3,308 Commits over 944 Days - 0.15cph!
Temp rocket smoke FX. Nudged rocket spawn to the side
Local view shake with falloff on RPG explosion. Added GetEntitiesInRadus
Remove explosion view shake test, do it properly
Broadcast explosion, test view shake
Always show start game/join server, even when in game (reveals crash bug)
Remove inspector files
Set up Coherent debuggibg paths
Inspector, right folder
vue templates can include other components
Cleanup
__Generated__.cs is now {AddonName}.Generated.cs
Make sure you delete all __Generated__.cs
Health rechargers use sphere triggers
Functional health charger
Fix Gamemode.Current becoming null after hotload
Health charger gives health and takes 30 seconds to recharge
Remove wav mat png blah blah from addon projects
Merge branch 'master' of SandboxGame
Play death flatline sound in 2d for local player death
Fixed NRE when addon has no code
Merge branch 'master' of SandboxGame
env_sound
Merge branch 'master' of SandboxGame
Weapon pickup notice
Merge branch 'master' of SandboxGame
Input.Swallow swallows down-ness of button too
Merge branch 'master' of github.com:Facepunch/SandboxGame
Base hl1 func and item pickup entities
Unique var names for RPC params in generated code
Merge branch 'master' of github.com:Facepunch/SandboxGame
Addons, ignore _generated in root (and older ones in code)
Moved components next to their vue files
added link to vue syntax plugin to requirements.txt
Code can be anywhere in the addon, vue files dependupon their cs file
Fixed JS error on shutdown
Shotgun repeat rate, auto reload on dry fire
Don't play reload anim unless reloading, don't reload full clips, take only ammo used instead of full clip
Fix healthkit errors when in mp
item_healthpack respawns after 30 seconds, plays respawn sound
Fixed bundle
Merge branch 'master' of SandboxGame
Disable lod on weapon world models. Don't let a null entity trigger a pickup.
Oops
Updated crosshair
Merge branch 'master' of SandboxGame
Inventroy package has physics
Pistol and mp5 viewmodel assets. Fixed skeletal mesh entity adding anim sets when it should be replacing.
Merge branch 'master' of SandboxGame
Added ClassLibraryAttribute.Alias
Random Spawnpoints
Deathmatch player has base fov of 120 because it's not an fps if it's below 120
Inventory package takes players ammo inventory. Ammo is added to players ammo inventory when package is picked up.
support for LESS
Merge branch 'master' of SandboxGame
Radial explosion force
Merge branch 'master' of SandboxGame