userJarryd Campicancel
branchrust_reboot/main/jungle_updatecancel

119 Commits over 31 Days - 0.16cph!

17 Days Ago
Fixed descend/throw back sometimes appearing briefly after the player interacts with a vine
17 Days Ago
Vine swinging tree and stump are now poolable
17 Days Ago
Merge from main
18 Days Ago
Don't let outbreak scientists spawn on oil rig (check for ocean topology)
18 Days Ago
Marked halfheight_salvaged_bamboo_shelves.item and wall_single_shallow_shelves.item as NeedsSteamItem, prevents them from appearing in the crafting menu by default
18 Days Ago
Fixed emoji not unlocking correctly
21 Days Ago
Fixed error when getting killed by outbreak scientist
21 Days Ago
Some possible NPCPlayerNavigator.GetAimDirection NRE fixes
21 Days Ago
Possible FoliageDisplacement.ChangeLOD NRE fix
21 Days Ago
Merge from main
21 Days Ago
Split the method up so if it still breaks we'll at least know where it's breaking
21 Days Ago
Possible Menu_CanSwing_ShowIf NRE fixes
21 Days Ago
Fixed exception when opening emoji gallery in menu (note that unlock_all_skins will not work for unlocking emoji while not connected to a server)
22 Days Ago
Reduce height of walkable vine colliders for less foot floating
22 Days Ago
Adjust branch colliders again
22 Days Ago
Apply to descend option as well
22 Days Ago
Don't allow the player to mount a vine if they are already mounted to something
22 Days Ago
server.emojiOwnershipCheck is now a convar and enabled by default Don't show emoji not owned by the player in the gallery If a player submits a chat message with an emoji they don't own the emoji is stripped out of the message Unlock_all_skins convar is now respected for emoji ownership checks
22 Days Ago
Merge from jungle_dlc
22 Days Ago
Merged some safety checks
22 Days Ago
Added new ladder footstep events when climbing up and down (see ClimbFootstepSound field on TriggerLadder)
22 Days Ago
Don't render vine shadows if lod > 0
23 Days Ago
Merge from particle_light_cull
23 Days Ago
Adjust vine rotation on spawn Adjust vine positions on trees Adjust branch walk colliders
23 Days Ago
Trees will now drop any attached explosives when they start to fall
23 Days Ago
Fixed Blocked by Clothing message appearing all the time when on board a tugboat while wearing a chicken/horse suit
23 Days Ago
More hypothetical LODComponent.GetDistance checks
23 Days Ago
Fixed not being able to reskin the shelves
24 Days Ago
Switch vine material to cutout
24 Days Ago
Adjusted vine swing height to vary based on distance travelled, legacy height is now how low you go when swinging at max distance, will now go down half as much when travelling the minimum distance
24 Days Ago
Fixed overlapping flags causing vines to not know they are away from their home branch
24 Days Ago
Fix NRE when spraying on hardside of a block with wallpaper
24 Days Ago
Fixed descend option not working
24 Days Ago
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24 Days Ago
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24 Days Ago
Improved vine positioning on branches
24 Days Ago
Unsaved
24 Days Ago
Fixed incorrect animator parameter name
24 Days Ago
Vine branches now use tree LOD settings rather than mesh LOD settings (so they should cull when a tree gets billboarded) Better landing position when arriving at the vine destination
24 Days Ago
Possible LODComponent.GetDistance NRE fix
24 Days Ago
Merge from main
29 Days Ago
Adjust vine tree grid distance 35 -> 30 Dithering 12 -> 12 Aiming for more long chains of vines Flattened out arrival angle of mountable
29 Days Ago
More blowpipe vm tweaks
29 Days Ago
Only apply the disableLerps option on the viewmodel when transitioning between ironsight states, still allow animation when fully not aiming or fully aiming
29 Days Ago
Instead of shooting the vine to make it swing back, can now shoot the tree where the vine is currently resting
29 Days Ago
Reduced vine travel speed by 25%
29 Days Ago
Improved rotation snapping when starting a vine wing
29 Days Ago
Increased the spacing of the vine launch points, should help vines overlap less
29 Days Ago
Fixed descend option not working when more than one vine is overlapping
29 Days Ago
Update emoji with transparency