userJarryd Campicancel
branchrust_reboot/main/summer_dlccancel

179 Commits over 30 Days - 0.25cph!

2 Months Ago
Merge from LiquidSpecFix
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2 Months Ago
Merge from main
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2 Months Ago
New WaterInflatable protection config for boogie board and inner tube, makes them much more vulnerable to bullet and slash damage and fixes them being invulnerable to thrown weapons Also fixed paddling pool not taking damage from thrown weapons
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2 Months Ago
Made a client version of the out of water check since the buoyancy check will only work on the server in builds
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2 Months Ago
Inherit 50% of player velocity when placing boogie board
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2 Months Ago
Merge from main
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2 Months Ago
Move the mounted UpdatePlayerModel to before modelState.FrameUpdate (fixes players switching to standing for a frame when taking damage while mounted)
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2 Months Ago
Apply 70,90 third person camera fov clamp for boogie board
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2 Months Ago
Merge from main
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2 Months Ago
Only get transform.position once during land direction check
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2 Months Ago
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2 Months Ago
Remove distance stat tracking (we never used it) Only get world velocity once
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2 Months Ago
Merge from main
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2 Months Ago
WaterVolume trigger is now always on so we don't have to do a Vis check to wake up any rigidbodies in the pool Lowered upwards force amount when waking up an inflatable
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2 Months Ago
Moved the wake up process to WaterInflatable
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2 Months Ago
Refactored duplicated skin ownership checks into a method
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2 Months Ago
Revert SocketMod_WaterDepth to prior logic and added a new optional AllowWaterVolumes that checks for any water volumes Should be more reliable than comparing water heights
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2 Months Ago
WaterVolume tests now return WaterInfo instead of just water height and depth Added an IsInWaterVolume method Update WakeCheck in Buoyancy to only query water system once
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2 Months Ago
Pass the correct type into a the wake up Vis process on PaddlingPool to save a cast Use the world space bounds instead of an overlap sphere when waking up inflatables at the bottom of the pool
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2 Months Ago
Increase max mount distance on beach chair Moved eye position further back on the chair
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2 Months Ago
Merge from main
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2 Months Ago
Smoothed eye position no longer uses a unparented transform
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2 Months Ago
WaterVolume cleanup Update clipping layermask on dismount check for WaterInflatable OnDeployed is now called by the planner and added the placing player to the method parameters Removed a redundant InvalidateNetworkCache Use water volume contents to find boards/tubes to kill instead of Vis
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2 Months Ago
Remove old head space check again
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2 Months Ago
Merge from main
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2 Months Ago
Change capsule check to SphereCheck, move it to FixedUpdate for more reliability Removed foliage displacement component from boogie board Fixed incorrect bounds on inner tube and boogie board, was contributing to some incorrect dismount position validity checks
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2 Months Ago
Replace the dismount check raycast with a CheckCapsule (like BaseVehicle) and increase it's frequency (0.25s -> 0.1s) Kill WaterInflatables that are in a pool when the pool is destroyed
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3 Months Ago
Added an inherit velocity option to the boogie board so when deployed in front of a player running forwards it will start with some movement
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3 Months Ago
Pools can now accept fresh and salt water (had to update descriptions)
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3 Months Ago
Don't render workshop icons for skins that are hidden in workshop (DLC skins)
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3 Months Ago
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3 Months Ago
Merge from main
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3 Months Ago
Re-enable ownership check on summer dlc
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3 Months Ago
Repair bench can now switch skins from a redirected skin back to a non-redirected skin (only affects summer dlc items)
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3 Months Ago
Hopefully fix players not being dismounted from inflatables when a pool is destroyed
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3 Months Ago
Increase scale of parasol guide mesh to match actual size
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3 Months Ago
Fixed being able to drain water from the middle of an above ground pool and the water not being deducted from the pool
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3 Months Ago
Use the same mask as the boat dismount check
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3 Months Ago
Above ground pool will now always align up (like the large furnace) Increased the size of the inside sockets to allow for more generous placement options
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3 Months Ago
Boogie board and inner tube will now dismount the rider if it detects construction above it
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3 Months Ago
Can no longer build through the boogie board or inner tube
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3 Months Ago
Standing on a boogie board or inner tube will now slowly damage it
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3 Months Ago
Lowered wave speed boost and speed boost when moving towards land on boogie board
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3 Months Ago
Raise water level on above ground pool
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3 Months Ago
Check for null string in skin directory lookup Add check in manifest build for null skin names (just a warning for now) Build manifest
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3 Months Ago
Fix pools showing power consumption in entity info
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3 Months Ago
Fixed a crafting with skin case where we needed to check dlc ownership
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3 Months Ago
Fixed incorrect conditions for radical achievement
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3 Months Ago
Merge from /skinunlock
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3 Months Ago
Fixed getting banned when deploying unicorn tube
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