branchrust_reboot/main/cookingv2cancel
109 Commits over 59 Days - 0.08cph!
Hooked up all of the new idle animations, use an animation shuffler like the horses
Farm chickens now move less frequently, gives more time to play idle animations
Rebalance chicken coop need rates
Add farmableanimal.simhours, applies the provided number of hours to all chickens within 10m (note that this won't simulate them eating/drinking, but just decays their needs like X hours have passed)
Fixed orchid and rose seed not being hittable when in a planter
Can no longer pet chickens if blocking with a shield or mounted
Adjusted prevent building on hopper, fixes being able to build a half height floor through a hopper mounted on a storage barrel
Added debug.clearPlayerModfiiers, clears all tea effects
Fixed chicken materials
Remove old chicken rig from chicken prefabs (still in project, can remove next month)
Adjusted chicken coop deploy volume
Fixed being able to receive multiple skulls from a single corpse while the harvesting modifier is active
Fish pie now increases player strength while fishing by 50% (fish moves faster when pulling) and halves the rate that the rod snaps
Added a bear pie with a new digestion boost buff. Doubles the bonus from all gathering buffs (ore, scrap, corpses) and halves their duration.
Implement harvesting tea, enabled on survivor pie for now
Increases yield from harvesting corpses by 50%
Slightly adjust storage adaptor position on fridge
Fixed storage adaptor not working on fridges
Cooked chicken, raw and cooked human meat can all now expire
Don't allow two spoilable food items to stack if their spoil time is more than a minute apart
If they do stack, the new stack uses the lowest spoil time
When a spoilable food item stack is split, ensure the new item has the same spoil time as the stack
Added a super simple local avoidance to chickens (just iterate over the other chickens in the coop) to prevent chickens overlapping
Can disable via server.farmChickenLocalAvoidance convar (defaults to on)
Merge from petting_gesture_impl
Rename digestion booster to metabolism booster
Fix compile error
Added digestion boost modifier to pork pie - increases the healing over time effect speed by 3x (how quickly the light green section of the health bar is filled in by actual health)
Assigned vision care effect to apple pie
Show ore sparkles at night while vision care modifier is active
Tree x markers appear brighter when using the Vision Care effect
Revert scrap tea accidental change
Added VisionCare modifier, increases nightlight effect
Fixed missing chicken brain component (unsure how this happened, might have been a merge issue)
Chicken default name now pulls from the streamer name list
Fixed not being able to place 4 seeds in the new planter of the new plants (orchid, rose, sunflower, wheat)
Merge from crafting_update
Fixed incorrect LOD materials on the coop
Added a field to control whether chickens can eat a food on ItemModConsumable.
Valid food items can now only be inserted into the food slot
Fixed a few cases of items ending up in the wrong slot when RMB transferring
The following foods can be used in the chicken coop (WIP):
All berries
Apples
Bread
Grubs
Worms
Granola Bar
Corn
Potato
Pumpkin
Wheat
Cake
Convert coop to a RendererLOD
Remove unused prefab
Fixed import settings on hutch mesh collider
Can now interact with the whole hutch structuree, not just the bit on the side
Fixed chickens snapping to terrain if coop is placed on foundations
Fixed not being able to hatch a new chicken if the coop was full and a chicken died
Fixed being able to place coop underwater
Fixed give water button highlighting if player has selected a container with rad water
Limit amount of water in chicken coop to 1,000
Coop no longer drops water when destroyed (should drop anything else stored in it)
Replace SavePrefabAsset with SetDirty in AnimalAnimation DoPrepare, fixes errors when opening a prefab with this component
Added a RequiredCameraDistanceForSfx on AnimalAnimation, allows us to cull sounds by distance per animal
Set to 4m on the chicken coop chickens, should prevent bases being filled with chicken noises if a coop is built inside it
Fixed flame positions and prevent building blockers on cooking workbench
Merge from chicken_update
Converted mixing table and cooking workbench to rendererlods, normalised their cull distance
Hook up egg world model and item
Merge from cookingv2/coop