branchrust_reboot/main/b_shotguncancel
5 Commits over 0 Days - ∞cph!
Fixed MoveItem error when putting m4 shotgun into auto turret (missing muzzle point)
Improve GameObjectToggleState handling in different hierarchies
Added a GameObjectToggleState state machine behaviour, can specify a range of an animation in which a given gameobject in the hierarchy can be on or off
Assigned to single reload anim to toggle the ammo mesh on and off
Fixed barrel attachments not working (transform needed to be called "barrel")
Rename new shotgun folder to M4 Shotgun
Fixed attachments not apperaing due to lingering, disabled attachment slots on the prefabs, this fixed attachments appearing on the viewmodel
Removed duplicate Model components on the entity, this was causing attachments to not appear on the held entity