3,308 Commits over 944 Days - 0.15cph!
Add CookContent.bat
Merge branch 'master' of github.com:Facepunch/SandboxGame
Console enhancements
Only show hurt info on local player (not when shooting bots)
Placeholder icons
Merge branch 'master' of SandboxGame
Set some models
Run the webcon server on the thread pool
Don't try to generate addon csproj for addons without code
Store console history, send on connect
Sticking Facepunch.Webcon in the engine folder
Password fix
Cleaning up
Fixed death camera not using the players eye rotation on death
Hacky fixing of setting up weapon animations when spawning. Fix spawning
Fixed collision replication, setting collision profile would sometimes change the collision setting, knocking it out of sync.
World entity actors only create one root component using abstract default subobjects.
Replicate OwnerNoSee and OnlyOwnerSee
Fix weapon world model switching missing events
BindingGen generates the check for these now
Updated Facepunch.WebCon
Enable remote console access if starting with +rcon <username> +rconpass <password>
Probably fix order of addon compilation
Merge branch 'master' of github.com:Facepunch/SandboxGame
Webcon dlls
Dev.Console uses webcon
Updated projects to netstandard2.0
Ignore netstandard2.0 folder
Webcon html/css/js
Native, use files from netstandard2.0
Init devconsole
Engine use netstandard2.0
Fixes
Virtualized scrolling
Merge branch 'master' into webcon
Compiler fix
Fixed addon project generation using ns1.6
netstandard compile fails if BaseIntermediateOutputPath set
Removed sandbox.ide
WebCon css source
F1 opens console
Hurtinfo opacity starts 0
Show stack trace on click
Running console commands works
Supression categories
Cleanup
Deleted these fuckers
Merge branch 'webcon'
Running console commands works
Supression categories
Removed sandbox.ide
WebCon css source
F1 opens console
Hurtinfo opacity starts 0
Show stack trace on click
Fix player states not being removed
Compiler fix
Fixed addon project generation using ns1.6
netstandard compile fails if BaseIntermediateOutputPath set
Added git lfs pull (for lfs build server fail)
Replicate inventory using NetworkEntityReference
Update to .NET Core 2.0
Don't process local player input multiple times when multiple players are connected
Added Get/Set global time scale that works outside of editor builds.
Merge branch 'master' of github.com:Facepunch/SandboxGame
Only using interp curves for importing animations
Fix GetObjectNameFromAssetName. Fixes `Gamethread hitch waiting for resource cleanup on a UObject`
Start replacing floats with doubles
Replace all floats with doubles in public code
Assert that state already exists in RemovePlayerState
Merge branch 'master' of github.com:Facepunch/SandboxGame
Started on tripmine projectile
Merge branch 'master' into webcon
Started on tripmine projectile
Assert that state already exists in RemovePlayerState
Merge branch 'master' of github.com:Facepunch/SandboxGame
Replace all floats with doubles in public code
Start replacing floats with doubles
Fix GetObjectNameFromAssetName. Fixes `Gamethread hitch waiting for resource cleanup on a UObject`
Only using interp curves for importing animations
Added Get/Set global time scale that works outside of editor builds.
Merge branch 'master' of github.com:Facepunch/SandboxGame
Don't process local player input multiple times when multiple players are connected
Webcon dlls
Dev.Console uses webcon
Updated projects to netstandard2.0
Ignore netstandard2.0 folder
Webcon html/css/js
Native, use files from netstandard2.0
Init devconsole
Engine use netstandard2.0
Fixes
Replicate inventory using NetworkEntityReference
Broadcast player model anim
Add entity serializer, fix ImmutableList serialization
Destroy clothing meshes when changing player model
Bend spine more when crouching to be in more inline with the aiming. Remove footsteps when crouching.
Added SetMasterPose that will sync skeletal meshes with another. Added clothing to player model (don't expect it to be networked yet)