userJarryd Campicancel
branchrust_reboot/main/jungle_updatecancel

119 Commits over 31 Days - 0.16cph!

29 Days Ago
Add test ladder/rope ladder to vine playground
29 Days Ago
Initial new emoji setup
30 Days Ago
Possible VineMountable.OnFlagsChanged NRE fix
30 Days Ago
Changed branch physics surface to wood
30 Days Ago
Restore changes to BaseProjectile lost in merge
30 Days Ago
Added a tip for how to climb trees
30 Days Ago
Experimental vine chaining Hold E while swinging on a vine to automatically grab onto the first available vine at the destination branch Can only chain to destination vines that are within 90 degrees of your direction, so you can't loop back and forwards Can be disabled with VineMountable.allowChaining convar (defaults to true)
30 Days Ago
Another fix for serialisation layout
30 Days Ago
Compile fix
30 Days Ago
Expose DismountViewmodelHoldTime on VineMountable
30 Days Ago
Flatten look angle when deciding what branch to swing to
30 Days Ago
Revert last change, add a new disableLerps option to Ironsights component that will override any animation when calculating the viewmodel rotation while in ADS
30 Days Ago
Adjust blowpipe ironsights intro speed to 1.5 (was 2) and adjusted intro curve to kick in later, seems to fix it sometimes overshooting at the cost of a slightly slower ADS
31 Days Ago
Remove Facepunch.Editor reference
31 Days Ago
Fixed outbreak sprayer item id
31 Days Ago
Remove dismount handling on VineMountable
31 Days Ago
Slight collider tweak to fix some deadspots for resource gathering on vine tree
31 Days Ago
More work on handling player movement properly when a vine tree is destroyed
31 Days Ago
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31 Days Ago
Another distance interaction fix
31 Days Ago
Added line of sight checks when generating vines, prevents vines that travel through god rocks, powerlines, etc
31 Days Ago
Include vehicle detailed layer in vine dismount check
32 Days Ago
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32 Days Ago
Apply Impostor safety checks
32 Days Ago
Possible fix for floating players after vine tree is destroyed
32 Days Ago
Merge from main
32 Days Ago
Update X marker data for vine tree, much more accurate now thanks to new colliders
32 Days Ago
Added a small player movement bump to the bottom of the vine tree, prevents some noclip violations Adjusted the collider of the stump to prevent players being stuck in them
32 Days Ago
Stop descending before hitting a vehicle
32 Days Ago
Add distance checks to vine interactions
32 Days Ago
If a players current gesture doesn't match the allowed gesture conditions of a mountable, cancel the gesture when mounting
32 Days Ago
Fixed climb interact option appearing when mounted to a vine
32 Days Ago
Vine swinging icons
35 Days Ago
Realigned ladder collider on vine tree, possibly fixing rubber banding when climbing
35 Days Ago
Fixed players briefly sticking to tree if they were climbing while the tree was destroyed Double vine swinging tree health
35 Days Ago
More prefab setup for new mesh collider, X marker minigame mostly working (decal not rendering in a few spots)
35 Days Ago
Lowered the top prevent building radius on vine swinging trees, can still place high external gates but can now only do about 3 floors underneath them
35 Days Ago
If a vine is disrupted by a collision and it is within 2m of it's origin point, revert the player to the starting position as it's likely they will not be able to safely dismount
35 Days Ago
Fixed texture distortion at end of vine line renderer (set numCapVertices to 0)
35 Days Ago
Removed old rigged bone vine tests Fixed vine tree stump respawning with players in range
35 Days Ago
Fixed missing sfx on vine tree
36 Days Ago
Safety check in UpdateProgress
36 Days Ago
Some better initial rotation handling
36 Days Ago
Added new descend option when a vine is on it's home tree, drops the player to the ground safely
36 Days Ago
Merge from main
36 Days Ago
Compile fixes
36 Days Ago
Codegen
36 Days Ago
Merge from main
36 Days Ago
Hide branches when a tree is chopped down
36 Days Ago
Compile fix