userJarryd Campicancel
branchrust_reboot/main/farming2cancel

130 Commits over 90 Days - 0.06cph!

6 Years Ago
Fixed another fluid IO connection issue
6 Years Ago
Fixed being able to bypass gravity restrictions by chaining together IO entities Gravity restriction now compares height to the closest RootEntity in the IO chain, rather than just the last connected entity
6 Years Ago
Disabled being able to splash liquid on water barrels/containers to fill them up
6 Years Ago
Fill water loop based on player belt length and not hardcoded value
6 Years Ago
Unsaved
6 Years Ago
Fixed water purifer missing references Can now fill containers with salt water using player.fillwater by passing "salt" as an argument
6 Years Ago
Fixed water wells missing loot panel and not producing water Ran Scene2Prefab for all water wells to propagate changes Fixed some IOEntityEditor exceptions if the selected object is missing some serialised fields
6 Years Ago
LiquidContainer uses already existing OnItemAddedOrRemoved virtual method rather than registering a new callback
6 Years Ago
Pre code review cleanup
6 Years Ago
Fix incorrect pickup/repair item on fluid splitter/sprinkler/fluid switch Tweaked position of model and IO slots on fluid splitter Fluid splitter now shows HP and is easier to destroy
6 Years Ago
Fixed gravity warning displaying when connecting to a fluid switch set to off
6 Years Ago
Fixed a case where the gravity warning was displaying while connecting electrical components
6 Years Ago
Added a fluid switch to the plumber loadout
6 Years Ago
Unsaved
6 Years Ago
Hook up sprinkler animation
6 Years Ago
New EntityFlag_Animator component for controlling animators Fluid switch handle animation hookup
6 Years Ago
Fix sprinkler fx playing incorrectly when it is enabled via LOD Added a precache option to ParticleSystemContainer that precaches all required LOD components and ParticleSYstems in PrefabPreProcess rather than via GetComponents at runtime. This also fixes the case where multiple LOD components on the same particle system are not called by a ParticleSystemContainer
6 Years Ago
Cleaned up fluid switch lods Sprinkler fx fix
6 Years Ago
Don't update passthrough/energy amounts if the incoming energy is from an IOType that is not this entities type. Fixes hybrid props (like the fluid switch) treating power input as water in some cases
6 Years Ago
Move fluid switch logic into it's own class, revert ElectricSwitch to original state
6 Years Ago
Fluid switch mesh hookup, icon, gibs
6 Years Ago
Subtract 47282, it didn't fix things
6 Years Ago
Logic fixes for fluid switch
6 Years Ago
Updated some item descriptions
6 Years Ago
Fixed wrong source item hookup on sprinkler
6 Years Ago
Better lods, remove art from server
6 Years Ago
Fluid splitter model hookup + icon +gibs
6 Years Ago
Sprinkler model hookup + gibs + icon
6 Years Ago
Fix CLIENT compile
6 Years Ago
Merge from sprinklers