userJarryd Campicancel
branchrust_reboot/main/cookingv2cancel

109 Commits over 59 Days - 0.08cph!

1 Year Ago
Hooked up all of the new idle animations, use an animation shuffler like the horses Farm chickens now move less frequently, gives more time to play idle animations
1 Year Ago
Rebalance chicken coop need rates Add farmableanimal.simhours, applies the provided number of hours to all chickens within 10m (note that this won't simulate them eating/drinking, but just decays their needs like X hours have passed)
1 Year Ago
Fixed orchid and rose seed not being hittable when in a planter
1 Year Ago
Can no longer pet chickens if blocking with a shield or mounted
1 Year Ago
Merge from parent
1 Year Ago
Adjusted prevent building on hopper, fixes being able to build a half height floor through a hopper mounted on a storage barrel
1 Year Ago
Added debug.clearPlayerModfiiers, clears all tea effects
1 Year Ago
Fixed chicken materials Remove old chicken rig from chicken prefabs (still in project, can remove next month)
1 Year Ago
Adjusted chicken coop deploy volume
1 Year Ago
Fixed being able to receive multiple skulls from a single corpse while the harvesting modifier is active
1 Year Ago
Merge from main
1 Year Ago
Fish pie now increases player strength while fishing by 50% (fish moves faster when pulling) and halves the rate that the rod snaps
1 Year Ago
Added a bear pie with a new digestion boost buff. Doubles the bonus from all gathering buffs (ore, scrap, corpses) and halves their duration.
1 Year Ago
Implement harvesting tea, enabled on survivor pie for now Increases yield from harvesting corpses by 50%
1 Year Ago
Disable spoiling on eggs
1 Year Ago
Added spoiled horse meat
1 Year Ago
Slightly adjust storage adaptor position on fridge
1 Year Ago
Fixed storage adaptor not working on fridges
1 Year Ago
Cooked chicken, raw and cooked human meat can all now expire
1 Year Ago
Don't allow two spoilable food items to stack if their spoil time is more than a minute apart If they do stack, the new stack uses the lowest spoil time When a spoilable food item stack is split, ensure the new item has the same spoil time as the stack
1 Year Ago
Added a super simple local avoidance to chickens (just iterate over the other chickens in the coop) to prevent chickens overlapping Can disable via server.farmChickenLocalAvoidance convar (defaults to on)
1 Year Ago
Merge from petting_gesture_impl
1 Year Ago
Merge from main
1 Year Ago
Rename digestion booster to metabolism booster Fix compile error
1 Year Ago
Added digestion boost modifier to pork pie - increases the healing over time effect speed by 3x (how quickly the light green section of the health bar is filled in by actual health)
1 Year Ago
Assigned vision care effect to apple pie
1 Year Ago
Show ore sparkles at night while vision care modifier is active
1 Year Ago
Unsaved
1 Year Ago
Tree x markers appear brighter when using the Vision Care effect
1 Year Ago
Revert scrap tea accidental change
1 Year Ago
Added VisionCare modifier, increases nightlight effect
1 Year Ago
Fixed missing chicken brain component (unsure how this happened, might have been a merge issue)
1 Year Ago
Chicken default name now pulls from the streamer name list
1 Year Ago
Fixed not being able to place 4 seeds in the new planter of the new plants (orchid, rose, sunflower, wheat)
1 Year Ago
Merge from crafting_update
1 Year Ago
Fixed incorrect LOD materials on the coop Added a field to control whether chickens can eat a food on ItemModConsumable. Valid food items can now only be inserted into the food slot Fixed a few cases of items ending up in the wrong slot when RMB transferring The following foods can be used in the chicken coop (WIP): All berries Apples Bread Grubs Worms Granola Bar Corn Potato Pumpkin Wheat Cake
1 Year Ago
Convert coop to a RendererLOD Remove unused prefab Fixed import settings on hutch mesh collider Can now interact with the whole hutch structuree, not just the bit on the side
1 Year Ago
Merge from coop
1 Year Ago
Fixed chickens snapping to terrain if coop is placed on foundations
1 Year Ago
Fixed not being able to hatch a new chicken if the coop was full and a chicken died Fixed being able to place coop underwater
1 Year Ago
Fixed give water button highlighting if player has selected a container with rad water Limit amount of water in chicken coop to 1,000 Coop no longer drops water when destroyed (should drop anything else stored in it)
1 Year Ago
Replace SavePrefabAsset with SetDirty in AnimalAnimation DoPrepare, fixes errors when opening a prefab with this component Added a RequiredCameraDistanceForSfx on AnimalAnimation, allows us to cull sounds by distance per animal Set to 4m on the chicken coop chickens, should prevent bases being filled with chicken noises if a coop is built inside it
1 Year Ago
Fixed flame positions and prevent building blockers on cooking workbench
1 Year Ago
Merge from chicken_update
1 Year Ago
Converted mixing table and cooking workbench to rendererlods, normalised their cull distance
1 Year Ago
Names
1 Year Ago
Fix server compile error
1 Year Ago
Hook up egg world model and item
1 Year Ago
Merge from cookingv2/coop
1 Year Ago
Merge from main