3,308 Commits over 944 Days - 0.15cph!
Add warning logs to help debug dedicated server
Add ancestors property to entity
Fixed triangulation error
Delete mesh when all faces are deleted
Remove faces. Detach faces (shift+delete for now)
Improved face inset scaling
Fix mesh scaling when mesh has been rotated
Fixed face scaling and grid snapping on relative scale gizmo axis
Add functions to change audio parameters while playing, update bindinggen
Editable meshes can be scaled with scale gizmos
Scale faces with gizmo
Inset face on scale addition
Add BaseEntity.TickEnabled
Add network serializer for arrays
Make SoundStream usable
Some progress on voice chat
SanAndreas importer to test importers loading from archives
Better check for owner, should fix DS?
Add global axis editor setting
Add LineOrientedBoxIntersection. Add AxisBasis to TransformGizmo so translate gizmo can work in any local space.
Merge branch 'master' of github.com:Facepunch/SandboxGame
Fix attenuation on sound generator
Block tool uses active material
Editable mesh supports multiple materials. Added ghetto material picker UI.
Offset multiple faces at the same time so only distinct vertices are offset
Fix translate gizmo snapping to 0 when moving cursor outside window
Cleaned up shift copy code
Merge branch 'master' of github.com:Facepunch/SandboxGame
Dragging translate gizmo offsets faces while in face edit mode, shift drag extrudes
Update bindinggen to fix some bad casts
Add option for setting attenuation on local sounds
Binding sound attenuation stuff
Shift dragging selection gizmo will make a copy of the selection
Fix runtime mesh occlusion check when using custom depth stencil
Add moved event to translate gizmo. Calculate selection bounds on change instead of on tick. Position gizmo at the selection bounds center.
Block tool can cancel block with delete key
Added selection modes. Face selection extrudes face on addition modifier down and left click.
Only draw bounds for items for the current selection mode
Face selection. Drawing face selection bounds.
Adjustable grid snap sizes. Block selection with bounding box calculation.
Delete selectables
Block tool uses mouse position for picking ray
Block tool uses world origin plane when picking ray fails to hit something
Take editable mesh rotation into consideration when generating UV basis, this gives desirable results regardless of plane orientation the block is created on.
Fix attachment transform replication issues. Keep attaching pants every tick to make sure they don't fall off.
Only create clothing on client for now (Player model attachments aren't getting replicated properly, means you'll be naked when playing as a listen server tho)
Add FinishedSpawn to BaseEntity. Add assert "Player trying to control an entity that hasn't spawned yet"
Control player after spawning it, not before.
Hacky fixes for weapon throwing and attaching
Added extrusion step to block tool
Fixed block tool not creating blocks with correct orientation when created on non axial planes.
Don't set owner in possess
Add option to play sounds without broadcasting it (needed for things like footsteps, client determines when to play sounds but listen servers also want to play without broadcasting it)
Replicate IsGrounded to fix player footsteps. Fix footsteps on listen server.