userJarryd Campicancel
branchrust_reboot/main/cookingv2cancel

49 Commits over 31 Days - 0.07cph!

Yesterday
Merge from main
Yesterday
Fish pie now increases player strength while fishing by 50% (fish moves faster when pulling) and halves the rate that the rod snaps
Yesterday
Added a bear pie with a new digestion boost buff. Doubles the bonus from all gathering buffs (ore, scrap, corpses) and halves their duration.
Yesterday
Implement harvesting tea, enabled on survivor pie for now Increases yield from harvesting corpses by 50%
Yesterday
Disable spoiling on eggs
Yesterday
Added spoiled horse meat
Yesterday
Slightly adjust storage adaptor position on fridge
Yesterday
Fixed storage adaptor not working on fridges
Yesterday
Cooked chicken, raw and cooked human meat can all now expire
Yesterday
Don't allow two spoilable food items to stack if their spoil time is more than a minute apart If they do stack, the new stack uses the lowest spoil time When a spoilable food item stack is split, ensure the new item has the same spoil time as the stack
Yesterday
Added a super simple local avoidance to chickens (just iterate over the other chickens in the coop) to prevent chickens overlapping Can disable via server.farmChickenLocalAvoidance convar (defaults to on)
Yesterday
Merge from petting_gesture_impl
Yesterday
Merge from main
3 Days Ago
Rename digestion booster to metabolism booster Fix compile error
3 Days Ago
Added digestion boost modifier to pork pie - increases the healing over time effect speed by 3x (how quickly the light green section of the health bar is filled in by actual health)
3 Days Ago
Assigned vision care effect to apple pie
3 Days Ago
Show ore sparkles at night while vision care modifier is active
3 Days Ago
Unsaved
3 Days Ago
Tree x markers appear brighter when using the Vision Care effect
3 Days Ago
Revert scrap tea accidental change
3 Days Ago
Added VisionCare modifier, increases nightlight effect
3 Days Ago
Fixed missing chicken brain component (unsure how this happened, might have been a merge issue)
3 Days Ago
Chicken default name now pulls from the streamer name list
3 Days Ago
Fixed not being able to place 4 seeds in the new planter of the new plants (orchid, rose, sunflower, wheat)
3 Days Ago
Merge from crafting_update
3 Days Ago
Fixed incorrect LOD materials on the coop Added a field to control whether chickens can eat a food on ItemModConsumable. Valid food items can now only be inserted into the food slot Fixed a few cases of items ending up in the wrong slot when RMB transferring The following foods can be used in the chicken coop (WIP): All berries Apples Bread Grubs Worms Granola Bar Corn Potato Pumpkin Wheat Cake
3 Days Ago
Convert coop to a RendererLOD Remove unused prefab Fixed import settings on hutch mesh collider Can now interact with the whole hutch structuree, not just the bit on the side
3 Days Ago
Merge from coop
3 Days Ago
Fixed chickens snapping to terrain if coop is placed on foundations
3 Days Ago
Fixed not being able to hatch a new chicken if the coop was full and a chicken died Fixed being able to place coop underwater
3 Days Ago
Fixed give water button highlighting if player has selected a container with rad water Limit amount of water in chicken coop to 1,000 Coop no longer drops water when destroyed (should drop anything else stored in it)
3 Days Ago
Replace SavePrefabAsset with SetDirty in AnimalAnimation DoPrepare, fixes errors when opening a prefab with this component Added a RequiredCameraDistanceForSfx on AnimalAnimation, allows us to cull sounds by distance per animal Set to 4m on the chicken coop chickens, should prevent bases being filled with chicken noises if a coop is built inside it
4 Days Ago
Fixed flame positions and prevent building blockers on cooking workbench
4 Days Ago
Merge from chicken_update
4 Days Ago
Converted mixing table and cooking workbench to rendererlods, normalised their cull distance
4 Days Ago
Names
4 Days Ago
Fix server compile error
4 Days Ago
Hook up egg world model and item
4 Days Ago
Merge from cookingv2/coop
4 Days Ago
Merge from main
31 Days Ago
Merge from main
32 Days Ago
Merge from main
39 Days Ago
Added new food type eggs, chickens have a chance to drop an egg when damaged (50% once every 30s)
39 Days Ago
Remove test spoiling from corn
39 Days Ago
Added food spoiling to Fish, Bear, Pork, Deer and Wolf meat Created new spoiled items where necessary Applied consistent settings for all meat - raw meat spoils in 6 hours and cooked meat spoils in 24 hours (WIP)
39 Days Ago
Powered fridge now fully stops food spoiling Added spoiling timer to raw and cooked chicken, timer gets reset to start when chicken is cooked Added convars to turn the food spoiling off and control it's budget, spoiling UI is disabled in this case Added debug convars to adjust the spoil times for all food on a server for testing (FoodSpoilingDeductTimeHours and FoodSpoilingSpoilAll
39 Days Ago
Merge from fridge_changes
39 Days Ago
Remove all mixing references in the cooking UI
39 Days Ago
Setup new cooking workbench Add new recipe list Add chicken pie test item