repoSandboxGamecancel

3,308 Commits over 944 Days - 0.15cph!

5 Years Ago
Allow overlay labels to specify screen offset. Draw sprites for mesh vertices and hovered vertex.
5 Years Ago
Vertex selection tool with better selection detection
5 Years Ago
Refactor selection modes into separate tools. Move transform widget to builder client so all tools can use it.
5 Years Ago
Only show selection tool labels when in mesh select mode
5 Years Ago
Fix checking for valid vertex id instead of edge
5 Years Ago
Offset edges by offsetting distinct vertices of edge list
5 Years Ago
Add temp edge selection
5 Years Ago
Add calculate selection bounds for mesh edges
5 Years Ago
Add offset edges RPC Merge branch 'master' of github.com:Facepunch/SandboxGame
5 Years Ago
Use json.net to deserialize arguments in JS->C# calls
5 Years Ago
Move CalculateBoxFrustum to Player class
5 Years Ago
Allow label overlays to change background color. Add Color.WithAlpha. Include alpha in Color.Hex.
5 Years Ago
Add Draw2D.DrawBox (for now)
5 Years Ago
Oops
5 Years Ago
Bind FPlane and FConvexVolume. Add util function for creating frustum from 2d box select.
5 Years Ago
Added Sandbox.Line Gizmo exploration
5 Years Ago
Removed PrimitiveDrawer Added Draw3D
5 Years Ago
Added PrimitiveDrawer.DrawSprite Added Texture.White Removed FPrimitiveDrawInterface def Added PrimitiveDrawInterface static Depth group fix
5 Years Ago
Show single XY label when uniform dragging is enabled
5 Years Ago
Ignore UI mouse event when input group under coordinates is ignore-mouse-event
5 Years Ago
Add label overlays for primitive builder volume
5 Years Ago
Experiment with overlay labels for selection bounds size
5 Years Ago
Add disabled property to base tool for if/when we want to disable specific tools during playtest
5 Years Ago
Use zero initial extrude height when grid snap is off. Don't build sides of cylinder when volume has zero height
5 Years Ago
Draw preview primitive when dragging volume rect
5 Years Ago
Ctrl+F5 to reload the current gamemode
5 Years Ago
Fix UV wrapping on cylinder primitive
5 Years Ago
Implement cylinder primitive tool
5 Years Ago
Fix Vue updating a frame late
5 Years Ago
Wait for coherent to finish rendering
5 Years Ago
Make sure HUD stuff ticks in the right order
5 Years Ago
Load iqm included animations
5 Years Ago
Load iqm frame transforms
5 Years Ago
Skeletal model iqm importer
5 Years Ago
Add import settings file for test iqm
5 Years Ago
Check for missing iqm vertex array components when importing. Add Color32 to Color. Ensure iqm vertex array matches attribute, value type and size before reading Add internal model helper function for applying collision
5 Years Ago
IQM model importer (http://sauerbraten.org/iqm/)
5 Years Ago
Fix hotload not working correctly with hash based structuresd (Dictionary, HashSet)
5 Years Ago
Grid material improvements
5 Years Ago
Allow lights to be selected with selection tool
5 Years Ago
Select entity when selecting through UI and current tool is selection
5 Years Ago
Add grid to map editor
5 Years Ago
OverlayTest
5 Years Ago
WantMouse if we're focused on an Input or TextArea
5 Years Ago
BuilderPlayer.Local better Fixed UI shrink
5 Years Ago
Remove debug code
5 Years Ago
Renamed BuilderControllable to BuilderPlayer BuilderPlayer.SetEntityProperty
5 Years Ago
Find absolute filename before trying to get full path when loading import settings file (requested filename might be relative to path stack)
5 Years Ago
Allow empty map name to pass valid map check until we can ask the gamemode to check it Add FileSystem.TryGetFullPath to avoid throwing exception if not wanted
5 Years Ago
Fix generated code missing some namespaces Forgot the proxies Strip out the surface tracking with forces for space physics