branchrust_reboot/main/building_skins_3cancel

197 Commits over 457 Days - 0.02cph!

3 Hours Ago
Optimized BaseEntity.IsOutside since it'll be called quite a bit more now
3 Hours Ago
Fixed ModelConditionTest_Outside and ModelConditionTest_Inside returning incorrect results for triangle floors
6 Hours Ago
Fixed SC rocket splash damage issue related to wall corners
6 Hours Ago
Stairs spiral landing conditionals - Moved collider to parent, set models to server cull
Today
shipping container skin floor and triangle floor conditional models for exterior display prefabs setup
Today
merge from ModelConditionTest_Outside_Inside
6 Days Ago
unpacked model prefabs in SC skin prefabs (applying prefab overrides)
6 Days Ago
fixed see through aspect on metal concave roofs
6 Days Ago
more accurate SC roof top line collider LOD1 tweak
6 Days Ago
armored window bars collider rework SC skin wall.window touch up
6 Days Ago
fixed vehicles being able to clip through SC foundation - this was due to vehicles not calculating conditional meshes colliders
7 Days Ago
fixed wall.right LOD3 being off
7 Days Ago
merge from creation gibs
7 Days Ago
fixed SC skin roof top line models clipping into walls above it
7 Days Ago
fixed incorrect floor gibs on metal foundations
7 Days Ago
better gibs for stone ramp
8 Days Ago
set culling off on plywood material to fix leaky shadow maps at lower settings
8 Days Ago
some tweaks to floor colliders
9 Days Ago
Fixed non-shipping container gibs getting tint colours
9 Days Ago
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9 Days Ago
Fix shipping container blocks randomising colour when the server loads
12 Days Ago
merge from creation_gibs/
12 Days Ago
merge from creation_gibs
12 Days Ago
subtracting 82616
12 Days Ago
subtracting merge from creation gibs
13 Days Ago
refreshed stone wall frame LOD0 to be higher detail
13 Days Ago
better creation gibs for Floor frames
13 Days Ago
better creation gibs for Wall frames
13 Days Ago
removing tga color lookup in favor of png tweaked colours to be more vibrant and varied
14 Days Ago
Make a png version of the colour lookup, solves the final pixel being read incorrectly
14 Days Ago
Shipping container colour lookup now uses a texture sample on the COlour lookup asset (editor only, caches the colours for runtime)
14 Days Ago
fixed triangle foundation and floors stairs sockets being offset VS square blocks
14 Days Ago
added DeployableIgnore layer to SC skin stairs landings
14 Days Ago
fixed floor frames/wall frame gibs material glitch - thanks 3dsmax ~]#£$%
14 Days Ago
Tweaked inside sockets range to help with placement - it seems most values are picked at random, possibly from cloning old prefabs as a base. A value of .150 seem to ease placement on most surfaces
14 Days Ago
merge from creation gibs
14 Days Ago
final pass on SC textures
15 Days Ago
specific adobe skin construction gibs models
15 Days Ago
specific destroy gibs for armored stair landings
15 Days Ago
fixed some wood tier gibs transform rotation
15 Days Ago
more texture polish to SC skin interior wood
15 Days Ago
revamped plywood texture for SC skin - brighter, more familiar with metal tier all inside walls get colour
18 Days Ago
Compile fix
19 Days Ago
Radial menu no longer changes colour of the selected icon to white if the outline is enabled
19 Days Ago
Container blocks will now randomise colour via the construction skin component instead of using the shader world position (shader world pos was going to be problematic for gibs) Removed random option from container colour spray can wheel Upgrading a block to the shipping container skin will now use the last colour that was applied via a spraycan by that player, if the player has not used a spraycan to change the colour of a block in the current life a random colour will be selected
19 Days Ago
Don't play sound when pressing Q / E in radial menu on items that do not have Q / E options Removing more unused code
19 Days Ago
Fixed blendlayer detail color randomizer
19 Days Ago
fixed roof conditional top line offset fixed some conditionals draw distances alongside it
19 Days Ago
made foundation.steps of SC skin last lod to be see through between steps
19 Days Ago
phys material change