MeshLOD converter will no longer work if child renderers have different shadow casting modes and will now match the shadow casting mode of its children rather than just defaulting to shadow casting enabled
Converted prefabs to MeshLOD: Towel, trousers, tshirt, jerrycan, book piles, plant pots, kettle, milkchurn, moonshine, metalsign, tarpsign, handsaw, horseyoke, rake, secret lab chair, table door poker, advanced loot box and reactive target
Fixed incorrect scaling on secret lab chair deploy guide