224,627 Commits over 3,714 Days - 2.52cph!

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8 Years Ago
Automated Linux DS Build #315
8 Years Ago
FOR FUCK SAKE room prefab (fix doors)
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8 Years Ago
Automated Windows Build #315
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8 Years Ago
Automated OSX Build #315
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8 Years Ago
Automated Linux Build #315
8 Years Ago
Improve lua-state-destruction handling for async callbacks: serverlist library, steamworks library
8 Years Ago
FOR FUCK SAKE pipe rotor prefab !A new pipe model FOR FUCK SAKE rotorz database
8 Years Ago
Fixed human_attack length
8 Years Ago
Sketching in blackboard impl DesireSelector draft
8 Years Ago
clutter
8 Years Ago
Selectors in BeforeEditor, DSE editor
8 Years Ago
Finished high level water shader refactor
8 Years Ago
FOR FUCK SAKE rotor pipe prefab tile system (almost usable but not quite yet~) FOR FUCK SAKE rotorz database
8 Years Ago
Fixed servers re-checking stability after startup (no longer needed since it's loaded from save)
8 Years Ago
Merge from main
8 Years Ago
Limit shadow distance to 50 when cascades are disabled to prevent RUST-826
8 Years Ago
Added Selectors, plus templates Moved all filtering functions into stat Filters class, re-organised folders a lot. Filtering is no longer semantically bound to Conditions
8 Years Ago
fixed a bug with the bandage viewmodel giving a warning
8 Years Ago
unwrapped all of beep truck
8 Years Ago
SpeedTree billboard shadow casting toggle editor tools
8 Years Ago
slightly increased starting calories
8 Years Ago
Mission feed is removed whilst waiting for players or in mission
8 Years Ago
Possible fix for server lag.
8 Years Ago
fixed fire doing less damage to other objects based on what surface it was sitting on
8 Years Ago
map costs 1 paper instead of 5 fixed not being able to bandage other players
8 Years Ago
minor emission scale changes
8 Years Ago
Added convar to toggle the shadow casting behaviour of the sun
8 Years Ago
Goals / AI database save
8 Years Ago
new atmos piece
8 Years Ago
Unified some bush prefab settings
8 Years Ago
Better handling of skill and tool requirement data through BehaviourPlanData BPD gets passed into Behaviour on creation
8 Years Ago
Re-enabled atmospheric depth in scattering calculation (with better horizon fade than the last time) Touched ocean and river shaders
8 Years Ago
Possible shit fix for ADS fuck up
8 Years Ago
Minor tweaks to GameUI, Warmth goal weight
8 Years Ago
Crafting now uses skills and applies skill gain.
8 Years Ago
Added delta update capability to protobuf lib Ticks are delta'd Added Rust.Data.Test
8 Years Ago
Fixed some decor prefabs missing from asset bundles
8 Years Ago
Greatly improved VariableReference performance and GC (used in VitalNote, VitalInfo, TextVariable etc.)
8 Years Ago
Updated player preview idle
8 Years Ago
Rebuild plugins
8 Years Ago
Merged from main
8 Years Ago
Removing PVT test from benchmark (crashing shit)
8 Years Ago
basecombatentity ignite baseline
8 Years Ago
Eat/drink sounds
8 Years Ago
Flamethrower sounds
8 Years Ago
EffectsComponent.RemoveEffect Emotes EC null check
8 Years Ago
StatCollection.CreateStat will update existing stats that match data params
8 Years Ago
VitalSimulators NRE fix
8 Years Ago
Fixed StatsUtility.GetStat NRE
8 Years Ago
Added PlayerTaskTriggerSettingsEditor Removed old SkillRequirement struct from CraftableParameters