userJarryd Campicancel
branchrust_reboot/main/firstpersonspectatecancel

104 Commits over 365 Days - 0.01cph!

1 Year Ago
Merge fix, remove log
1 Year Ago
Merge from main
1 Year Ago
Compass now orients correctly based on current player being spectated in a demo, rather than always based on the player who recorded a demo
1 Year Ago
Fixed death cam
1 Year Ago
Fix dynamic LOD components not getting updated at all in demos (fixes disappearing horses, vehicles, etc)
1 Year Ago
Fixed eoka attempted fires not being shown when first person spectating
1 Year Ago
Fixes NaN errors from projectiles that are paused mid flight (only applies to demos)
1 Year Ago
Can now press F3 to switch between first and third person while spectating in a demo
1 Year Ago
Suppress weapon deploy animations when switching between players while spectating
1 Year Ago
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1 Year Ago
Use the standard ragdoll eye perspective when spectating a player who is dead
1 Year Ago
Properly lerp between crouched/standing views while spectating
1 Year Ago
Fixed viewmodels bobbing incorrectly when first person specating in a demo with graphics.viewmodelcamera set to false
1 Year Ago
Merge from main
1 Year Ago
Modified inventory.deployloadout to use the local player if a player isn't provided Added inventory.clearinventory, will use either a targeted player or the local player if no target is provided Added inventory.disableAttireLimitations, allows players to equip NPC only clothing as well as combinations that would normally be illegal (hazmat+sunglasses) for cinematics
1 Year Ago
Fixed cycling through spectate targets with space and ctrl causing the player to spectate NPC's
1 Year Ago
Fixed viewmodel bob applying like the player is running while mounted to a moving entity while spectating
1 Year Ago
Merge from main
2 Years Ago
Fixed helmet overlays staying active after leaving first person spectate (either by switching to another player, going into third person or going into debug cam)
2 Years Ago
Merge from main
2 Years Ago
Fix code lock UI appearing in a demo when a player attempts to enter a code
2 Years Ago
Apply to FrequencyConfig and CounterConfig as well
2 Years Ago
New UIAutoPanelCloser component that closes UI panels if the player dies, gets wounded or starts spectating Applied to Assign to Friend, Sign painting, code lock and tech tree full screen panels
2 Years Ago
Merge from main
2 Years Ago
Fixed some more issues with the nametags
2 Years Ago
Merge from main
2 Years Ago
Show death and sleeping UI if the player being first person spectated is dead or asleep
2 Years Ago
Possible NRE fix
2 Years Ago
Added a button to spectate a player in the player info panel of the server admin F1 tab
2 Years Ago
Merge from main
2 Years Ago
Update head look flag to fix merge conflict
2 Years Ago
Merge from main
2 Years Ago
Merge from main
2 Years Ago
Improve camera angles when entering/exiting parent volumes (still not quite perfect, but a bit better now)
2 Years Ago
Added support for alt look while spectating (added a new model state flag to track when a player is alt looking)
2 Years Ago
Rename EntitySpectateAware -> LocalOrSpectatePlayer Update RPC overloads
2 Years Ago
Fixed third person mode when spectating
2 Years Ago
Merge from main
2 Years Ago
Comment
2 Years Ago
Make all FirstPersonSpectatorMode variables private Added LocalPlayer.SpectatePlayer that will return the player being spectated and null otherwise, this should be used when there is specific behaviour that is required when in spectate mode (not in regular gameplay)
2 Years Ago
Projectile changes
2 Years Ago
More cleanup
2 Years Ago
Remove some redundant spectator checks
2 Years Ago
Simplify access to first person spectator state, remove IsFirstPersonSpectating and IsLocalPlayerSpectateAware Check against the actual values instead (FirstPersonSpectatorMode.FirstPersonSpectatePlayer and LocalPlayer.EntitySpectateAware
2 Years Ago
Fixed vm getting orphaned when entering debug cam
2 Years Ago
Fixed event NRE when spectating in a demo
2 Years Ago
Merge from main
2 Years Ago
Fixed crossbow vm loaded state
2 Years Ago
Subtract 66779
2 Years Ago
Cleanup