userJarryd Campicancel
branchrust_reboot/main/snow_effects_roll_back_and_meshLOD_conversioncancel

78 Commits over 61 Days - 0.05cph!

1 Year Ago
S2P + HLOD both oil rigs
1 Year Ago
Fixed pipe colours on small oil rig
1 Year Ago
Fixed all of the pipe colours on large oil rig
1 Year Ago
1 Year Ago
S2P bandit, fishing A, stables A, compound (no HLOD)
1 Year Ago
Removed all RendererBatch components from CargoShipTest and enabled IsDynamic on a few missed objects
1 Year Ago
Fixed pattern sofa incorrect material Fixed candle group fx positions now that the model has changed slightly
1 Year Ago
Roll searchlight back to renderer lod, requires a 180 degree asset flip
1 Year Ago
Fixed powered water purifier error Fixed industrial crafter error Fixed powered water purifier, storage monitor deploy error
1 Year Ago
Server compile fix
1 Year Ago
Global S2P with HLOD
1 Year Ago
Created a tool to print out any RendererLODs in the loaded scene that can be converted to MeshLods (Tools/Optimize/Find convertable RendererLODs in scene) Went through each monument looking for stragglers, some notable finds: -the xmas set dressing prefabs for compound and bandit town were largely still using LODGroup, almost all of these are now MeshLOD -converted several rooms in a few monuments that were completely disconencted from their root assets (mil tunnels most notably)
1 Year Ago
Update wooden_crate_e (and it's camo version) to MeshLOD
1 Year Ago
Replaced all the assets in the inaccessible bathroom in NMS with prefab versions with colliders stripped Converted the props in the Assets/Prefabs/Misc/Junkpile/New folder to MeshLOD S2P supermarket, NMS, bandit town, water treatment
1 Year Ago
Rerun fishing village A and C S2P
1 Year Ago
1 Year Ago
Added a global S2P mode that updates all HLOD (Tools/Scene2Prefab/Update All Force HLOD) Global S2P with full HLOD update Also included the new lighting files unity seems to want to produce for scenes
1 Year Ago
Removed UI.Dialog.EnterLockCode scene (just use the prefab)
1 Year Ago
Replaced all of the loot panels that get run with S2P in the LootPanels scene with their prefab version S2P no longer processes any UI prefabs
1 Year Ago
Cherry pick 98470 for scene stats
1 Year Ago
Reconvert and remove MaterialSetup on various prefabs that conflicted with the last merge
1 Year Ago
1 Year Ago
Add /MemoryCaptures to ignore.conf
1 Year Ago
Added a tool to find any Instanced mesh filters that have a MeshLOD on the same obejct that hasn't been assigned (Tools/Optimize/Look For Orphan Instanced Mesh Filters)
1 Year Ago
Fixed broken collision prefabs on ZiplineLandingPlatform, ZiplineLaunchPlatform, ZiplineLaunchPlatformStairs
1 Year Ago
Converted train tunnel train tracks to MeshLods
1 Year Ago
Merge from meshlod_converter
1 Year Ago
Merge from meshlod_converter