userJarryd Campicancel
branchrust_reboot/main/elevator_parenting_collision_improvementscancel

3 Commits over 0 Days - ∞cph!

3 Days Ago
Merge from main
4 Days Ago
Increase bounds padding on elevator lift Scaffolding mesh collider is disabled while an elevator is in motion to prevent players clipping into them and getting dismounted
8 Days Ago
Add an IgnoreParentEntityColliders option to TriggerParentElevator, prevents players from getting unparented from an elevator when they collide with a collider on the elevator Also has special handling to ignore collisions with the corresponding client/server entity when in the editor