixed units not falling back to inferior props
7 Years Ago
Added a pictuire of the premium passenger to the level up screen
7 Years Ago
Props (and rooms maybe?) can now be locked by player level
7 Years Ago
Level up screen
7 Years Ago
Added the fire bomb to the loot array
7 Years Ago
Fixed effect added/removed activity definitions with old keywords
7 Years Ago
Fixed intro cinematic leaving cinematic camera enabled
7 Years Ago
Update to 2017.1.2p1
7 Years Ago
New Fire Bomb projectile Belt objects now store their projectile instead of using a if sequence on CharacterBase Bomb carrying effect removal Getting frozen while carrying a fire bomb will now trigger the bomb and clear the effect locally. Also works in the inverse for freeze bombs and fire traps. Updated Whats New
7 Years Ago
Debug Widget now shows names of unused modules
7 Years Ago
Build settings Fixed broken tooltip positioning Deleting items now refunds full purchase cost Might have finally fixed corridor rebuilds on deletion Better wander behaviour
7 Years Ago
Help Screen
7 Years Ago
Some deletion improvements Terrible engine props Some basic post processing
7 Years Ago
Indicator for currently selected entity Added camera clamping Can no longer build or delete while a ship is travelling Tweaks
7 Years Ago
Controls help system
7 Years Ago
Tweaks New Coffee Station prop +More tweaks/improvements
7 Years Ago
Debug Widget can now show lifetime module stats Also fixed game not saving if a high score wasn't reached
7 Years Ago
Added a level cap New passenger type, tied cash awards to stars and added a stats screen
7 Years Ago
New standardised hint widget
7 Years Ago
Unit refactor in prep for new passenger types
7 Years Ago
Nore need refactors
7 Years Ago
More UI tweaks Timescale and UI fixes Some overworld stuff More overworld feedbcak First pass on a delete mode Custom tooltip for props and more need refactors
7 Years Ago
Fixed tribe members not being visible during the Tribe Create process
7 Years Ago
Stop EffectSettings errors when loading keywords that couldn't load in build (need to figure out why keywords aren't loading though)
7 Years Ago
Fixed load game screen not refreshing properly after deleting all saves
7 Years Ago
UI Tweaks
7 Years Ago
Some unsaved changes
7 Years Ago
Build fixes and other misc stuff
7 Years Ago
Mostly fixed being able to skin/butcher corpses while they are being held by a unit
7 Years Ago
New Bed prop Backdrop models, randomisation and movement
7 Years Ago
New 1x2 and 1x1 rooms plus more bug fixes
7 Years Ago
Fixes Some sick tooltip action
7 Years Ago
Added a light source to the fire trap Some more info on Debug Widget Lists what modules ahve been spawned as well as how many m,odules haven't been seen in this run. Also added a custom spectator pawn so we can see the debug widget when running the game with simulate.
7 Years Ago
Switched GiftItem action to a CommandGenerator so the player gets specific options ("Gift Stone Axe") instead of the vague Gift Item (Gift Item) option they had before
7 Years Ago
Fixed menu initialising with Washed Up game mode but Lost and Found map selection
7 Years Ago
Fixed bad level up calculations Star feedback and unit avoidance Cash feedback and some bug fixes
7 Years Ago
Time of Day system now cycles through glow colours +More Time of Day value tweaks
7 Years Ago
Increased burn damage on AI Units, breaking a torch now sets the attacking unit on fire
7 Years Ago
Some more changes to try and stop units waiting forever for thrown weapons that are no longer valid
7 Years Ago
Remove warmth check on animal Idle