branchrust_reboot/main/elevator_parenting/net_viscancel
10 Commits over 31 Days - 0.01cph!
Fixed gibs getting spawned when picking up an elevator
Fixed player placed elevators not working
Fixed the neon light in player placed elevators causing a material leak, now uses MaterialPropertyBlock
Fixed elevators not being able to move if they are in a different network group to their parents
Adjust elevator sound logic to be driven via the lift entity flags rather than the elevator block (as we can no longer guarantee that the block will be networked to the player in some scenarios)
Add tunnel layer to players visibility when in caves layer
Revert the Network visibility grid changes to allow proper layered network grids