userJarryd Campicancel
branchrust_reboot/main/summer_dlccancel

179 Commits over 30 Days - 0.25cph!

4 Years Ago
Merge from LiquidSpecFix
4 Years Ago
Merge from main
4 Years Ago
New WaterInflatable protection config for boogie board and inner tube, makes them much more vulnerable to bullet and slash damage and fixes them being invulnerable to thrown weapons Also fixed paddling pool not taking damage from thrown weapons
4 Years Ago
Made a client version of the out of water check since the buoyancy check will only work on the server in builds
4 Years Ago
Inherit 50% of player velocity when placing boogie board
4 Years Ago
Merge from main
4 Years Ago
Move the mounted UpdatePlayerModel to before modelState.FrameUpdate (fixes players switching to standing for a frame when taking damage while mounted)
4 Years Ago
Apply 70,90 third person camera fov clamp for boogie board
4 Years Ago
Merge from main
4 Years Ago
Only get transform.position once during land direction check
4 Years Ago
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4 Years Ago
Remove distance stat tracking (we never used it) Only get world velocity once
4 Years Ago
Merge from main
4 Years Ago
WaterVolume trigger is now always on so we don't have to do a Vis check to wake up any rigidbodies in the pool Lowered upwards force amount when waking up an inflatable
4 Years Ago
Moved the wake up process to WaterInflatable
4 Years Ago
Refactored duplicated skin ownership checks into a method
4 Years Ago
Revert SocketMod_WaterDepth to prior logic and added a new optional AllowWaterVolumes that checks for any water volumes Should be more reliable than comparing water heights
4 Years Ago
WaterVolume tests now return WaterInfo instead of just water height and depth Added an IsInWaterVolume method Update WakeCheck in Buoyancy to only query water system once
4 Years Ago
Pass the correct type into a the wake up Vis process on PaddlingPool to save a cast Use the world space bounds instead of an overlap sphere when waking up inflatables at the bottom of the pool
4 Years Ago
Increase max mount distance on beach chair Moved eye position further back on the chair
4 Years Ago
Merge from main
4 Years Ago
Smoothed eye position no longer uses a unparented transform
4 Years Ago
WaterVolume cleanup Update clipping layermask on dismount check for WaterInflatable OnDeployed is now called by the planner and added the placing player to the method parameters Removed a redundant InvalidateNetworkCache Use water volume contents to find boards/tubes to kill instead of Vis
4 Years Ago
Remove old head space check again
4 Years Ago
Merge from main
4 Years Ago
Change capsule check to SphereCheck, move it to FixedUpdate for more reliability Removed foliage displacement component from boogie board Fixed incorrect bounds on inner tube and boogie board, was contributing to some incorrect dismount position validity checks
4 Years Ago
Replace the dismount check raycast with a CheckCapsule (like BaseVehicle) and increase it's frequency (0.25s -> 0.1s) Kill WaterInflatables that are in a pool when the pool is destroyed
4 Years Ago
Added an inherit velocity option to the boogie board so when deployed in front of a player running forwards it will start with some movement
4 Years Ago
Pools can now accept fresh and salt water (had to update descriptions)
4 Years Ago
Don't render workshop icons for skins that are hidden in workshop (DLC skins)
4 Years Ago
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4 Years Ago
Merge from main
4 Years Ago
Re-enable ownership check on summer dlc
4 Years Ago
Repair bench can now switch skins from a redirected skin back to a non-redirected skin (only affects summer dlc items)
4 Years Ago
Hopefully fix players not being dismounted from inflatables when a pool is destroyed
4 Years Ago
Increase scale of parasol guide mesh to match actual size
4 Years Ago
Fixed being able to drain water from the middle of an above ground pool and the water not being deducted from the pool
4 Years Ago
Use the same mask as the boat dismount check
4 Years Ago
Above ground pool will now always align up (like the large furnace) Increased the size of the inside sockets to allow for more generous placement options
4 Years Ago
Boogie board and inner tube will now dismount the rider if it detects construction above it
4 Years Ago
Can no longer build through the boogie board or inner tube
4 Years Ago
Standing on a boogie board or inner tube will now slowly damage it
4 Years Ago
Lowered wave speed boost and speed boost when moving towards land on boogie board
4 Years Ago
Raise water level on above ground pool
4 Years Ago
Check for null string in skin directory lookup Add check in manifest build for null skin names (just a warning for now) Build manifest
4 Years Ago
Fix pools showing power consumption in entity info
4 Years Ago
Fixed a crafting with skin case where we needed to check dlc ownership
4 Years Ago
Fixed incorrect conditions for radical achievement
4 Years Ago
Merge from /skinunlock
4 Years Ago
Fixed getting banned when deploying unicorn tube