repoSandboxGamecancel

3,308 Commits over 944 Days - 0.15cph!

7 Years Ago
Give player weapons in OnFinishSpawn instead of initialize
7 Years Ago
Remove spawn hack
7 Years Ago
Fix client side player model initialization. Try to keep weapon world model at player models attachment point at all times.
7 Years Ago
Protect against ensure in DetachFromComponent for static meshes (gives warning instead)
7 Years Ago
Fix ragdolling
7 Years Ago
Always allow client to call client RPC
7 Years Ago
Throw when calling client RPC and owner is null
7 Years Ago
Fix NRE on server when placing tripmine
7 Years Ago
Autocomplete for ingame console
7 Years Ago
Webcon fixes Scroll to bottom when running a command
7 Years Ago
Key binds system, bind, unbindall, exec, binds, writebinds
7 Years Ago
Only weld physics simulated entities. Physgun adds selection outline to every entity in the hierarchy
7 Years Ago
Weld root entity in parent hierarchy Sandbox player noclip
7 Years Ago
Prefix sandbox ui elements for now to fix vue errors
7 Years Ago
Fixed physgun freeze/unfreeze not working on welded entities. Added welder weapon.
7 Years Ago
Added "reload" command Reloading map assets will reload the map brushes too Merge branch 'master' of SandboxGame
7 Years Ago
Made sandbox player a weapon controllable. Added scoreboard and weapon selection. Gave physgun.
7 Years Ago
Lights set defaults in constructors
7 Years Ago
Fix promise crashes in sound generator, update bindinggen Move SineSound test to sandbox gamemode
7 Years Ago
Moved hl1 specific spawn point entities to hl1 addon. Added simple player to sandbox gamemode.
7 Years Ago
Comment out useless bullshit in sound generator that stops the game from building
7 Years Ago
Add WorldEntity.CullDistance Some C++ project cleanup Fix ladders and third person camera. Disabled SineSound test (crash on player death, move this to sandbox gamemode)
7 Years Ago
Sound generator improvements, need to tweak math
7 Years Ago
Fixed main menu keyboard not working Version vars
7 Years Ago
Delete children deletes Children instead of AttachedChildren Renamed TextureRenderTarget to RenderTarget RenderTexture inherits from Texture
7 Years Ago
Use exception.Message instead of "Unhandled exception in Task callback" BaseWeapon is a MeshEntity
7 Years Ago
Render scene to render target with scene capture entity
7 Years Ago
Set owner to attachment parent
7 Years Ago
Multiplayer fixes
7 Years Ago
Destroy children in engine, added exception for using destroyed entities, fixed some of those instances
7 Years Ago
Removing DestroyAllChildren to be sure it's the cause of the ensure
7 Years Ago
Add FindCollisionUV to HitResult
7 Years Ago
Initial render target support. Render.DrawMaterialToRenderTarget. Painting proof of concept.
7 Years Ago
Loading bsp ambient lighting
7 Years Ago
Added texture filtering options. Added lightmap_filter command for debugging purposes.
7 Years Ago
Added leaf ambient lighting to bsp lib. Added initial support for lighting probes (precomputed light volumes)
7 Years Ago
Moved lightmap from mesh entity to model. Fixed brush models having no lightmaps.
7 Years Ago
Cubemaps can be loaded from file (single texture file, 6 images in a row or columns)
7 Years Ago
tab does the same as space in autocomplete Destroy tweaks aimed at fixing the ensure
7 Years Ago
Probably need this
7 Years Ago
Detach as part of destroy
7 Years Ago
Moved consoleInput to its own component Up/Down history Autocomplete popup Autocomplete selection Space when autocomplete is selected inserts text Partials, Ordering, Values
7 Years Ago
DestroyAllChildren no longer iterates all entities, Added Entity.Children, moved old Entity.Children to Attachments, moved where DestroyChildren is called
7 Years Ago
Initial high resolution screenshot support.
7 Years Ago
Throw exceptions if setting attachment/owner/parent on !Authority entities Merge branch 'master' of SandboxGame
7 Years Ago
Oops Copy paste more Channels and SampleRate shouldn't be private
7 Years Ago
DS comile fix?
7 Years Ago
DEDICATEDSERVER should get defined now
7 Years Ago
Fixed point_spotlight getting flipped on client
7 Years Ago
Light properties should be replicated now