103 Commits over 184 Days - 0.02cph!
added money particles
https://files.facepunch.com/jason/1b1611b1/sbox-dev_7gTafzrWDd.mp4
map updates - figuring out catwalk
scene updates
added text in-map for callouts
map updates
A site developments
use core land sound, we'll layer gear audio later
New headshot sounds
headshots + helmet hits
updated map
merged industrial wip
adjusted spawns
map updates - mid rework
added extra deathmatch spawns
industrial lightmap update
map wip speculative theme pass
decoy_grenade vfx updates
added @benobox 's new scorchmark
added small explosion on death state (needs audio)
added decoy_grenade_active vfx
added vfx to decoy prefab
adjusted muzzle on usp-sd
minimap contrast adjustment
another minimap update
https://files.facepunch.com/jason/1b0711b1/Photoshop_wMghYEDlGT.png
Updated minimap visuals
wip
updated impact_blood_mist fx
adjust player post-processing
added ejectionport_gas fx
added suppressed muzzleflash
https://files.facepunch.com/jason/1b0511b1/sbox-dev_xcSjmTtIeI.mp4
hooked up more muzzle flashes
added shotgun muzzleflash
we love a lil tasteful bloom
added rifle_muzzleflash vfx
handgun muzzleflare vfx update
reworked c4 + frag explosions
forgot the shotgun adjustments
more rebalancing
grenades aren't OP anymore
movement speed penalties reduced per weapon
Rough weapon balance pass