branchrust_reboot/main/building_skins_3cancel
255 Commits over 702 Days - 0.02cph!
Added necessary backfaces to sheet metal roofs after the material was set to backface culling on, to prevent peeking
Fixed thatched wall by roof side Z-fighting when placed side by side
softened side conditional colliders of brick roof to avoid block
Added missing ambient light to festive garland window
fix for ramp/steps blocker
brutalist skin roof colliders tweak
updated roof conditionals models, gibs, colliders to fit whithin bounds of vanilla tiers
removed left-over helper mesh in export
Switch brick unlockID back to 1 due to conflicting
Brick skin is now unlocked if the user owns Adobe building skin - Temp for testing
aligned brick skin roof UVs proper
fixed brick skin spiral stairs zfight on highlight
Padding roof conditional colliders just in case
Brick Skin Gap in roof conditional
set left and right line brick roof conditionals to DeployableVolumeIgnore to allow wall underneath to be built
Fixed inaccurate colliders on L and U stairs brick
fixed hammer highlight not complete on brick foundations
improved brick skin roof LOD2 visuals
added pieces of trim on triangle roofs edges
Added some padding to the SC skin steps collider to prevent stuck between steps and ramp blocks
allow melee into the splash dmg fix colliders
Fixed hole in wood tier doorway
fixed gaps in SC skin floor triangle
fixed Brick half wall hard side blocking triangle foundation placement
fixed foundation triangle conditional corners see through side, adjusted colliders as well.
fixed LOD1 on block.stairs.Lshape brick skin
improved brick ramps gibs
Deleting window.bars brick version as not needed
remodelled the brick window block to have a rectangular shape like other blocks
new brick roof models/gibs
updated brick skin textures, added a roof tiles texture
subtracting
81363 Moving all brick skin prefabs and meshes to content.private.bundle
wallpaper skin models and prefabs base setup
brick skin texture polish
tweaked wood door to match other doors bounds vertically
re-exported single wood door textures for higher quality
custom shadow proxies for brick wall meshes
changed surface type of brick skin from stone to rock because apparently stone surface type sounds like grass. @Sound
color tweaks/brightness tweaks
brick skin steel beam redo, remapping all building blocks involved for higher texel ratio
reworked wood part of brick skin to look higher quality
polish around roof.top.line models alignments so everything lines up
lowered inner wood beam on conditional wall corners
perfected foundation corner meshes to be seamless/no zfight
Enbled brick building skin