userJarryd Campicancel
branchrust_reboot/main/jungle_updatecancel

119 Commits over 31 Days - 0.16cph!

2 Months Ago
Fixed descend/throw back sometimes appearing briefly after the player interacts with a vine
2 Months Ago
Vine swinging tree and stump are now poolable
2 Months Ago
Merge from main
2 Months Ago
Don't let outbreak scientists spawn on oil rig (check for ocean topology)
2 Months Ago
Marked halfheight_salvaged_bamboo_shelves.item and wall_single_shallow_shelves.item as NeedsSteamItem, prevents them from appearing in the crafting menu by default
2 Months Ago
Fixed emoji not unlocking correctly
2 Months Ago
Fixed error when getting killed by outbreak scientist
2 Months Ago
Some possible NPCPlayerNavigator.GetAimDirection NRE fixes
2 Months Ago
Possible FoliageDisplacement.ChangeLOD NRE fix
2 Months Ago
Merge from main
2 Months Ago
Split the method up so if it still breaks we'll at least know where it's breaking
2 Months Ago
Possible Menu_CanSwing_ShowIf NRE fixes
2 Months Ago
Fixed exception when opening emoji gallery in menu (note that unlock_all_skins will not work for unlocking emoji while not connected to a server)
2 Months Ago
Reduce height of walkable vine colliders for less foot floating
2 Months Ago
Adjust branch colliders again
2 Months Ago
Apply to descend option as well
2 Months Ago
Don't allow the player to mount a vine if they are already mounted to something
2 Months Ago
server.emojiOwnershipCheck is now a convar and enabled by default Don't show emoji not owned by the player in the gallery If a player submits a chat message with an emoji they don't own the emoji is stripped out of the message Unlock_all_skins convar is now respected for emoji ownership checks
2 Months Ago
Merge from jungle_dlc
2 Months Ago
Merged some safety checks
2 Months Ago
Added new ladder footstep events when climbing up and down (see ClimbFootstepSound field on TriggerLadder)
2 Months Ago
Don't render vine shadows if lod > 0
2 Months Ago
Merge from particle_light_cull
2 Months Ago
Adjust vine rotation on spawn Adjust vine positions on trees Adjust branch walk colliders
2 Months Ago
Trees will now drop any attached explosives when they start to fall
2 Months Ago
Fixed Blocked by Clothing message appearing all the time when on board a tugboat while wearing a chicken/horse suit
2 Months Ago
More hypothetical LODComponent.GetDistance checks
2 Months Ago
Fixed not being able to reskin the shelves
2 Months Ago
Switch vine material to cutout
2 Months Ago
Adjusted vine swing height to vary based on distance travelled, legacy height is now how low you go when swinging at max distance, will now go down half as much when travelling the minimum distance
2 Months Ago
Fixed overlapping flags causing vines to not know they are away from their home branch
2 Months Ago
Fix NRE when spraying on hardside of a block with wallpaper
2 Months Ago
Fixed descend option not working
2 Months Ago
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2 Months Ago
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2 Months Ago
Improved vine positioning on branches
2 Months Ago
Unsaved
2 Months Ago
Fixed incorrect animator parameter name
2 Months Ago
Vine branches now use tree LOD settings rather than mesh LOD settings (so they should cull when a tree gets billboarded) Better landing position when arriving at the vine destination
2 Months Ago
Possible LODComponent.GetDistance NRE fix
2 Months Ago
Merge from main
3 Months Ago
Adjust vine tree grid distance 35 -> 30 Dithering 12 -> 12 Aiming for more long chains of vines Flattened out arrival angle of mountable
3 Months Ago
More blowpipe vm tweaks
3 Months Ago
Only apply the disableLerps option on the viewmodel when transitioning between ironsight states, still allow animation when fully not aiming or fully aiming
3 Months Ago
Instead of shooting the vine to make it swing back, can now shoot the tree where the vine is currently resting
3 Months Ago
Reduced vine travel speed by 25%
3 Months Ago
Improved rotation snapping when starting a vine wing
3 Months Ago
Increased the spacing of the vine launch points, should help vines overlap less
3 Months Ago
Fixed descend option not working when more than one vine is overlapping
3 Months Ago
Update emoji with transparency