branchrust_reboot/main/more_map_markerscancel
88 Commits over 61 Days - 0.06cph!
Remove background blur from interest point background, causes lingering halo after closing map
Fixed delete button appearing on team leader markers
Tweaked local map marker rendering process on map list so that background refreshes don't disable the delete button while the marker is being hovered over
Fixed toggling team leader markers via eye icon not immediately hiding/showing team leader map markers
Fixed delete button appearing when hovering over team leader markers
Fixed being able to add markers too close to other markers, specifically when the cursor was hovering over another marker
Fixed exception when deleting a marker from the top left list
Fix map view snapping to a point of interest when pressing the delete button
Don't show the marker header if the player has no personal markers
New map markers will now use an unused colour
Potential fix for marker edit display briefly appearing somewhere else on the screen for a frame after deleting a marker
Fixed points of interest from an old server appearing briefly on the map when connecting to a different server in the same session
Added 5 pixels of padding around map markers, prevents multiple map markers being placed right on top of each other
Increased length of text on map markers on the compass to 4 characters
Decrease opacity of background behind map marker text, should improve visibility on text markers on top of snow
Fixed delete button not appearing on list widgets
Added a toggle to the team markers list on the map to hide them, disables team leader markers appearing in the compass or on the map
Added delete buttons to the marker list
Show team leader markers, better text sizing
Layout fixes, clicking on an entry now moves the map to that marker
First pass on showing a list of current map markers on the left of the map screen
Fix radial menu not working when pinging with binoculars
Pings now appear on map (local + team)
Refactored some ping/map marker handling on map view to reduce duplication
Show pings on the compass
Can only ping while using binoculars, drones or cameras
Reduce default ping duration to 10s (was 30s)
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Fixed incorrect makrer labels appearing on compass
Code review:
Fixed pings not working for teams with > 2 people
Removed an unused file
Decreased the minimum time between adding pings
Can now ping corpses and backpacks on the ground
Exposed some SoundDefinition slots for ping creation (see GameUI.Hud.PingWidget)
Fixed some interaction issues when the player dies while the map screen was being held open because of label input
Fixed broken map marker on MLRS UI
Don't allow pings in hardcore mode
Contextual pings will now create the ping at the top of the entity in world space, rather than where the ping raycast hits
Update teleport2marker to work with new marker system:
-Will first attempt to read a string argument and match it to the marker name (eg. "teleport2marker home" will teleport to the home marker)
-Next attempt will read an integer argument and will go to that marker in the list, list is ordered from oldest to newest (eg."teleport2marker 3" will teleport to 3rd oldest marker)
-Last attempt will just cycle through available markers (eg. "teleport2marker" will move to a different marker each time it's run)
Show all icons and colours in the edit UI instead of using the cycle buttons
Scaled down size of map markers to more closely match existing designs
Remove old team leader map marker prefab (we use a single prefab now)