3,308 Commits over 944 Days - 0.15cph!
Updated steamworks
Added steam_appid
Fixed "Missing Steam Ticket"
Don't init steam when loading "DedicatedServer" map
Steam dedicated server dlls
Fixed isDedicatedServer not being set
Death log shows weapon name for all entities
Added BaseWorldEntity.EnableGravity
RPG uses physics
Disable collision for ragdolls against physics bodies
Fixed shotgun weapon spawn rotation. Disabled shotgun LOD. Only shotgun pickup if you don't already have the weapon.
Fixed line traces hitting trigger collision profiles
Disable weapon lod for rocket and lr300. Always hide weapon pickup trigger (should be a command if we want to debug them)
Merge branch 'master' of SandboxGame
Updated Facepunch.Steamworks
Merge branch 'master' of SandboxGame
Throw weapons with some rotational velocity
Delay weapon pickup for a second
Fixed editor startup NRE
Steam tick trace
Fixed armor recharger sounds. Fixed armor exponentially being set (was this intended?)
Disabled steam plugin, may have been conflicting
Configurable charger sounds
hl1 weapon pickups check if the player already has it
Added UnrealUtil
Added GameClient
Steam server auth
Merge branch 'master' of SandboxGame
Changed armor pickup sound
Merge branch 'master' of SandboxGame
Replicate CharacterControllable.IsGrounded
Merge branch 'master' of github.com:Facepunch/SandboxGame
Disable rpg smoke effect max draw count
Only eat balls if you need the health
Removed ragdolling on physics collide, should kill the player first if we want this
Fixed deathmatch weapon OnPickup not override
Deathmatch weapon gives ammo when picked up
Loading map while already on a map should be fixed.
Moved native gamemode functions to GameServer class
Steam Server init/shutdown
Different mesh for battery
Don't update watches if it hasn't changed
Added List.NextOrDefault extension
Next/Prev weapon selection
Emitter loop count
Emitter angles seem to be 0-1 so divide by 360 instead
Particle spawn cone velocity
Simplified BaseParticleSystem, no need for modules
Defer creation of InventoryPackage trigger until it can be picked up
Only try to pick up packages once they are fully stocked up
Create package weapons before trigger
Spawn effect before collider
Added particle lifetime alpha lerp proof of concept
Added base emitter functions to set spawn module properties
Particle material supports translucency