3,308 Commits over 944 Days - 0.15cph!
Remove jump input binding
Player physics uses collision profile and managed shape entity for sweeping
Cling to ladders and dismount with jump
Fixed multiplayer entity creation
ClassLibrary stores and compares type.FullName
Pass full class name as managed class name
Added extra warnings if double registering ents
Don't try to create managed Entity if creation was triggered by creating a Entity
More sensible exception reporting
Add world spawn entity. Create world impacts on all brush models.
Moved all player movement to C#, more robust quake style collision solving.
Use a bigger buffer for serving files to coherent - way faster
WIP coui:// requests handled by managed
Merge changes from master
Cleanup coui request handling, files served from coui://files/
un-break hotload for HtmlHud
Cleanup coui request handling, files served from coui://files/
Added Range and Vector3Range
Some unused binds
Fixed missing enum
Compile fix
Merge branch 'master' of SandboxGame
Added my path to CookContent.bat
Push player movement out of penetrations
Added Facepunch.System
Added Facepunch.Api
Commented out "Transitioning from"
Facepunch.Api basics
Exception reporting
Build info
Remobed some debug commands
tweaked sound api
Some more sound fixes
Rename sync context and task scheduler, they aren't unreal specific
Console commands can be in Sandbox.Unreal, added "connect" command
Always allow players from local addresses
Automatically convert localhost to 127.0.0.1 in connect
Use console command parameter default values
Merge branch 'master' of SandboxGame
Fixed wrong player name
Fixed shutdown exception
Defer creation of BaseEntity overrides until all code is processed, fixes partial classes
Sounds all multicasted properly
Merge branch 'master' of SandboxGame
Fix compiler error about async in generated code
Refactored entity creation
Merge changes from master
Refactored entity creation
Fix compiler error about async in generated code
Sounds all multicasted properly
Merge branch 'master' of SandboxGame
Defer creation of BaseEntity overrides until all code is processed, fixes partial classes
Console commands can be in Sandbox.Unreal, added "connect" command
Always allow players from local addresses
Automatically convert localhost to 127.0.0.1 in connect
Use console command parameter default values
Merge branch 'master' of SandboxGame
Rename sync context and task scheduler, they aren't unreal specific
Remobed some debug commands
tweaked sound api
Added Facepunch.System
Added Facepunch.Api
Commented out "Transitioning from"
Facepunch.Api basics
Exception reporting
Build info
WIP coui:// requests handled by managed
Push player movement out of penetrations
Added my path to CookContent.bat
Added Range and Vector3Range
Some unused binds
Fixed missing enum
Compile fix
Merge branch 'master' of SandboxGame
Fix decals fading out in indirect lighting
Hide Blur Kernel size is limited spam
Sped up weapon selection ui anims
Fixed chargers overcharging
Rust addon - no code
Weapon mat fixes
Don't compile .cs files in "obj" folders
Shotgun damage balance, alt fire
Cleaned pickups
Fixed weapon pickups
Ammo carry limits
Guns use different meshes
Crowbar
Merge branch 'master' of SandboxGame
Release texture resource when reloading. Fixes crash when hotloading texture of a different size
Fixed hotreload not working
Console hotload tab
Styles
F1 switches back and forth to console window
Fixed crash on shutdown
Fixed webcon exception in join
Decal entity. Added DepthFadeDistance to ParticleLit.
Generate materials for static meshes when no metadata exists