branchrust_reboot/main/building_skins_3cancel
17 Commits over 0 Days - ∞cph!
Fixed non-shipping container gibs getting tint colours
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Fix shipping container blocks randomising colour when the server loads
Make a png version of the colour lookup, solves the final pixel being read incorrectly
Shipping container colour lookup now uses a texture sample on the COlour lookup asset (editor only, caches the colours for runtime)
Radial menu no longer changes colour of the selected icon to white if the outline is enabled
Container blocks will now randomise colour via the construction skin component instead of using the shader world position (shader world pos was going to be problematic for gibs)
Removed random option from container colour spray can wheel
Upgrading a block to the shipping container skin will now use the last colour that was applied via a spraycan by that player, if the player has not used a spraycan to change the colour of a block in the current life a random colour will be selected
Applied spray can colour radial change to wire/hose/pipe tool colour picker
Add an overlay sprite on top of the colour sprite when picking a colour for shipping container walls
Fix index out of range error on a specific spraycan colour
Fix spray can not being able to colour shipping container blocks
(Don't hard code the skin id, exposed a supports colour change toggle on the BuildingGrade asset)
Fixed gibs not matching colour
Bug fixes
Apply new construction skin component to all container prefabs
First pass spray can logic