repoSandboxGamecancel

3,308 Commits over 944 Days - 0.15cph!

7 Years Ago
Updated steamworks Added steam_appid Fixed "Missing Steam Ticket" Don't init steam when loading "DedicatedServer" map
7 Years Ago
Steam dedicated server dlls
7 Years Ago
Fixed isDedicatedServer not being set
7 Years Ago
Death log shows weapon name for all entities
7 Years Ago
Rocket radial damage
7 Years Ago
Added BaseWorldEntity.EnableGravity RPG uses physics
7 Years Ago
Disable collision for ragdolls against physics bodies
7 Years Ago
Fixed shotgun weapon spawn rotation. Disabled shotgun LOD. Only shotgun pickup if you don't already have the weapon.
7 Years Ago
Fixed line traces hitting trigger collision profiles
7 Years Ago
Disable weapon lod for rocket and lr300. Always hide weapon pickup trigger (should be a command if we want to debug them) Merge branch 'master' of SandboxGame
7 Years Ago
Updated Facepunch.Steamworks Merge branch 'master' of SandboxGame
7 Years Ago
Throw weapons with some rotational velocity
7 Years Ago
Delay weapon pickup for a second
7 Years Ago
Fixed editor startup NRE Steam tick trace
7 Years Ago
Fixed armor recharger sounds. Fixed armor exponentially being set (was this intended?)
7 Years Ago
Disabled steam plugin, may have been conflicting
7 Years Ago
Fix cooking?
7 Years Ago
Update bindinggen
7 Years Ago
Fix charger sounds
7 Years Ago
Configurable charger sounds
7 Years Ago
Base charger entity
7 Years Ago
hl1 weapon pickups check if the player already has it
7 Years Ago
Added UnrealUtil Added GameClient Steam server auth Merge branch 'master' of SandboxGame
7 Years Ago
Changed armor pickup sound Merge branch 'master' of SandboxGame
7 Years Ago
Replicate CharacterControllable.IsGrounded Merge branch 'master' of github.com:Facepunch/SandboxGame
7 Years Ago
Disable rpg smoke effect max draw count
7 Years Ago
Only eat balls if you need the health
7 Years Ago
Removed ragdolling on physics collide, should kill the player first if we want this
7 Years Ago
Fixed deathmatch weapon OnPickup not override
7 Years Ago
Oops
7 Years Ago
Deathmatch weapon gives ammo when picked up
7 Years Ago
Loading map while already on a map should be fixed.
7 Years Ago
Moved native gamemode functions to GameServer class Steam Server init/shutdown
7 Years Ago
Shotgun pickup works
7 Years Ago
Different mesh for battery
7 Years Ago
Added item_battery
7 Years Ago
Don't update watches if it hasn't changed Added List.NextOrDefault extension Next/Prev weapon selection
7 Years Ago
Emitter drag
7 Years Ago
Emitter bursting
7 Years Ago
Emitter loop count Emitter angles seem to be 0-1 so divide by 360 instead
7 Years Ago
Particle spawn rotation
7 Years Ago
Particle spawn cone velocity
7 Years Ago
Simplified BaseParticleSystem, no need for modules
7 Years Ago
Defer creation of InventoryPackage trigger until it can be picked up
7 Years Ago
Only try to pick up packages once they are fully stocked up
7 Years Ago
Create package weapons before trigger
7 Years Ago
Spawn effect before collider
7 Years Ago
Added particle lifetime alpha lerp proof of concept
7 Years Ago
Added base emitter functions to set spawn module properties
7 Years Ago
Particle material supports translucency