branchrust_reboot/main/summer_dlccancel

416 Commits over 61 Days - 0.28cph!

1 Years Ago
Lightened the picture frame glass albedo texture and changed the material so that images don't appear so dark.
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1 Years Ago
Merge from LiquidSpecFix
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1 Years Ago
Merge from main
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1 Years Ago
New WaterInflatable protection config for boogie board and inner tube, makes them much more vulnerable to bullet and slash damage and fixes them being invulnerable to thrown weapons Also fixed paddling pool not taking damage from thrown weapons
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1 Years Ago
Made a client version of the out of water check since the buoyancy check will only work on the server in builds
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1 Years Ago
Inherit 50% of player velocity when placing boogie board
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1 Years Ago
Merge from main
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1 Years Ago
Move the mounted UpdatePlayerModel to before modelState.FrameUpdate (fixes players switching to standing for a frame when taking damage while mounted)
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1 Years Ago
Apply 70,90 third person camera fov clamp for boogie board
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1 Years Ago
Merge from main
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1 Years Ago
Only get transform.position once during land direction check
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1 Years Ago
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1 Years Ago
Remove distance stat tracking (we never used it) Only get world velocity once
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1 Years Ago
Merge from main
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1 Years Ago
WaterVolume trigger is now always on so we don't have to do a Vis check to wake up any rigidbodies in the pool Lowered upwards force amount when waking up an inflatable
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1 Years Ago
Moved the wake up process to WaterInflatable
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1 Years Ago
Refactored duplicated skin ownership checks into a method
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1 Years Ago
Revert SocketMod_WaterDepth to prior logic and added a new optional AllowWaterVolumes that checks for any water volumes Should be more reliable than comparing water heights
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1 Years Ago
WaterVolume tests now return WaterInfo instead of just water height and depth Added an IsInWaterVolume method Update WakeCheck in Buoyancy to only query water system once
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1 Years Ago
Pass the correct type into a the wake up Vis process on PaddlingPool to save a cast Use the world space bounds instead of an overlap sphere when waking up inflatables at the bottom of the pool
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1 Years Ago
Increase max mount distance on beach chair Moved eye position further back on the chair
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1 Years Ago
Merge from main
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1 Years Ago
Smoothed eye position no longer uses a unparented transform
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1 Years Ago
WaterVolume cleanup Update clipping layermask on dismount check for WaterInflatable OnDeployed is now called by the planner and added the placing player to the method parameters Removed a redundant InvalidateNetworkCache Use water volume contents to find boards/tubes to kill instead of Vis
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1 Years Ago
LiquidWobble #ifdef
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1 Years Ago
LiquidWobble update
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1 Years Ago
LiquidWobble update
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1 Years Ago
Fix accidental double GetItem
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1 Years Ago
Remove old head space check again
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1 Years Ago
Merge from main
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1 Years Ago
Change capsule check to SphereCheck, move it to FixedUpdate for more reliability Removed foliage displacement component from boogie board Fixed incorrect bounds on inner tube and boogie board, was contributing to some incorrect dismount position validity checks
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1 Years Ago
Replace the dismount check raycast with a CheckCapsule (like BaseVehicle) and increase it's frequency (0.25s -> 0.1s) Kill WaterInflatables that are in a pool when the pool is destroyed
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1 Years Ago
mark water guns as hostile
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1 Years Ago
Added an inherit velocity option to the boogie board so when deployed in front of a player running forwards it will start with some movement
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1 Years Ago
Pools can now accept fresh and salt water (had to update descriptions)
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1 Years Ago
Don't render workshop icons for skins that are hidden in workshop (DLC skins)
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1 Years Ago
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1 Years Ago
Merge from main
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1 Years Ago
Update water gun descriptions from placeholder.
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1 Years Ago
merge from main
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1 Years Ago
reduced cloth cost on parasol
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1 Years Ago
reduced sun glasses crafting time
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1 Years Ago
Toned down speed of liquid in watergun and waterpistol
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1 Years Ago
Re-enable ownership check on summer dlc
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1 Years Ago
Repair bench can now switch skins from a redirected skin back to a non-redirected skin (only affects summer dlc items)
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1 Years Ago
Hopefully fix players not being dismounted from inflatables when a pool is destroyed
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1 Years Ago
Water guns no longer accidentally convert salt water to regular water
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1 Years Ago
Removed duplicate liquid wobble from watergun Added backface mesh to waterpistol
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1 Years Ago
reduce crafting cost of Large Photo Frame
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1 Years Ago
disable Craggy Island firing range
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