branchrust_reboot/main/elevator_parenting_collision_improvementscancel
3 Commits over 0 Days - ∞cph!
Increase bounds padding on elevator lift
Scaffolding mesh collider is disabled while an elevator is in motion to prevent players clipping into them and getting dismounted
Add an IgnoreParentEntityColliders option to TriggerParentElevator, prevents players from getting unparented from an elevator when they collide with a collider on the elevator
Also has special handling to ignore collisions with the corresponding client/server entity when in the editor