branchrust_reboot/main/summer_dlccancel
179 Commits over 30 Days - 0.25cph!
Hide unicorn and horse skin items
Added a bypass license check option to dlc item for testing
Disabled license checks on summer dlc
Merge from summer_dlc/skins
Refactored both pools to inherit from LiquidContainer in order to work correctly with buckets
Can now drain pools properly by holding RMB while holding a LiquidVessel (jug/bucket/etc)
Player corpses now float in pools
Fixed being able to place water pumps in pool that were on foundations on top of the ocean
Inner Tubes and Boogie boards will now be destroyed instantly if an active vehicle collides with them (boat/minicopter/etc)
Speculative PaddlingPool/WaterVolume NRE fixes
Fix player seed resetting on death in a demo
Tweaked splash effect rotations again
Increase range of water vehicle wakeup notification when adding water to cover all of the above ground pool
Increased bounds of inside area checks on above ground pool to make it a bit more forgiving when placing on uneven surfaces like terrain
Improved water factor handling on water volumes, players are now able to properly swim in the above ground pool
Fixed wrong repair/pickup refs for parasol
Use burlap bag for sunglasses world item
Modified prevent building volume on table so that small entities can be placed on top
Reworked prevent building volumes on above ground pool so it doesn't block board deployment
Disabled the high poly watergun mesh on the entity
More inner tube splash tweaks
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Don't show the drink option while mounted to a board or tube
Added another prevent building volume to the pool to prevent being able to deploy over the edge
Switched pool physics material to metal for proper impact decals
Add some movement particles to the tube
Added some splash effects to the side of the board when moving
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Fixed sunglasses overlay not activating if equipped in a slot after a priority overlay (nvg)
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Tube and board set WaterFactor to 0 for riders
Add an offset based on velocity for hand splashes
Tweaked disturbance component max speed for tube
Clamp splash effects to board local space plane rather than water level
Fixed buoyancy NRE on tube
Calculate velocity on client for audio sfx
Move out of water check to shared space
Added decay to pools and watercraft
Added enum type and set beach chair to new sitting pose
Only block input while holding an item on a tube, don't block other logic (tracking distance travelled)
Tweak effects for tube, mostly shifting animation event timings and changing splash position
Removed unused diagonal animations from player animator
Removed double tube gibs
Revert gib meshes
New protection properties for paddling pool that makes it extremely vulnerable to slash, stab and bullet damage
Copied the tube gib fx to the pool
Updated pool collider to remove ladder and adjusted ladder volume
Add two ramp colliders to the stairs on the pool for smoother movement
Replaced ripple particle with displacement component on board and tube
WIP particle hookup for board and tube
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