userJarryd Campicancel
branchrust_reboot/main/summer_dlccancel
15 Minutes Ago
Pass the correct type into a the wake up Vis process on PaddlingPool to save a cast Use the world space bounds instead of an overlap sphere when waking up inflatables at the bottom of the pool
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42 Minutes Ago
Increase max mount distance on beach chair Moved eye position further back on the chair
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49 Minutes Ago
Merge from main
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50 Minutes Ago
Smoothed eye position no longer uses a unparented transform
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1 Hour Ago
WaterVolume cleanup Update clipping layermask on dismount check for WaterInflatable OnDeployed is now called by the planner and added the placing player to the method parameters Removed a redundant InvalidateNetworkCache Use water volume contents to find boards/tubes to kill instead of Vis
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Today
Remove old head space check again
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Today
Merge from main
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Today
Change capsule check to SphereCheck, move it to FixedUpdate for more reliability Removed foliage displacement component from boogie board Fixed incorrect bounds on inner tube and boogie board, was contributing to some incorrect dismount position validity checks
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Yesterday
Replace the dismount check raycast with a CheckCapsule (like BaseVehicle) and increase it's frequency (0.25s -> 0.1s) Kill WaterInflatables that are in a pool when the pool is destroyed
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4 Days Ago
Added an inherit velocity option to the boogie board so when deployed in front of a player running forwards it will start with some movement
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4 Days Ago
Pools can now accept fresh and salt water (had to update descriptions)
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4 Days Ago
Don't render workshop icons for skins that are hidden in workshop (DLC skins)
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4 Days Ago
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4 Days Ago
Merge from main
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6 Days Ago
Re-enable ownership check on summer dlc
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6 Days Ago
Repair bench can now switch skins from a redirected skin back to a non-redirected skin (only affects summer dlc items)
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6 Days Ago
Hopefully fix players not being dismounted from inflatables when a pool is destroyed
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6 Days Ago
Increase scale of parasol guide mesh to match actual size
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6 Days Ago
Fixed being able to drain water from the middle of an above ground pool and the water not being deducted from the pool
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6 Days Ago
Use the same mask as the boat dismount check
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6 Days Ago
Above ground pool will now always align up (like the large furnace) Increased the size of the inside sockets to allow for more generous placement options
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6 Days Ago
Boogie board and inner tube will now dismount the rider if it detects construction above it
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6 Days Ago
Can no longer build through the boogie board or inner tube
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6 Days Ago
Standing on a boogie board or inner tube will now slowly damage it
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6 Days Ago
Lowered wave speed boost and speed boost when moving towards land on boogie board
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6 Days Ago
Raise water level on above ground pool
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6 Days Ago
Check for null string in skin directory lookup Add check in manifest build for null skin names (just a warning for now) Build manifest
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6 Days Ago
Fix pools showing power consumption in entity info
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6 Days Ago
Fixed a crafting with skin case where we needed to check dlc ownership
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7 Days Ago
Fixed incorrect conditions for radical achievement
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7 Days Ago
Merge from /skinunlock
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7 Days Ago
Fixed getting banned when deploying unicorn tube
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7 Days Ago
Hide unicorn and horse skin items
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7 Days Ago
Added a bypass license check option to dlc item for testing Disabled license checks on summer dlc
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7 Days Ago
Removed unused skinnable
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7 Days Ago
~Tweaked crafting costs
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7 Days Ago
Merge from summer_dlc/skins
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7 Days Ago
Refactored both pools to inherit from LiquidContainer in order to work correctly with buckets Can now drain pools properly by holding RMB while holding a LiquidVessel (jug/bucket/etc)
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7 Days Ago
Player corpses now float in pools
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7 Days Ago
Fixed being able to place water pumps in pool that were on foundations on top of the ocean
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7 Days Ago
Inner Tubes and Boogie boards will now be destroyed instantly if an active vehicle collides with them (boat/minicopter/etc)
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7 Days Ago
Unsaved
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7 Days Ago
Speculative PaddlingPool/WaterVolume NRE fixes
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8 Days Ago
Full manifest rebuild
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8 Days Ago
Fix player seed resetting on death in a demo
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8 Days Ago
Tweaked splash effect rotations again
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8 Days Ago
Increase range of water vehicle wakeup notification when adding water to cover all of the above ground pool
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8 Days Ago
Increased bounds of inside area checks on above ground pool to make it a bit more forgiving when placing on uneven surfaces like terrain
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8 Days Ago
Improved water factor handling on water volumes, players are now able to properly swim in the above ground pool
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8 Days Ago
Fixed wrong repair/pickup refs for parasol Use burlap bag for sunglasses world item Modified prevent building volume on table so that small entities can be placed on top
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9 Days Ago
Reworked prevent building volumes on above ground pool so it doesn't block board deployment
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10 Days Ago
Disabled the high poly watergun mesh on the entity
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11 Days Ago
More inner tube splash tweaks
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11 Days Ago
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11 Days Ago
Don't show the drink option while mounted to a board or tube
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11 Days Ago
Added another prevent building volume to the pool to prevent being able to deploy over the edge Switched pool physics material to metal for proper impact decals
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11 Days Ago
Add some movement particles to the tube
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12 Days Ago
Added some splash effects to the side of the board when moving
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12 Days Ago
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12 Days Ago
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12 Days Ago
Fixed sunglasses overlay not activating if equipped in a slot after a priority overlay (nvg)
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12 Days Ago
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13 Days Ago
Tube and board set WaterFactor to 0 for riders
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13 Days Ago
Add an offset based on velocity for hand splashes Tweaked disturbance component max speed for tube
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13 Days Ago
Clamp splash effects to board local space plane rather than water level Fixed buoyancy NRE on tube
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13 Days Ago
Calculate velocity on client for audio sfx Move out of water check to shared space
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14 Days Ago
Added decay to pools and watercraft
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14 Days Ago
Added enum type and set beach chair to new sitting pose
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14 Days Ago
Sunglasses worldmodel
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14 Days Ago
Only block input while holding an item on a tube, don't block other logic (tracking distance travelled) Tweak effects for tube, mostly shifting animation event timings and changing splash position Removed unused diagonal animations from player animator
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18 Days Ago
Hooked up pool gibs
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18 Days Ago
Removed double tube gibs Revert gib meshes New protection properties for paddling pool that makes it extremely vulnerable to slash, stab and bullet damage Copied the tube gib fx to the pool
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18 Days Ago
Updated pool collider to remove ladder and adjusted ladder volume
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18 Days Ago
Add two ramp colliders to the stairs on the pool for smoother movement
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18 Days Ago
Move hand splashes
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18 Days Ago
Replaced ripple particle with displacement component on board and tube
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18 Days Ago
WIP particle hookup for board and tube
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19 Days Ago
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19 Days Ago
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19 Days Ago
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19 Days Ago
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19 Days Ago
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19 Days Ago
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19 Days Ago
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21 Days Ago
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