branchrust_reboot/main/summer_dlccancel
179 Commits over 30 Days - 0.25cph!
New WaterInflatable protection config for boogie board and inner tube, makes them much more vulnerable to bullet and slash damage and fixes them being invulnerable to thrown weapons
Also fixed paddling pool not taking damage from thrown weapons
Made a client version of the out of water check since the buoyancy check will only work on the server in builds
Inherit 50% of player velocity when placing boogie board
Move the mounted UpdatePlayerModel to before modelState.FrameUpdate (fixes players switching to standing for a frame when taking damage while mounted)
Apply 70,90 third person camera fov clamp for boogie board
Only get transform.position once during land direction check
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Remove distance stat tracking (we never used it)
Only get world velocity once
WaterVolume trigger is now always on so we don't have to do a Vis check to wake up any rigidbodies in the pool
Lowered upwards force amount when waking up an inflatable
Moved the wake up process to WaterInflatable
Refactored duplicated skin ownership checks into a method
Revert SocketMod_WaterDepth to prior logic and added a new optional AllowWaterVolumes that checks for any water volumes
Should be more reliable than comparing water heights
WaterVolume tests now return WaterInfo instead of just water height and depth
Added an IsInWaterVolume method
Update WakeCheck in Buoyancy to only query water system once
Pass the correct type into a the wake up Vis process on PaddlingPool to save a cast
Use the world space bounds instead of an overlap sphere when waking up inflatables at the bottom of the pool
Increase max mount distance on beach chair
Moved eye position further back on the chair
Smoothed eye position no longer uses a unparented transform
WaterVolume cleanup
Update clipping layermask on dismount check for WaterInflatable
OnDeployed is now called by the planner and added the placing player to the method parameters
Removed a redundant InvalidateNetworkCache
Use water volume contents to find boards/tubes to kill instead of Vis
Remove old head space check again
Change capsule check to SphereCheck, move it to FixedUpdate for more reliability
Removed foliage displacement component from boogie board
Fixed incorrect bounds on inner tube and boogie board, was contributing to some incorrect dismount position validity checks
Replace the dismount check raycast with a CheckCapsule (like BaseVehicle) and increase it's frequency (0.25s -> 0.1s)
Kill WaterInflatables that are in a pool when the pool is destroyed
Added an inherit velocity option to the boogie board so when deployed in front of a player running forwards it will start with some movement
Pools can now accept fresh and salt water (had to update descriptions)
Don't render workshop icons for skins that are hidden in workshop (DLC skins)
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Re-enable ownership check on summer dlc
Repair bench can now switch skins from a redirected skin back to a non-redirected skin (only affects summer dlc items)
Hopefully fix players not being dismounted from inflatables when a pool is destroyed
Increase scale of parasol guide mesh to match actual size
Fixed being able to drain water from the middle of an above ground pool and the water not being deducted from the pool
Use the same mask as the boat dismount check
Above ground pool will now always align up (like the large furnace)
Increased the size of the inside sockets to allow for more generous placement options
Boogie board and inner tube will now dismount the rider if it detects construction above it
Can no longer build through the boogie board or inner tube
Standing on a boogie board or inner tube will now slowly damage it
Lowered wave speed boost and speed boost when moving towards land on boogie board
Raise water level on above ground pool
Check for null string in skin directory lookup
Add check in manifest build for null skin names (just a warning for now)
Build manifest
Fix pools showing power consumption in entity info
Fixed a crafting with skin case where we needed to check dlc ownership
Fixed incorrect conditions for radical achievement
Fixed getting banned when deploying unicorn tube