225,756 Commits over 3,714 Days - 2.53cph!

8 Years Ago
Sfx added to anim, atmos music chopping
8 Years Ago
Minor tweaks in UnitView
8 Years Ago
Fixed Units not being able to pick up some items
8 Years Ago
changed triggerPickupRight to triggerPickUpRight, damn U
8 Years Ago
made new decals read/write enabled
8 Years Ago
added rough garage scene to paint_scene, tweaked lighting, tweaked materials, added some new decals
8 Years Ago
Floats not ints. Flints.
8 Years Ago
Fixed UnitSensor NRE
8 Years Ago
added beep truck lod0 prefab, adding training scene
8 Years Ago
fixed out of bounds texture access
8 Years Ago
LoadGameFromSubscene no longer fucks you if you have a zone scene and main loaded in the editor \o/ Added custom editor for OptionsManager
8 Years Ago
Expose game options in inspector
8 Years Ago
Reverted speed change
8 Years Ago
Ragdoll enable on death
8 Years Ago
Compile fix
8 Years Ago
Items and Attachments work OnSoundEvent enum parse
8 Years Ago
Disconnect helditem bug. Saving disabled, reload bug, physics materials.
8 Years Ago
added sounds to bow and changed unitview to make them play in game added pickup event to pickup left anim added sound test human controller
8 Years Ago
axe sfx
8 Years Ago
Subtracting 4860
8 Years Ago
Fixed some connection / disconnection bugs.
8 Years Ago
Interaction twaeks
8 Years Ago
Some ReorderableListDrawer tweaks
8 Years Ago
added axe sounds + folder reorganisation
8 Years Ago
Moving sounds about
8 Years Ago
Removed audio playing from code when attacking.
8 Years Ago
split bow sfx
8 Years Ago
Removed bow sound
8 Years Ago
Bow fire event test
8 Years Ago
PlaySound
8 Years Ago
UnitView.OnSoundEvent AudioClip overload (does nothing)
8 Years Ago
bow sfx edit
8 Years Ago
re-uved lod0 on uv channel 2 to match lod 1, fixed uv errors and flipped elements, re-exported both
8 Years Ago
improved shrug(dont know why this didnt go in previously really)
8 Years Ago
fixing walk loop glitch for humans
8 Years Ago
Added more stickers Can remove and reapply
8 Years Ago
Can now switch textures in paint mode
8 Years Ago
small anim tweaks and delselect anim
8 Years Ago
Added support for ability hit sounds (currently buried beneath unit hit sounds) and added untested % of health damage check for unit hit sound type played. Temporarily disabled fleeing because it is annoying.
8 Years Ago
Detail layer in rust/std now disabled by default
8 Years Ago
Fixed Tribe+Knowledge spamming discovery
8 Years Ago
Switched Horse hair materials to Rust/Standard spec (fix for RUST-896 and possibly RUST-846) Deleted half-assed standard-hair shader Replaced horse LOD3 with the proper mesh Fixed scope shader not compiling on some weird platform
8 Years Ago
Spawners get ground height
8 Years Ago
UDM profiler hooks
8 Years Ago
Fixed individual GoalPlanVariant BehaviourChain elment Decisions not copying Blackboard data back onto the BehaviourChain's Blackboard
8 Years Ago
Added EnumComparer
8 Years Ago
Added Entity+Debug partial
8 Years Ago
TribeStartArea now spawns 3 adults of each gender, with clothing (parity with tribe creation when playing in editor direct from a scene)
8 Years Ago
Fixed confidence bonus
8 Years Ago
Added bow sound to combat (needs work)