repoSandboxGamecancel

3,308 Commits over 944 Days - 0.15cph!

7 Years Ago
Materials can now use material instances as parents. Added Masked and Translucent versions of default lit. Fixed glass not using a two sided material on datacore.
7 Years Ago
Fixed crosshair screen blocking Fixed dealog not populating Cleaned up js includes in root html lfs images
7 Years Ago
Update bindinggen to hopefully fix hotload
7 Years Ago
First aid entity plays a sound on use
7 Years Ago
Add wav extracting to batch converter
7 Years Ago
Add ziks SourceUtil for batch converter. Converted hl1 textures and materials. Materials find textures in any addons, not just relative to the material file.
7 Years Ago
Replicate MyAwesomeHud
7 Years Ago
RPC/Replication hashes match between different clients
7 Years Ago
Kill list Merge branch 'master' of SandboxGame
7 Years Ago
Kills, Deaths, Score and Team can be set
7 Years Ago
Fixed viewmodel not deploying when first possessing when running locally
7 Years Ago
Crosshair Merge branch 'master' of SandboxGame
7 Years Ago
Add PlayAnimationState and AddAnimationState for easy playing and crossfading of single animations
7 Years Ago
Update button labels on clear
7 Years Ago
Oops
7 Years Ago
Add SetAnimationSequence for playing single animation
7 Years Ago
Playing Don't show UnityEngine.Manager Traces Merge branch 'master' of SandboxGame
7 Years Ago
Skeletal mesh root anim node is created automatically when setting anim result
7 Years Ago
Syntactic sugar for state machine node
7 Years Ago
Fixed stack trace not showing
7 Years Ago
Use hash instead of incrementing ID for replicated property IDs Use hash for remote procedure IDs Merge branch 'master' of github.com:Facepunch/SandboxGame
7 Years Ago
Text filtering Merge branch 'master' of SandboxGame
7 Years Ago
Change ping to byte in bindings so it's marshalled correctly (was fucked up in single player)
7 Years Ago
Scoreboard close fix Console filtering by type Merge branch 'master' of SandboxGame
7 Years Ago
Call OnDestroyed in DestroyedByEngine instead
7 Years Ago
Added OnOwnerDestroyed log back in
7 Years Ago
Added BaseEntity Destroyed function and OnDestroyed event which should be called both server and client side. Fixed SetNetworkVariable not bailing if entity is pending destroy.
7 Years Ago
Scoreboard Merge branch 'master' of SandboxGame
7 Years Ago
use Time.Delta for physgun rotations
7 Years Ago
Physgun rotation snapping
7 Years Ago
Physgun rotation Merge branch 'master' of github.com:Facepunch/SandboxGame
7 Years Ago
Fixed exceptions/asserts Merge branch 'master' of SandboxGame
7 Years Ago
Physgun rotates objects as player's yaw changes Merge branch 'master' of github.com:Facepunch/SandboxGame
7 Years Ago
Added SandboxLocalPlayer Player ToString Pass options string to PlayerLogin, so we can do shit on the c# side Player.IpAddress Pass name
7 Years Ago
Hacky fix for physgun beam not using correct eye angles on client
7 Years Ago
Disable SandboxHud
7 Years Ago
Only create base hud when not running dedicated server
7 Years Ago
Color constructors for particle distribution vector
7 Years Ago
Add TestParticleSystem
7 Years Ago
Move IsMoveInputIgnored/IsLookInputIgnored to C#
7 Years Ago
AddImpulseAtLocation works for articulated entities. Fixed IsSimulatingPhysics not working for skeletal meshes Playing shotgun sounds using anim notifies. Added FrameRate to anim import metadata to override frame rate Bullet impact sounds Merge pull request #103 from Facepunch/world Use a new Sandbox.World instance for every UWorld instance Remove viewmodel anim notifies when switching weaponm Weapons setup their own viewmodel anim events Only broadcast bullet damages that are over 0 Added DepthStencilIndex so post process can render outlines for entities Fixed VBSP version 19 loading (different leaf structure) Added Children property to BaseEntity that gets all attached entities, including descendants. PhysGun outlines grabbed entities children too. Hopefully networked physgun highlight Made rubber ball impact sound trigger more robust Fixed sprites not receiving outline Hopefully fixed physgun outlining in multiplayer. Decreased outline fill alpha. Only setup viewmodel if controlled by local player Only trigger viewmodel fire on local controllable Testing prop impact sounds. Broadcasting hurt sounds. Testing death on hard physics impacts. Load material dependencies for meshes on dedicated server (material loading shouldn't init any resources) Only allow one physgun to grab an entity at a time Fix random playing of hurt sounds DestroyLater should still trigger a shutdown once complete. Add OnShutdown event so external entities can know when another entity shutsdown. Physgun release on self shutdown or grabbed entity shutdown. Broadcast PhysGun Shutdown to make sure clients release grabbed entity Physgun can pick up ragdolls Added WasRecentlyRendered Add ConstraintAxisLock. Physgun freezing. Add Debug drawing binds. Added physgun beam drawing (debug draw for now). Add Transform class. Bullet spread now plays impact sounds for each different surface. Force prop physics off every tick client side Disable physics replication Handle ManagedEngine::Initialize returning false Requirements.txt Capture Console.Error too Create steam_appid.txt in editor Removed OnlineSubsystemSteam Send BinariesFolder, PlatformFolder to Manage class Add native binary paths to path Init steamworks client Compile fix Include steamworks dll in sandbox engine Debug, show user info on front screen steamapi_64.dll in binaries/win64 Removed GetPlatformUserName (unused) Player name from Steam Moved Log to Snadbox.Public Don't init steam client if dedicated server Added world.AddPlayerState, world.RemovePlayerState World name Update bindinggen to fix forward declares Billboard ribbon rendering Merge branch 'master' of SandboxGame Conflicts: Sandbox.Unreal/Generated/Sandbox.Unreal.Bindings.cs UnrealProject/Source/SandboxGame/Generated/Sandbox.Unreal.Bindings.cpp Add GrabRelativeNormal to physgun Don't pick up duplicate weapons Fix render crash at startup on steam build (I think) Move IsMoveInputIgnored/IsLookInputIgnored to C# Merge branch 'master' of github.com:Facepunch/SandboxGame
7 Years Ago
Fix render crash at startup on steam build (I think)
7 Years Ago
Don't pick up duplicate weapons
7 Years Ago
Add GrabRelativeNormal to physgun
7 Years Ago
Billboard ribbon rendering Merge branch 'master' of SandboxGame Conflicts: Sandbox.Unreal/Generated/Sandbox.Unreal.Bindings.cs UnrealProject/Source/SandboxGame/Generated/Sandbox.Unreal.Bindings.cpp
7 Years Ago
Update bindinggen to fix forward declares
7 Years Ago
Added world.AddPlayerState, world.RemovePlayerState World name
7 Years Ago
Handle ManagedEngine::Initialize returning false Requirements.txt Capture Console.Error too Create steam_appid.txt in editor Removed OnlineSubsystemSteam Send BinariesFolder, PlatformFolder to Manage class Add native binary paths to path Init steamworks client Compile fix Include steamworks dll in sandbox engine Debug, show user info on front screen steamapi_64.dll in binaries/win64 Removed GetPlatformUserName (unused) Player name from Steam Moved Log to Snadbox.Public Don't init steam client if dedicated server
7 Years Ago
Disable physics replication
7 Years Ago
Force prop physics off every tick client side