userJarryd Campicancel
branchrust_reboot/main/Workcartcancel

26 Commits over 0 Days - ∞cph!

3 Days Ago
Show a proper name ("Tunnel Dweller") on loot panel
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3 Days Ago
Fix HostileNote NRE in scenes with no terrain (editor fix)
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3 Days Ago
Fixed top floor door behaving inconsistently on static elevators (ElevatorAtFloor wasn't working correctly at the top)
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3 Days Ago
Buttons in elevator shafts now read "Call Elevator" when interacting Fixed elevator doors not opening if you called an elevator from the floor it's currently on S2P entrance monument
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3 Days Ago
Comment out DDraw in TrainEngine.Server Server/Editor only OnDrawGizmosSelected in AIMovePoint
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3 Days Ago
Elevators will no longer move if you go up or down a floor and you're at the top or bottom of the shaft Fixes screen shake bounce happening when the elevator hasn't moved
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4 Days Ago
Improved gib positioning for conditional models on building blocks (particularly stone foundation)
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4 Days Ago
Add rottingflies.hide admin convar to disable flies pfx
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4 Days Ago
Static elevators now default to the go to top/bottom option (can still go floor by floor by opening the full interact menu) Fixed go to top/bottom using the same description phrases as the single floor option
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4 Days Ago
Fix incorrect gib offset calculation on entities with multiple gibbable components on child objects that are moved/rotated
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6 Days Ago
Remove gibbable component (static elevator lift is immortal) Cleaned up some colliders and fixed physics surface
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6 Days Ago
Fixed jittering when travelling down in the static elevator
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7 Days Ago
More foot ik work: Remove new trigger added this morning Fixed foot placement IK ray mask hitting incorrect vehicle layers IK position is now stored in local space so it's smoother when going up and down in elevators (no prefab changes required) This also fixes crouch foot dithering in while standing on vehicles and should improve IK stability in scrap transport heli's and modular car trays
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7 Days Ago
Fixed hand IK grip targets in workcart cabin
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7 Days Ago
Add foot IK trigger to workcarts
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7 Days Ago
Fix foot ik changes not applying while parented (whoops)
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7 Days Ago
Added a new foot IK anchor trigger that locks the foot IK to a specific transform and updates every frame While standing in this trigger we can use the anchor's transform instead of physics raycasts so it should actually increase performance Added the new trigger to the static elevator lift
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11 Days Ago
Moved the door manipulator on one of the stairwells
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11 Days Ago
Increased elevator speed per metre (1.5 -> 2.5)
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11 Days Ago
Revert unintended craggy change
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11 Days Ago
Added an electrical output to the static elevator that outputs power for 10 seconds when the lift arrives at that floor Hooked up hidden door manipulators to each of the elevator doors that are triggered by the above
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11 Days Ago
Replaced all of the elevator buttons
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11 Days Ago
Merge from workcart/button (stomped button placement, will need to reapply)
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14 Days Ago
Revert accidental changes to deployable elevator
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14 Days Ago
S2P tunnel entrance, run some more DoPrepare Fixes missing top elevator at tunnel entrance
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16 Days Ago
Added a StaticTop field that controls whether an elevator entity is at the top (saves some raycasting) Ran DoPrepare on elevator.static.top to fix prefab id
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