userJarryd Campicancel
branchrust_reboot/main/jungle_updatecancel

119 Commits over 31 Days - 0.16cph!

3 Months Ago
Add test ladder/rope ladder to vine playground
3 Months Ago
Initial new emoji setup
3 Months Ago
Possible VineMountable.OnFlagsChanged NRE fix
3 Months Ago
Changed branch physics surface to wood
3 Months Ago
Restore changes to BaseProjectile lost in merge
3 Months Ago
Added a tip for how to climb trees
3 Months Ago
Experimental vine chaining Hold E while swinging on a vine to automatically grab onto the first available vine at the destination branch Can only chain to destination vines that are within 90 degrees of your direction, so you can't loop back and forwards Can be disabled with VineMountable.allowChaining convar (defaults to true)
3 Months Ago
Another fix for serialisation layout
3 Months Ago
Compile fix
3 Months Ago
Expose DismountViewmodelHoldTime on VineMountable
3 Months Ago
Flatten look angle when deciding what branch to swing to
3 Months Ago
Revert last change, add a new disableLerps option to Ironsights component that will override any animation when calculating the viewmodel rotation while in ADS
3 Months Ago
Adjust blowpipe ironsights intro speed to 1.5 (was 2) and adjusted intro curve to kick in later, seems to fix it sometimes overshooting at the cost of a slightly slower ADS
3 Months Ago
Remove Facepunch.Editor reference
3 Months Ago
Fixed outbreak sprayer item id
3 Months Ago
Remove dismount handling on VineMountable
3 Months Ago
Slight collider tweak to fix some deadspots for resource gathering on vine tree
3 Months Ago
More work on handling player movement properly when a vine tree is destroyed
3 Months Ago
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3 Months Ago
Another distance interaction fix
3 Months Ago
Added line of sight checks when generating vines, prevents vines that travel through god rocks, powerlines, etc
3 Months Ago
Include vehicle detailed layer in vine dismount check
3 Months Ago
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3 Months Ago
Apply Impostor safety checks
3 Months Ago
Possible fix for floating players after vine tree is destroyed
3 Months Ago
Merge from main
3 Months Ago
Update X marker data for vine tree, much more accurate now thanks to new colliders
3 Months Ago
Added a small player movement bump to the bottom of the vine tree, prevents some noclip violations Adjusted the collider of the stump to prevent players being stuck in them
3 Months Ago
Stop descending before hitting a vehicle
3 Months Ago
Add distance checks to vine interactions
3 Months Ago
If a players current gesture doesn't match the allowed gesture conditions of a mountable, cancel the gesture when mounting
3 Months Ago
Fixed climb interact option appearing when mounted to a vine
3 Months Ago
Vine swinging icons
3 Months Ago
Realigned ladder collider on vine tree, possibly fixing rubber banding when climbing
3 Months Ago
Fixed players briefly sticking to tree if they were climbing while the tree was destroyed Double vine swinging tree health
3 Months Ago
More prefab setup for new mesh collider, X marker minigame mostly working (decal not rendering in a few spots)
3 Months Ago
Lowered the top prevent building radius on vine swinging trees, can still place high external gates but can now only do about 3 floors underneath them
3 Months Ago
If a vine is disrupted by a collision and it is within 2m of it's origin point, revert the player to the starting position as it's likely they will not be able to safely dismount
3 Months Ago
Fixed texture distortion at end of vine line renderer (set numCapVertices to 0)
3 Months Ago
Removed old rigged bone vine tests Fixed vine tree stump respawning with players in range
3 Months Ago
Fixed missing sfx on vine tree
3 Months Ago
Safety check in UpdateProgress
3 Months Ago
Some better initial rotation handling
3 Months Ago
Added new descend option when a vine is on it's home tree, drops the player to the ground safely
3 Months Ago
Merge from main
3 Months Ago
Compile fixes
3 Months Ago
Codegen
3 Months Ago
Merge from main
3 Months Ago
Hide branches when a tree is chopped down
3 Months Ago
Compile fix