225,747 Commits over 3,714 Days - 2.53cph!
Packed grass code back into Nature/Grass
Packed wire code back into Custom/Wire
Deleted deprecated files; updated grass and cable materials
Fixed revz grass black ambient when LOD<300
Fixed revz sign black ambient when LOD<300
Slight modifications to rust/std cginc base to allow single file rust/std shader; easier to read and make new shaders
Switched StandardWithDecal shader to rust/std (fix for RUST-900)
Fixed revz sign/canvas painting
Tool cupboards can be repaired
Rebaked island01 to match bake settings in other scenes
tweaked the 3rd person pickaxe animations so it doesnt clip into the player
Fixed a bunch of issues with tribe create
Added name overrides for most clothing
Made island01 the default game scene when running main/steam build
Fixed estimated player velocity being extremely inaccurate during server lag (RUST-895)
Update view angles + eye position in FinalizeTick (less overhead when spammed with player ticks)
AntiHack tweaks
tweaked lighting and main and rear materials so lighting looks better
Added decay.tick server startup parameter (specifies decay tick interval)
added correct materials for ian, fixed UV1 on materials
VisualFX destruction fix
Sleep FX fix
removed substance painter folder locally
added exploded exports for bakes
Fixed exploit to disable gunshot sounds
protocol++
mushroom fixes
Updated scene
merged
Camera rotate scripts
deleted old materials
readded to beep truck
Added loot console command (for testing, editor-only)
Fixed another LOS exploit
Confidence multiplier in DecisionPlan
WakeUp no longer breaks current goal...
BehaviourGroupSettings stores AI Modules, not GoalParams... commented out a bunch of code in BreedingGroup and ChildPlayGroup.
Enabled keyword in shader
added arrow hitting flesh ph sound
new whitebox buildings and map update
Merge related shader fixes
Merged b17 changes
Added Confidence mutliplier to DecisionLog (BEF-226)
Fixed Player animation twitches when holding (RUST-901)
Cleaning up some blackboard issues in DM
Grass and Decor spawns can be toggled in data more easily
Fixed Building Construction Sill and ToolType requirements not being setup correctly
Moved Select/Deselect to Human
floating geo is 10x closer than before on male
meat texture which fades in with AlphaCutoff and can be linked to unit health
Fixed rare UI NoticeArea error when broadcasting RefreshValue